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The NASAGA Training Activity Book
About this book
From the acclaimed North American Simulation and Gaming Association, comes the much-anticipated The NASAGA Training Activity Book. This first-of-its-kind book offers a dynamic collection of ready-to-use games, simulations, and activities. With contributions from expert trainers, educators, and simulation and game designers, this highly accessible resource presents a variety of activities that address the most common issues that trainers are asked to tackle including:
- Communication
- Conflict management
- Creativity
- Customer service/sales/marketing
- Decision making/problem solving
- MulticulturAL ISSUES
- Organization development
- Self-awareness/personal growth
- Team building
- Training of trainers
Each activity is presented in detail, giving suggestions on set-up, group size, materials and equipment, process, and debriefing. To address the wide range of training opportunities, the book includes at least two variations for each activity. Contributors demonstrate how to adapt each activity to ensure learning is directly connected to instructional objectives and considerate of cultural issues. In addition, all the activities are cross-referenced to other uses.
The NASAGA Training Activity Book is filled with illustrative examples that show how activities can be used for maximum results and includes several debriefing models that contain real answers to help facilitators during debriefing sessions.
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Information
PART I
How to Use This Book
Which Activities Are Applicable to Which Topics?
CROSS-REFERENCED PURPOSES OR SETTINGS
- Cultural/cross-cultural training (C)
- Creativity and innovation (CI)
- Communication (COM)
- Customer service (CS)
- Decision making/problem solving (DM)
- Organization development (OD)
- Self-awareness/personal growth (SA)
- Team building (TB)
- Training of trainers (TOT)


Modification Issues
- There is not enough time in the session? There is lots more time than the activity will take?
- I have too few people? I have too many people?
- I donāt have sufficient supplies or funds for the supplies/equipment?
- I donāt have time to do all the required preparation?
- The competition in the activity distracts from my purpose.
- Participants will be reluctant to engage because of peers, supervisors in the group? No one volunteers?
- Different participants will know more/less about the topic? Participants work at very different rates when doing the activities? No one in the group has the skill to assist with required modeling?
- Participants donāt come up with ideas? Participants give strange/wrong examples, answers? People feel left out because their ideas were not asked for/used? Some participants never participate in discussions?
- I am not a subject matter expert?
- The topic is controversial? Participants biased?
- The topic is complex?
- I want to do some/all of it online?
Cultural Issues
CONCEPTS
- Confidentiality
- Decision-making styles
- Fairness
- Feedback
- Leadership
- Power
- Punishment
- Rewards
- Rules
- Success
- Winning
KNOWLEDGE
- Oneās cultureās historical concepts, heroes, anecdotes, proverbs
- Oneās cultureās daily ātoolsā (money, transportation, housing)
- Rituals
TRAINING/LEARNING ENVIRONMENT
- Beliefs about how learning takes place
- Expectations of role of a teacher, trainer, facilitator
- Formality of workspace, classroom, training room
- Learning style preferences
ORIENTATION TOWARD VALUES
- Absolute versus relative values (right/wrong)
- Competition, cooperation
- Group versus individual orientation
- Respect
- Status
- Time
LANGUAGE AND COMMUNICATION STYLES
- Acceptable terminology (slang, acronyms, jargon)
- Direct/indirect styles
- First and second languages
- High/low context
- Linear/circular patterns
- Nonverbals
- Symbols
āCULTURALā ADVANTAGE
- Expected outcomes of the game may exclude a particular group
- Rules of game/activity may favor one cultureās problem-solving style
Where to Place a Training Activity in a Session
- Links and How Many Squares expand participantsā vision of what they can do.
- Decision Matrix and The End in Mind are intended to introduce participants to the content they will be working with.
- Team Characteristics encourages teams to consider the unique features of their teams, while Developing Your Cultural Team Charter helps new teams (local or virtual) develop their ground rules for functioning.
- Poker Revisited gives salespeople a chance to analyze their performance in individual contacts at the beginning of a workshop.
- ORID Model for Conversations introduces a structure for understanding conversations and applies it to the workshop itself.
- Interviewing as Team Building develops awareness and skills through a sequence of activities and debriefings.
- Give It Up! simulates an experience in the future.
- What Is the Learner to Learn? has the activity as the culmination of the session.
- How engaged are the senses?
- Are kinesthetic and cognitive combined?
- Are participants asked to interact or move around?
- Can participants decide their level of engagement?
- How well is the content explained/demonstrated?
- Can participants practice and apply it?
- Can participants experience āah-haā moments?
- How easily is the experience applied to real-world situations?
- Is the experience a model or metaphor of their reality?
- Does the debriefing move participants to real-world applications?
- How connected is the experience to the goal?
- Can participants reconstruct the experience when needed?
- Can future applications with the same group be utilized?
Sample Activity
- What is your impression of the activity to help participants acclimate to the book? Did it help you to imagine how you might use the book?
- What did you like about the activity?
- Could you think of ways to make the activity more useful to you?
- Can you imagine when and how you could use it (or a modification of it) in your training?
Play This Book
By Thiagi
Part 1. Rapid Retrieval
Purpose
- To rapidly retrieve (and use) appropriate content from this book
Group Size
- Minimum: four
- Maximum: thirty
- Best: ten to twenty
Duration
- 30 minutes
Materials and Equipment
- A copy of this book for each participant
- Index cards (see Part 1, Step 3, and Part 2, Step 2)
- Flip chart
Facilitator Preparation
Table of contents
- Cover
- Contents
- Title
- Copyright
- Website Contents
- Acknowledgments
- Dedication
- Foreword
- Introduction
- Part I: How to Use This Book
- Part II: Debriefing
- Part III: Activities
- Contributors
- About the Editors
- About Pfeiffer