Level Up Religion
eBook - PDF
Available until 5 Dec |Learn more

Level Up Religion

Einführung in die religionswissenschaftliche Digitalspielforschung

  1. 380 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF
Available until 5 Dec |Learn more

Level Up Religion

Einführung in die religionswissenschaftliche Digitalspielforschung

About this book

Digital games have moved from being a peculiar marginal phenomenon to become an established element of popular culture. However, the interfaces between digital games and religion are still largely unknown. The present volume closes this gap, on the one hand examining the publication, reception and production of religious content in digital games and on the other inquiring into the ways in which the representatives of religion are responding to the medium of digital games. The foundations for religious studies research into digital games that are developed here represent an initial systematic contribution to a field of research that is currently arising through a synthesis of religious studies and game studies. The volume also provides information about the significance, potential and risks of digital games, particularly for the field of religion, but without reproducing distortingly enthusiastic or overanxious patterns of interpretation.

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Yes, you can access Level Up Religion by Oliver Steffen, Christoph Bochinger, Jörg Rüpke in PDF and/or ePUB format, as well as other popular books in Theology & Religion & Religion. We have over one million books available in our catalogue for you to explore.

Information

Year
2017
Print ISBN
9783170325135
eBook ISBN
9783170325142
Edition
1
Subtopic
Religion

Table of contents

  1. Deckblatt
  2. Titelseite
  3. Impressum
  4. Inhalt
  5. Danksagung und Hinweise
  6. Einführung
  7. 1 Grundzüge der religionswissenschaftlichen Digitalspielforschung
  8. 2 Das Medium und seine Kontexte
  9. Die Religionen in digitalen Spielen
  10. 3 Religiöse Inhalte in digitalen Spielen
  11. 4 Die Spielenden
  12. 5 Die Entwickler
  13. Digitale Spiele in den Religionen
  14. 6 Technophobische Reaktionen: Kontroversen
  15. 7 Technomediatorische Reaktionen: Regulierung, Instrumentalisierung, Entwicklung
  16. 8 Technomonistische Reaktionen und darüber hinaus: Interpretationen
  17. Zusammenfassung und Fazit
  18. 9 Prolegomena zur religionswissenschaftlichen Digitalspielforschung
  19. Index
  20. Bibliografie und Ludografie