Creativity: The Owner's Manual
eBook - ePub

Creativity: The Owner's Manual

Pierce Howard

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eBook - ePub

Creativity: The Owner's Manual

Pierce Howard

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Cutting-edge, user-friendly, and comprehensive: the revolutionary guide to the brain, now fully revised and updated

At birth each of us is given the most powerful and complex tool of all time: the human brain. And yet, as we well know, it doesn't come with an owner's manual—until now. In this unsurpassed resource, Dr. Pierce J. Howard and his team distill the very latest research and clearly explain the practical, real-world applications to our daily lives. Drawing from the frontiers of psychology, neurobiology, and cognitive science, yet organized and written for maximum usability, The Owner's Manual for the Brain, Fourth Edition, is your comprehensive guide to optimum mental performance and well-being. It should be on every thinking person's bookshelf.

  • What are the ingredients of happiness?
  • Which are the best remedies for headaches and migraines?
  • How can we master creativity, focus, decision making, and willpower?
  • What are the best brain foods?
  • How is it possible to boost memory and intelligence?
  • What is the secret to getting a good night's sleep?
  • How can you positively manage depression, anxiety, addiction, and other disorders?
  • What is the impact of nutrition, stress, and exercise on the brain?
  • Is personality hard-wired or fluid?
  • What are the best strategies when recovering from trauma and loss?
  • How do moods and emotions interact?
  • What is the ideal learning environment for children?
  • How do love, humor, music, friendship, and nature contribute to well-being?
  • Are there ways of reducing negative traits such as aggression, short-temperedness, or irritability?
  • What is the recommended treatment for concussions?
  • Can you delay or prevent Alzheimer's and dementia?
  • What are the most important ingredients to a successful marriage and family?
  • What do the world's most effective managers know about leadership, motivation, and persuasion?
  • Plus 1, 000s more topics!

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Getting to New You
’Tis wise to learn; ’tis godlike to create!
—John Godfrey Saxe
The Psychobiology of Creativity
The call for creativity strikes fear in some while arousing enthusiasm in others. Why? This chapter addresses that question, based on the current state of research on creativity.
TOPIC 24.1
The Creative Act
Teresa Amabile, a leading researcher in creativity, has defined creativity conceptually as follows (1983, p. 33): “A product or response will be judged as creative to the extent that (a) it is both a novel and appropriate, useful, correct or valuable response to the task at hand, and (b) the task is heuristic rather than algorithmic” (see topic 26.4). She then identifies three criteria for distinguishing more creative contributions from less creative ones: (1) novelty (we haven’t seen or heard this before), (2) relevance (it relates to satisfying the need that originally prompted the contribution), and (3) spontaneity (the contributor didn’t use a formula to “mechanically” come up with the contribution).
Margaret Boden (1990), thinking in parallel with Amabile, distinguishes between psychological creativity and historical creativity. The first is merely something new for the individual doing the creating; the second is something new for humanity. To quote Boden: “A merely novel idea is one which can be described and/or produced by the same set of generative rules as are other, familiar ideas. A genuinely original, or creative, idea is one which cannot” (p. 40). Robert Sternberg (in Review of General Psychology, Vol. 3, No. 2, 1999, pp. 83–100) expands on the nature of relevance by specifying seven different ways that a creative act can relate to the tradition of an ongoing domain:
1. Conceptual replication, in which one attempts to repeat an earlier study to determine whether its results were a fluke or are here to stay.
2. Redefinition, in which one finds a new meaning or application for an established entity.
3. Forward incrementation, in which one takes an established paradigm to a higher level.
4. Advance forward incrementation, in which one takes an established paradigm to a level higher than its advocates are willing to take it.
5. Redirection, in which one builds on previous work, but in a different direction.
6. Reconstruction and redirection, in which one takes a defunct entity, resurrects it, modernizes it, and claims that it still has value.
7. Re-initiation, in which one approaches something in a radically different way and direction from current practice.
Sternberg points out that the first three tend to be nonthreatening and are relatively easy to accept, whereas the last four tend to be resisted because they threaten those currently at work in the field.
How do we know whether or not a contribution possesses novelty, relevance, and spontaneity? Amabile (1983, p. 31) proposes a consensual definition: “A product or response is creative to the extent that appropriate observers independently agree it is creative. Appropriate observers are those familiar with the domain in which the product was created or the response articulated.” Her definition reflects Aristotle’s comment in the Rhetoric that he can’t tell how to make good art; he can only describe the art that observers over the ages have agreed upon as good.
Application
The merely novel is often represented to us as being creative. Novelty by itself, however, is an insufficient basis on which to judge something as being creative. Novelty without relevance falls somewhere between whimsy and the psychotic. Novelty without spontaneity is tiresomely formulaic; it leads viewers to respond, “I could have done that myself”—for example, after seeing a painting with a repeating pattern of colors and squares or hearing a 12-tone-row composition. The classic example of nonspontaneous art is “painting by the numbers.” Stress the necessity for all three elements—novelty, relevance, and spontaniety—either in your own creative processes or in those of your students, co-workers, and children.
TOPIC 24.2
The Psychology of the Creative Personality
Amabile (1983) identifies three components of creativity in individuals: domain-relevant skills, creativity-relevant skills, and task motivation. These three components must all be present for an individual to be fully creative.
To have domain-relevant skills, the individual must possess the knowledge, technical skills, and special talents peculiar to the domain in which he wishes to be creative. Without this, it may be easy to create novel and spontaneous contributions, but relevance will be, at best, random. The presence of these skills depends on innate logical ability and information-processing skills, as well as on formal and informal education. Amabile defines a talent as a skill in which an individual has an apparently natural ability. Thus, someone can play the piano technically well but have no talent for it, leaving listeners less than impressed. Or a person can master the technical side of a welding process but, without a talent for it, can be frustratingly error-prone. This definition of talent fits well with Gardner’s definition of the eight domains of intelligence (summarized in topic 29.4).
Amabile identifies three groups of creativity-relevant skills:
1. Cognitive style. This area includes the ability and willingness to break perceptual sets (as opposed to functional fixedness), be comfortable with complexity, hold options open and not push for closure, suspend judgment rather than reacting to things as good or bad, be comfortable with wider categories, develop an accurate memory, abandon or suspend performance scripts, and see things differently from others.
2. Knowledge of heuristics. Heuristics are insightful tips for coming up with new ideas (for a more detailed treatment of heuristics, see topic 26.4). Probably the most famous heuristic comes out of the neurolinguistic programming literature: “If what you’re doing is not working, try something different.” This is based on the axiom “If you always do what you’ve always done, you’ll always get what you’ve always gotten.” A dated but highly effective introduction to heuristics is Zuce Kogan’s Essentials in Problem Solving (1956). Also full of insightful tips are Adams (1980), Bandler and Grinder (1982), de Bono (1967), M. Fisher (1981), P. Goldberg (1983), and von Oech (1983).
3. Work style. A positive work style consists of the ability to sustain long periods of concentration, the ability to abandon nonproductive approaches, persistence during difficulty, a high energy level, and a willingness to work hard.
Amabile finds that two prerequisites determine our level of performance in these three areas of creativity-relevant skills: experience and personality traits. Experience in generating ideas in and out of the classroom contributes heavily to a person’s creativity. You can’t do it unless you’ve done it! Among the personality traits critical to creativity-relevant skills are
• Self-discipline
• Delay of gratification
• Perseverance
• Independent judgment
• Tolerance for ambiguity
• Autonomy
• Absence of sex-role stereotyping
• Internal locus of control (seeing self as responsible for one’s own fate)
• Willingness to take risks
• Ability to be a self-starter
• Absence of conformity to social pressure
Amabile has found that the creative personality must also have task motivation, or a positive attitude toward the task—that is, she must want to do it. An unwillingness to do a task results in measurably lower creativity, using the standards of novelty, relevance, and spontaneity. Research has also conclusively demonstrated...

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