Babylon.js Essentials
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Babylon.js Essentials

Julien Moreau-Mathis

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eBook - ePub

Babylon.js Essentials

Julien Moreau-Mathis

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Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginnersAbout This Book• Understand the basics of 3D (along with the theory) before practicing• Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples• Learn from the best of the best, a developer at Microsoft, FranceWho This Book Is ForBabylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used.What You Will Learn• Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines• Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture• Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects• Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation• Manage, create, and spatialize audio tracks in 3D scenes• Go further with the Babylon.js framework to create actions on events• Create rendering effects provided by the Babylon.js framework, such as post-processesIn DetailAre you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS.Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.Style and approachThe book is a comprehensive guide packed with ready-to-run examples with a mix of theory and practice.

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Información

Año
2016
ISBN
9781785886164
Edición
1
Categoría
Informatica

Babylon.js Essentials


Babylon.js Essentials

Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
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Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Publishing Month: February 2016
Production reference: 1230216
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ISBN 978-1-78588-479-5
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Credits

Authors
Julien Moreau-Mathis
Copy Editors
Vibha Shukla
Reviewer
Sergio Martínez-Losa del Rincón
Project Coordinator
Bijal Patel
Commissioning Editor
Dipika Gaonkar
Proofreader
Safis Editing
Acquisition Editor
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Meeta Rajani
Indexer
Mariammal Chettiyar
Content Development Editor
Prashanth G Rao
Graphics
Disha Haria
Technical Editor
Bharat Patil
Production Coordinator
Conidon Miranda

About the Author

Julien Moreau-Mathis is a fan of 3D development. He started working with 3D development at the age of 17 and created a C++ framework named Community Play 3D. Now, he is a developer at Microsoft and he takes immense pleasure in being a part of the Babylon.js team.

About the Reviewer

Sergio Martínez-Losa del Rincón lives in Spain. He is a software engineer and entrepreneur.
He has always enjoyed writing technical documents as well as programming in several languages. He is always keen on learning new programming languages and facing new challenges. He has been creating applications and games for iPhone, Macintosh, Android, Google Glass, Unity3D, and Cocos2d-x. Sergio likes VR technologies and all kinds of challenges. He also likes web programming and designing good APIs for mobile applications.
So far, Sergio has developed all kinds of applications in Java, C++, Objective-C, PHP, and various other languages. He is now developing products in the IoT field using SaaS technologies. Sergio likes to explore cloud services in order to expand the application possibilities, he also likes machine learning technologies and natural language processing to study new ways of using big data.
You can see a part of his work here at http://goo.gl/k5tOSX.

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Preface

3D development has always been something mystic. Starting from the beginning, this book introduces the required basics of 3D development and the knowledge you require to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files that are ready to run; each example file provides the previously learned features of the framework. Finally, the developers will be ready to easily understand the new features that are added to the framework in the future and use the more advanced features only using the documentation.

What this book covers

Chapter 1, Babylon.js and the TypeScript Language, provides a quick introduction to the Babylon.js story and a course on a fundamental that is the TypeScript language.
Chapter 2, The Fundamentals of Babylon.js and Available Tools, starts with the Babylon.js framework and creates the first 3D scene, showing the simplicity of the framework along with the theory.
Chapter 3, Create, Load, and Draw 3D Objects on the Screen, starts with the concepts of Chapter 2, The Fundamentals of Babylon.js and Available Tools, let's introduce the right way to create 3D scenes and work with 3D artists.
Chapter 4, Using Materials to Customize 3D Objects Appearance, explains the notion of materials in 3D engines. In other words, let's unleash the Babylon.js ...

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