
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gainsāpromotions, funding for a project, budget increases, status with the bossāpeople misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before.
Organizational experts Mauricio Goldstein and Philip Read argue that office gamesāthose manipulative behaviors that distract employees from achieving their missionāare both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include:
- GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups
- GOSSIP: engaging in the classic rumor mill to gain political advantage
- SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy
- GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability
Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, andāultimatelyāthe bottom line.
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Information
Table of contents
- Praise
- Title Page
- Copyright Page
- Dedication
- Foreword
- Introduction
- CHAPTER 1 - Let the Games Begin What Games Are and How They Are Played in Organizations
- CHAPTER 2 - Playing to Lose The Negative Impact of Games on Core Business Activities
- CHAPTER 3 - Fertile Ground Why Games Are So Pervasive in Modern Corporations
- CHAPTER 4 - Eyes Wide Shut Why People Donāt Deal with Games at Work
- CHAPTER 5 - An Eye-Opening Experience Awakening to Games
- CHAPTER 6 - Count Me Out Choosing Not to Play
- CHAPTER 7 - Game, Interrupted Executing Your Choice
- CHAPTER 8 - Interconnections How Games Are Linked In to an Ecology
- CHAPTER 9 - The Challenge of Change Toward a Games-Conscious Model of Transformation
- CHAPTER 10 - Games at the Top The Impact of Playing in the Executive Suite
- CHAPTER 11 - A Sustainable Goal Transforming Organizations in Small but ...
- APPENDIX - LIST OF GAMES
- REFERENCES
- Acknowledgements
- ABOUT THE AUTHORS
- INDEX