Unity 5.x 2D Game Development Blueprints
eBook - ePub

Unity 5.x 2D Game Development Blueprints

Francesco Sapio, Abdelrahman Saher

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  1. 252 pages
  2. English
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  4. Available on iOS & Android
eBook - ePub

Unity 5.x 2D Game Development Blueprints

Francesco Sapio, Abdelrahman Saher

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About This Book

Explore the features of Unity 5 for 2D game development by building three amazing game projects

About This Book

  • Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games
  • Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games
  • Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games

Who This Book Is For

If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres.

What You Will Learn

  • Explore and understand the vital role of sprites in 2D games
  • Move, animate, and integrate sprites into a 2D platform game
  • Set up User Interfaces (UIs) to keep track of the progress through the games
  • Apply 2D Physics to improve gameplay believability
  • Learn the foundation of Level Design and how to quickly create 2D Maps
  • Discover NPC design, event triggers, and AI programming
  • Create an epic strategy game, challenging all the skills acquired in the book

In Detail

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.

Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.

Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.

Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.

Style and approach

This is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice.

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Information

Year
2016
ISBN
9781784393106
Edition
1

Unity 5.x 2D Game Development Blueprints


Unity 5.x 2D Game Development Blueprints

Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: September 2016
Production reference: 1230916
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78439-310-6
www.packtpub.com

Credits

Authors
Francesco Sapio
Abdelrahman Saher
Project Coordinator
Devanshi Doshi
Reviewers
Elizabeth Keegan
Melody Kaye Cariaga
Proofreader
Safis Editing
Acquisition Editor
Larissa Pinto
Indexer
Mariammal Chettiyar
Content Development Editor
Shali Deeraj
Graphics
Disha Haria
Technical Editor
Sachit Bedi
Production Coordinator
Arvindkumar Gupta
Copy Editor
Safis Editing

About the Authors

Francesco Sapio obtained his computer science and control engineering degree from Sapienza University of Rome, Italy, a couple of semesters in advance, scoring summa cum laude. Now, he is studying a master of science in engineering in artificial intelligence and robotics.
He is a Unity3D and Unreal expert, a skilled game designer, and an experienced user of the major graphics programs.
Recently, he authored the book Unity UI Cookbook (Packt Publishing) which teaches readers how to develop exciting and practical user interfaces for games within Unity, and a short e-guide What you need to know about Unity (Packt Publishing). Furthermore, he has also been a reviewer for the following books: Unity Game Development Scripting (Packt Publishing) and Unity 5.x by Example (Packt Publishing).
Francesco is also a musician and a composer, especially of soundtracks for short films and video games. For several years, he worked as an actor and dancer. He was a guest of honor at the theater Brancaccio in Rome.
In addition, he is a very active person, having volunteered as a children's entertainer at the Associazione Culturale Torraccia in Rome. He also gives private lessons in mathematics and music to high school and university students.
Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video games, thanks to his passion for game designing and programming.
You can find him at www.francescosapio.com
I'm deeply thankful to my parents for their infinite patience, enthusiasm, and support throughout my life. Moreover, I'm thankful to the rest of my family, in particular my grandparents, since they always encouraged me to do better in my life with the Latin expressions "ad maiora" and "per aspera ad astra." Finally, a huge thanks to all the special people around me whom I love, in particular to my girlfriend; I'm grateful for all your help in everything.
Abdelrahman Saher graduated with a BSc in Computer Science in 2012. After graduation, he worked for the video game company EverylPlays, where he participated in the programming of a couple of mobile games. Later, in 2013, he moved into the challenging role of lead programmer with the video game company Appslnnovate. Apart from his full-time job, Abdelrahman recently started his own start-up video game company called Robonite.

About the Reviewers

Elizabeth Keegan is a practitioner in the field of game design and art. She obtained her bachelors degree from Cleveland's very own Institute of Art and masters degree from UC Berkeley in Fine Art. Currently, she's heading the continued growth of the Game Design program at Notre Dame College. Game design has been her primary focus for many years and spans a range of disciplines. She has worked both collaboratively and independently on many projects concerning topics such as Artificial Intelligence, Air Pollution, Autism, and Mental Therapy. More importantly, Elizabeth has taught across a range of age groups and classrooms. She has worked alongside high school students in summer camps, 9th grade year, round programs, and college classrooms. All of the...

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