Gamification with Unity 5.x
Lauren S. Ferro
- 328 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Gamification with Unity 5.x
Lauren S. Ferro
About This Book
Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x
About This Book
- Achieve your goals in a fun-filled way by creating gamification projects from scratch
- Leverage the Unity 5.X toolkit to create stunning and appealing projects
- Make your transition towards a pro project manager/ developer by learning tricks and techniques
Who This Book Is For
If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book.
What You Will Learn
- Assess your learners' abilities by setting up challenges and quests
- Implement the game elements that relate to the project into Unity
- Publish your own task management application to better engage readers
- Improve your design using methods of playtesting and iteration
- Issue OpenBadges to recognize achievements and set up an online database to store your users achievements.
In Detail
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Style and approach
This book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.
Frequently asked questions
Information
Gamification with Unity 5.x
Gamification with Unity 5.x
Credits
Author Lauren S. Ferro | Copy Editor Safis Editing |
Reviewer Charles Palmer | Project Coordinator Ritika Manoj |
Commissioning Editor Amarabha Banerjee | Proofreader Safis Editing |
Acquisition Editor Larissa Pinto | Indexer Rekha Nair |
C ontent De velopment Editor Sachin Karnani | Graphics Abhinash Sahu |
Technical Editor Sachit Bedi | Production Coordinator Melwyn Dsa |
About the Author
Whether directly or indirectly, it takes a combined effort to create something wonderful. For this reason, I would like to thank the following for their contributions towards the development and completion of this book: Packt Publishing and everyone involved in publication of this book. Thank you for providing me with the opportunity to write about gamification. It has been a fantastic journey and I have enjoyed being a part of the community. In particular, I would like to thank Sachin Karnani for his help through the development of this book. Your comments, suggestions, and edits through each stage have helped to make this book great. The reviewers who have taken the time to read this book and provide suggestions and feedback to improve it for the future readers. Francesco Sapio, for his help and support throughout the process of writing this book. His knowledge, experience and expertise has been more than valuable. My parents, who have done everything to support me and for always believing in me. Thank you for being my inspiration and motivation in life, and the reason that I entered into the world of games. Lastly, to you, the reader. Thank you for entering the world of gaming, and allowing me the opportunity to provide you with information and resources that will take you on many adventures in creating your own gaming experiences. Donât just be a gamer, be a game changer.
About the Reviewer
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