
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games, and TD learning with eligibility traces. Chapter 3 discusses two player games including two player matrix games with both pure and mixed strategies. Numerous algorithms and examples are presented. Chapter 4 covers learning in multi-player games, stochastic games, and Markov games, focusing on learning multi-player grid games—two player grid games, Q-learning, and Nash Q-learning. Chapter 5 discusses differential games, including multi player differential games, actor critique structure, adaptive fuzzy control and fuzzy interference systems, the evader pursuit game, and the defending a territory games. Chapter 6 discusses new ideas on learning within robotic swarms and the innovative idea of the evolution of personality traits.
• Framework for understanding a variety of methods and approaches in multi-agent machine learning.
• Discusses methods of reinforcement learning such as a number of forms of multi-agent Q-learning
• Applicable to research professors and graduate students studying electrical and computer engineering, computer science, and mechanical and aerospace engineering
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Information
Table of contents
- Cover
- Table of Contents
- Title
- Copyright
- Preface
- Chapter 1: A Brief Review of Supervised Learning
- Chapter 2: Single-Agent Reinforcement Learning
- Chapter 3: Learning in Two-Player Matrix Games
- Chapter 4: Learning in Multiplayer Stochastic Games
- Chapter 5: Differential Games
- Chapter 6: Swarm Intelligence and the Evolution of Personality Traits
- Index
- End User License Agreement
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