Autodesk Maya 2013 Essentials
eBook - ePub

Autodesk Maya 2013 Essentials

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Autodesk Maya 2013 Essentials

About this book

Recommnded text for those preparing for the Maya Associate exam

Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects.

  • Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basics
  • This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam
  • Provides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflows
  • Teaches the basics of modeling, texturing, animating, and lighting
  • Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces
  • Starting and ending files for the exercises and additional learning tutorials are available online

Autodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.

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Yes, you can access Autodesk Maya 2013 Essentials by Paul Naas in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Sybex
Year
2012
Print ISBN
9781118167748
eBook ISBN
9781118239681

Table of contents

  1. Cover
  2. Contents
  3. Introduction
  4. Chapter 1: Understanding the Maya Interface
  5. Chapter 2: Creating Your First Animation
  6. Chapter 3: Modeling with Polygons, Part 1
  7. Chapter 4: Modeling with Polygons, Part 2
  8. Chapter 5: Modeling with Polygons, Part 3
  9. Chapter 6: Modeling with Subdivision Surfaces
  10. Chapter 7: Surfacing Your Character
  11. Chapter 8: Getting Bent Out of Shape: Blend Shapes
  12. Chapter 9: Dem Bones: Setting Up Your Joint System
  13. Chapter 10: Weighting Your Joints
  14. Chapter 11: Rigging Your Character
  15. Chapter 12: Making It Move: Animating Your Character
  16. Chapter 13: Let There Be Light: Lighting Your Shot
  17. Chapter 14: Rendering and Compositing Your Scene
  18. Index