Learning AWS Lumberyard Game Development
eBook - ePub

Learning AWS Lumberyard Game Development

Dr. Edward Lavieri

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  1. 268 pages
  2. English
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  4. Available on iOS & Android
eBook - ePub

Learning AWS Lumberyard Game Development

Dr. Edward Lavieri

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About This Book

Create stunning 3D multiplayer games with integrated cloud-based features

About This Book

  • Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard
  • Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game
  • This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard

Who This Book Is For

The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial.

What You Will Learn

  • Explore Lumberyard's graphical user interface
  • Create stunning game worlds
  • Use Geppetto editor to create 3D characters
  • Create and animate game characters using Lumberyard's toolset
  • Create impressive gameplay to add multiplayer functionality to your game
  • Debug and play your 3D game
  • Add multiplayer functionality to your game using Amazon GameLift
  • Integrate with Amazon cloud services to support cloud computing and storage
  • Engage your users during gameplay with Twitch

In Detail

Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.

This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.

By the end of the book, you will be efficient in building cross-platform games using Lumberyard.

Style and approach

This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

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Information

Year
2016
ISBN
9781786460868
Edition
1

Learning AWS Lumberyard Game Development


Learning AWS Lumberyard Game Development

Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: October 2016
Production reference: 1211016
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78646-086-8
www.packtpub.com

Credits

Author
Dr.Edward Lavieri
Copy Editor
Safis Editing
Reviewer
Randy Lutcavich
Project Coordinator
Ritika Manoj
Commissioning Editor
Ashwin Nair
Proofreader
Safis Editing
Acquisition Editor
Anurag Banerjee
Indexer
Tejal Daruwale Soni
C ontent De velopment Editor
Sachin Karnani
Graphics
Abhinash Sahu
Technical Editor
Sachit Bedi
Production Coordinator
Melwyn Dsa

About the Author

Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate in computer science from Colorado Technical University and three Master of Science degrees in Management Information Systems (Bowie State University), Education – Instructional Design (Capella University), and Operations Management (University of Arkansas), demonstrating his passion for academic pursuits. He has developed and taught computer-related courses since 2002. Edward retired from the U.S. Navy after 25 years as an Intelligence Specialist and Command Master Chief.
Edward has authored Adaptive Learning for Educational Game Design, Getting Started with Unity 5, LiveCode Mobile Development Hotshot, LiveCode Mobile Development Cookbook, Software Consulting: A Revolutionary Approach, and was the technical editor of the Excel Formulas and Functions for Dummies book. He has also authored numerous computer science and information systems college courses.
To IBB, my ride or die.

About the Reviewer

Randy Lutcavich is a software engineer focused on leveling up his skills in mobile and gaming technology. As the cofounder of WiNF Studios LLC, he creates games for all. You can follow him on Twitter at @WiNF_Randy.

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Preface

As you can guess from the title of the book, this book is designed to introduce game developers to Lumberyard. Lumberyard is a new, open source 3D game engine that provides game developers with the ability to create live multiplayer games with the integration of key Amazon Web Services.
This book teaches the reader how to use Lumberyard to create a multiplayer 3D game w...

Table of contents