Microsoft Flight Simulator X For Pilots
eBook - ePub

Microsoft Flight Simulator X For Pilots

Real World Training

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Microsoft Flight Simulator X For Pilots

Real World Training

About this book

Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot's license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.

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Yes, you can access Microsoft Flight Simulator X For Pilots by Jeff Van West,Kevin Lane-Cummings in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2012
Print ISBN
9780764588228
eBook ISBN
9781118080177
Part I
Preflight
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Intro
Why Use Flight Simulator for Real-World Training?
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ā€œFlying is so many parts skill, so many parts planning, so many parts maintenance, and so many parts luck. The trick is to reduce the luck by increasing the others.ā€
–David L. Baker

Why We Fly

If you spend enough time around the airport, or just instructing students, you find that everyone comes to flying with a story. One of the secrets to good flight instruction is to find out what a student’s story is, because that’s how you find out what motivates them. That’s the reason they want to fly.
Some folks love the freedom of being in the air or traveling hundreds of miles in just a couple of hours. Some folks love the technical details and perfecting their technique. Some people even come to aviation to conquer their fear of heights or of flying itself. No matter what your story, however, some underlying drive–some passion–is motivating you and can be satisfied only by learning to fly.
So, what does that have to do with Flight Simulator? Well, flying is expensive, demanding, subject to the whims of weather and maintenance, and sometimes just doesn’t fit easily into the realities of our schedules. Flight Simulator lets you feed your passion when, for one reason or another, flying a real airplane is not an option or even desirable.
Even when flying is an option, developing your skills and knowledge using Flight Simulator can make your flying time more efficient and a lot more fun. Whisking your sweetheart away by air for a romantic island getaway sure beats banging out landing after landing trying to get it just right. Judicious use of Flight Simulator can make that island getaway a possibility just a bit faster.

How to Use This Book

This book mimics the path you might take after you decide to learn to fly, but it does not contain everything you need to know to fly an airplane. Instead, we focus on the items that Flight Simulator teaches well. We also give you the collateral information you would get during real flight training, such as checklists or examples of accidents that illuminate a point. The idea is to use Flight Simulator to give aspiring pilots the best head start possible and help virtual pilots create the most realistic experience.
These items are presented in a chronological order that starts with what a student pilot would learn and ends with a pilot preparing for an airline job. You don’t have to read these chapters in order, but at times we will reference something that we explained in an earlier chapter.
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Student of the Craft
Some of Our Favorite Aviation Books
Too many great aviation texts are out there to list them all, but building a good aviation library is an important part of keeping up your skills as a pilot. Or, at least it’s a great excuse to collect a bunch of fun books. Here’s a short list to get you going if you need it. In addition, you might want to check out some of the flight manuals for the airplanes you fly in Flight Simulator. Many of them are available through historical aviation merchants and online.
Stick and Rudder, by Wolfgang Langewiesche. A classic since its publication in 1944, this is still arguably the best book on how an airplane flies described from the pilot’s point of view.
The Compleat Taildragger Pilot, by Harvey Plourde. This is our favorite book on flying tailwheel airplanes. It’s a great reference to help master the Cub.
Weather Flying, by Robert Buck. This is another classic on aviation weather written for the pilot in clear, easy-to-understand terms.
Seaplane Operations, by Dale De Remer and Cesare Baj. This is one of the best general texts on flying floatplanes and flying boats (FSX has both). It contains great graphics and some amazing photos.
Mountain Flying, by Doug Geeting and Steve Woerner. This book is hard to find, but we find it more approachable than Sparky Imeson’s classic of the same title. Sparky’s text is a great book too, though.
Basic Aerobatics, by Geza Szurovy and Mike Goulian. Read this book, and then strap on the Extra 300 to get a different attitude on flying.
Song of the Sky, by Guy Murchie. This book contains a series of essays from the golden era of aviation that give an interesting perspective on how far we’ve come in transport-category flying.
Wind, Sand, and Stars, by Antoine de Saint-Exupery. This is arguably one of the most poetic books ever written on the early days of aviation and the people who made it possible.
Fate Is the Hunter, by Ernet Gahn. This is simply a classic and part of any pilot’s understanding about life (and death) in the air.
West with the Night, by Beryl Markham. This book contains true tales of early flying in Africa and the first east-to-west transatlantic crossing. It is beautifully written.
Federal Aviation Regulations and Aeronautical Information Manual, by the FAA. Calling this a favorite is a bit disingenuous. Who reads the rules just for fun? But the FAR-AIM is the bible of real-world flying in the United States. If you want your sim flying to be as real as it gets, fly according to these rules and procedures.

Procedure Training vs. Scenario-Based Training

Flight training has undergone a major shift in the past 10 years. A combination of change in certification standards for airplanes, liability laws, and the availability of cheap electronics has brought a number of complex and capable airplanes onto the general aviation (GA) market. The Garmin G1000 ā€œglass cockpitsā€ in several of the Flight Simulator X (FSX) aircraft are great examples of the kinds of computing power you might find in a GA cockpit.
All that computing power comes at a price. The amount of information a new pilot has to learn, and the amount of information any pilot has to integrate, has gone way, way up. Old-school flight training was based around teaching the procedures for flying an airplane–how the throttle works or how to fly around the traffic pattern in an airport, for example. That was fine when aircraft were fairly simple, but with so many complex systems on modern aircraft, a new system was needed to help pilots integrate thinking skills, technical skills, and physical motions that are needed to work together to use the airplane well.
That’s where scenario-based training comes in. Scenarios are kind of like those do-it-yourself stories you might remember from your childhood where you’d read a little bit and then have to make a choice between two actions, each with its own page number. After you chose, you went to that page to find out what happened, read a little more, make another choice, and so on. By the end of the book you could’ve found the pirate’s treasure or ended up stranded on a deserted island.
In scenario-based flight instruction, the instructor guides the student through a scenario where the student has to use all available resources to try to have a successful outcome. For example, while flying from airport A to airport B, the instructor might simulate a partial power loss to the engine. The student would have to fly the airplane in its impaired state, use the GPS to find an alternate airport, and troubleshoot the problem. There are no right or wrong answers, just choices and consequences.
FSX is a great tool for flying scenarios and practicing this integrated approach to flying. Even better than with a real airplane, FSX lets you set up any kind of wind or weather, stop and redo scenarios from any point, and even get the view from outside the airplane. Wherever possible, we’ll structure our training around scenarios that you can fly.

What’s on the Website

FSX comes with preinstalled flights that place you in a particular airplane at a particular airport, with some challenge to accomplish. For each of the lessons throughout this book, we have created our own flights and provided them on the website at http://www.wiley.com/WileyCDA/WileyTitle/productCd-0764588222,descCd-DOWNLOAD.html. All you have to do is load up the flight and turn to that section in this book to be ready to practice.
Flight instructors regularly demonstrate maneuvers or procedures to their students before asking the student to give it a try. Although we can’t sit down next to you at your home computer, we have used FSX’s flight recorder feature to record us demonstrating a maneuver so you can play it back and see it for yourself. Several of these flights are on the website.
To get the flights and movies onto your computer, you’ll need to move them to the correct FSX folder. Here’s what to do under Windows XP:
1. Go to www.wiley.com, and do a search for Flight Simulator X for Pilots.
2. Click the link for FSX Flights and Movies. You will be prompted whether you want to open or save the file. Save it somewhere you can find it later.
3. When the download is complete–and it might take a long time if you don’t have a broadband Internet connection–double-click the compressed folder you downloaded. It’s called FSX_Files.zip.
4. This should open the folder and show quite a few files. You can use the ā€œExtract all filesā€ link in the folder tasks on the left, or you can simply select all the files and choose Edit > Copy.
5. Open the My Documents folder on your computer.
6. Open the Flight Simulator X Files inside My Documents.
7. Choose Edit > Paste...

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. About the Authors
  6. Credits
  7. Acknowledgments
  8. Part I: Preflight
  9. Part II: Sport Pilot
  10. Part III: Private Pilot
  11. Part IV: Instrument Rating
  12. Part V: Commercial License
  13. Part VI: ATP and Beyond
  14. End User License Agreement