Game Play
Therapeutic Use of Games with Children and Adolescents
Jessica Stone, Charles E. Schaefer, Jessica Stone, Charles E. Schaefer
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Game Play
Therapeutic Use of Games with Children and Adolescents
Jessica Stone, Charles E. Schaefer, Jessica Stone, Charles E. Schaefer
About This Book
The essential guide to game play therapy for mental health practitioners
The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy's theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches.
Game Play Therapy's revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book:
- Contains material on the recent advances in the field including information on electronic games and disorder-specific games
- Includes illustrative case studies that explore the process of game therapy
- Reviews the basics of the underlying principles and applications of game therapy
- Offers a wide-range of games with empirical evidence of the effectiveness of game therapy
Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.
Frequently asked questions
Information
PART ONE
INTRODUCTION
CHAPTER ONE
Game Play Therapy: Theory and Practice
HISTORICAL PERSPECTIVE
GAME PLAY IN PSYCHOTHERAPY
GAME PLAY THERAPY: BASIC CONCEPTS
DEFINITION OF A GAME
- Playing a game is an enjoyable activity.
- Games have an as-if quality that separates them from real life and allows for fantasy experiences.
- Rules exist or are created that define and restrict the behavior of the players and add organization and structure to the game.
- A contest is implied or explicit in games, in that players complete either with each other or with themselves in order to achieve a goal.
- Games, by virtue of their structured makeup, pose a challenge to players. At the lowest level, the challenge is to play with other people in a self-controlled, cooperative fashion. More complex games require more in terms of emotional control, intellect, and social skills.
- Game playing usually involves interaction between two or more players.
TYPES OF GAMES
THERAPEUTIC POWERS OF GAME PLAY
- Therapeutic alliance. Experiencing mutually positive affect through playing a game together helps establish rapport and a working alliance between therapist and child.
- Self-control. The focus of many games is to help the child learn self-control coping skills, such as anger management, and relaxation (Swanson, 1986).
- Moral development. Games are activities in which the fundamental elements of moral development–rule conformity and acceptance of group socialization norms—are integrated components of the play process (Piaget, 1965; Serok & Blum, 1983).
- Self-expression. The intense affective involvement that commonly accompanies game playing, together with their separation from reality constraints, tends to result in the expression of feelings, thoughts, and attitudes that ordinarily would not be disclosed (Capell, 1968). Moreover, integrating games with the expressive arts (e.g., Winnicott's Squiggle Game [Ziegler, 1976]), facilitates a child's self-expression by combining elements of drawing, storytelling, and game play.
- Executive functioning skills. Strategy games like mancala help children learn to slow down, pay close attention, stop and think, plan ahead, and anticipate consequences of their actions (Diamond & Lee, 2011).
- Mood elevation. Among the numerous positive emotions triggered by game play are excitement, enjoyment, interest, flow elation (flow), and fun.
- Self-esteem. Accomplishing the goals of a game gives players a sense of achievement and competence.
- Stress release. For children under stress, such as those about to undergo a medical procedure, games provide a form of escape from reality for a while.
- Attachment formation. Playing nurturing games enhances attachment feelings between caregivers and children.
- Social skills. Games are ideal situations for teaching a range of social skills, including taking turns, sharing, cooperation, conflict resolution, and good sportsmanship (Oden & Asher, 1977).
ADVANCES IN THE PRACTICE OF GAME PLAY THERAPY
- There has been a great increase in the number and quality of readily available therapeutic games for children and adolescents.
- There are now “disorder-specific” games designed to treat all the common presenting problems of youth, including internalizing disorders (e.g., anxiety, depression); externalizing disorders (e.g., aggression, attention-deficit/hyperactivity disorder); and developmental disorders (e.g., autism spectrum disorders). This matching of specific game treatments for specific disorders improves their efficacy as well as the practice of short-term psychotherapy.
- The ...