50 Digital Team-Building Games
eBook - ePub

50 Digital Team-Building Games

Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

50 Digital Team-Building Games

Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More

About this book

Use technology to increase loyalty and productivity in your employees

50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted.

Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.

  • How to lead a simple, fast, fun team building activity with easy-to-follow instructions
  • How to create successful "virtual" team building that requires NO travel and little to no additional expenses
  • How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using

Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access 50 Digital Team-Building Games by John Chen in PDF and/or ePUB format, as well as other popular books in Business & Management. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2012
Print ISBN
9781118180938
eBook ISBN
9781118240311
Edition
1
Subtopic
Management
CHAPTER 1
Icebreakers
Icebreakers are great openers for most team-building events. They introduce people, help them find out each other’s names, and kick off the team-bonding process. These are especially important when new teams are forming. You can also use them anytime you add a teammate or want to discover something new about your team, even if the team members have worked together before. You can put these kinds of initiatives together very quickly and easily, and they help put the group at ease. You can also use icebreakers when you’re introducing a new piece of technology. Make sure to start with the most basic of functions when using a new piece of technology for an icebreaker.
Me in 140 Characters or Less—Twitter Hypernetworking
Time: 10 minutes
Participants: 2–1,000
Technology: Twitter, text, chat, teleconference, web conferencing
Category: Icebreaker
Goals
Get to know about each team member and assess needs.
Game Summary
This icebreaker solves simple challenges such as knowing everybody’s name, associating at least one word with that person, finding things in common, and beginning to understand the other person’s personality and style. It’s also a great opening initiative for people who are new to Twitter. Once you’ve logged on to the Twitter website, this initiative trains your teammates in how to use it, keep their posts short, use features to find out information about other team members, and most important, learn the names and something about each teammate.
Setup
Arrange a time and unique hashtag to meet at (such as #50dteambuilding) if you are using Twitter. Using chat, send instructions on how to set up a Twitter account and how to search messages or view only messages using your unique hashtag. Note that you can go faster if you also have a teleconference line set up.
Instructions to the Audience
Since we’re a new team, let’s find out who is on this team and a little bit about each other. Go to twitter.com and log in with your username and password. Now let’s search for only the messages we want to see by typing “#50dteambuilding” into the Search box at the top and hit Return.
image
Since Twitter has a 140-character limit, you’ll have to keep it short and sweet. Click the “New Tweet” box with the pencil in it near the top right
image
.
Tweet the hashtag (i.e., #50dteambuilding), where you are from, what you do, and something unique about yourself in 140 characters or less.
For example, my tweet would look like this:
image
Any questions?
Okay, you have 5 minutes to complete your tweet and read other people’s tweets. Remember to refresh Twitter (by hitting F5 on most Windows Internet browsers, Command+R for Mac users, or clicking the “Reload current page” button
image
) to read other people’s introductions. Also, you can click their Twitter ID to find their full name and information about them.
Power Tips
Learn how to attach photos, videos, or links to other sites as a way to say much more than 140 characters of narrative.
Click on each person’s Twitter profile to see a picture of that person and his or her short bio. Read the bio and click the link to that person’s website. This will provide you with a lot of information about this person.
You can send a link to your participants in the meeting request that will take them to your hashtag search, https://twitter.com/#!/search?q=%2350dteambuilding (replace “50dteambuilding” with your hashtag).
Debrief
What did you learn about one another? What do you notice that you had in common with others? What challenges did you have in describing yourself in 140 characters or less? Whom do you feel closer to after completing this? Why? Do you know each other’s names now?
Variations
Feel free to customize the last question to gain information that you want to know about each teammate. For example, you could ask, “What do you want out of this team-building course?” as a way of doing needs analysis.
Case Study
At a monthly gathering of our Washington State Chapter of MPI (mpiwsc.org), we met technology expert James Spellos. For this event, everybody’s name tags included printed instructions to tweet their name, company, position, and favorite app or technology during the 30-minute networking period before lunch was served. About 40 people, out of 100, tweeted their information. During the 5-minute time reserved for structured networking, the MC then read the different tweets as each person stood or waved as they were read. This allowed the participants to get to know 40 of the people there. In addition, we received feedback on what apps people are using and which ones they like. The following is the Twitter log from this event:
bigkid #mpiwsc Welcome to August MPIWSC Meeting of Hot Technology with James Spellos http://t.co/lUxkK3z#mpi #eventprofs
bigkid #mpiwsc We will be running a high tech networking today. Tweet your name, company, position and your favorite app or technology #eventprofs
bigkid #mpiwsc John Chen, Geoteaming http://t.co/w2qLPGN, CEO, http://tweetdeck.com is one of my fav apps.
briannajmark Brianna Mark, Seattle’s CVB, Special Projects Manager, fav app is seesmic (for now). #Mpiwsc
bigkid #mpiwsc Chris Dunham, Meydenbauer Center, convention sales, fav app is Shazam in car, last song was from radio!
jspellos #mpiwsc - My fave app today is Spotify. What a game changer for music lovers!
bigkid #mpiwsc Terry Onustack, IASP, Meetings Manager, www.IASP-pain.org, I heart Facebook.com
bigkid #mpiwsc Jane Schmidt, LaConner Channel Lodge, director of sales, posting town specials, daily deals, spa deals at Facebook.com
bigkid #mpiwsc Sarah Nelson, LaConner Channel Lodge, dir of sales, groupon.com, sold 500 nights in 8 hours!!!
bigkid #mpiwsc Adrienne Miller, Suncadia, Natl sales manager, blackberry for e-mail!
briannajmark Chad Biesman, man of leisure, undercover tourist Disney world app #mpiwsc
bigkid #mpiwsc Carrie Zimmerman, renaissance Seattle, SR sales manager, Facebook.com and conference apps for Cascadia
briannajmark Roxy Inouy...

Table of contents

  1. Cover
  2. Contents
  3. Title
  4. Copyright
  5. 50 Digital Team-Building Games Quick Start
  6. Preface: How to Use the Games in This Book
  7. Acknowledgments
  8. Introduction to 50 Digital Team-Building Games
  9. Chapter 1: Icebreakers
  10. Chapter 2: Communication/Games for Speakers
  11. Chapter 3: Trust
  12. Chapter 4: Improving Performance
  13. Chapter 5: Problem Solving
  14. Chapter 6: Creativity and Innovation
  15. Chapter 7: Collaboration
  16. Chapter 8: EPIC Team Building
  17. Chapter 9: Closers—Ending a Team-Building Event
  18. Appendix: Getting Online
  19. About Geoteaming
  20. Index