Blender 3D Incredible Machines
eBook - ePub

Blender 3D Incredible Machines

Christopher Kuhn

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  1. 392 pagine
  2. English
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eBook - ePub

Blender 3D Incredible Machines

Christopher Kuhn

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Design, model, and texture complex mechanical objects in Blender

About This Book

  • Develop realistic and awesome machines for your 3D projects and animation films
  • Gain the ability to look at a piece of machinery in real life and then recreate it in Blender
  • Develop a comprehensive skill set covering key aspects of mechanical modeling

Who This Book Is For

This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.

What You Will Learn

  • Reacquaint yourself with Blender's modeling toolset
  • Practice fundamental skills that are applicable to a range of modeling projects
  • Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another
  • Think ahead and plan your project out to significantly improve both quality and efficiency
  • Create models for freestyle use
  • Overcome challenging modeling problems
  • Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design!
  • Get comfortable with the start-to-finish process to create any type of hard surface model

In Detail

Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders.

This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling.

After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously.

By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.

Style and approach

This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

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Informazioni

Anno
2016
ISBN
9781785282010
Edizione
1
Argomento
Informatica

Blender 3D Incredible Machines


Blender 3D Incredible Machines

Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Publishing Month: February 2016
Production reference: 1180216
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78528-201-0
www.packtpub.com

Credits

Author
Christopher Kuhn
Copy Editor
Charlotte Carneiro
Reviewer
Jacek Herman
Project Coordinator
Kinjal Bari
Commissioning Editor
Priya Singh
Proofreader
Safis Editing
Acquisition Editor
Divya Poojari
Indexer
Rekha Nair
Content Development Editor
Trusha Shriyan
Graphics
Jason Monteiro
Technical Editor
Murtaza Tinwala
Production Coordinator
Melwyn Dsa

About the Author

Christopher Kuhn is a 3D artist and Blender enthusiast. He has been heavily involved in the Blender community since 2010. His company, Kuhn Industries LLC, creates custom 3D assets and educational materials for both professional and non professional uses. In addition to his 3D courses on https://cgcookie.com/, he's written two previous books on Blender (Build Your Own Rocket Bike and Death to the Armatures).

About the Reviewer

Jacek Herman is a Master of Fine Arts, 3D generalist and Blender enthusiast. He spends most of his time locked in a basement, building game assets from scratch or designing 3D printable junk. He specializes in tedious craft of UV texturing ridiculously large models.

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