Teaching Computational Thinking and Coding in Primary Schools
eBook - ePub

Teaching Computational Thinking and Coding in Primary Schools

  1. 216 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Teaching Computational Thinking and Coding in Primary Schools

About this book

This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primaryĀ computing and offers insight into effective teaching.

The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware.

This bookĀ helps you to connect what you need to teach with how it can be taught, andĀ opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.

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Yes, you can access Teaching Computational Thinking and Coding in Primary Schools by David Morris,Gurmit Uppal,David Wells,Author in PDF and/or ePUB format, as well as other popular books in Education & Education Technology. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover Page
  2. Advertisement
  3. Halftitle
  4. Title
  5. Copyright
  6. Dedication
  7. Contents
  8. Acknowledgements
  9. About the Authors and Series Editor
  10. Glossary
  11. 1 An Introduction to the Computing Curriculum
  12. 2 Developing Computational Thinking in the Early Years Foundation Stage (EYFS), KS1 and KS2
  13. 3 Programming with Floor Robots
  14. 4 Developing Programming through Age-Appropriate Software: KS1 Curriculum and Pedagogy
  15. 5 Developing Programming through Age-Appropriate Software: KS2 Curriculum and Pedagogy
  16. 6 Coding with HTML and Web Design
  17. 7 Using Computational Thinking and Coding to Create: App Building
  18. 8 Using Computational Thinking and Coding in Gaming
  19. 9 Computational Thinking Across the Curriculum
  20. 10 Planning for Computational Thinking and Coding
  21. 11 Assessing Pupil Progress in Computational Thinking and Coding
  22. 12 Transition Issues: Bridging the Computing Gap between KS2 and KS3
  23. References
  24. Index