Ways to Wander
eBook - ePub

Ways to Wander

,
  1. 80 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Ways to Wander

,

About this book

This is your invitation to some of the many different ways to wander: 54 intriguing encounters produced by artists involved with the Walking Artists Network and beyond.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Ways to Wander by in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Performance Art. We have over one million books available in our catalogue for you to explore.

Information

1. River Rural; River Urban

An Urban/Rural psychogeographic exploration.
To be done either in one day or over a period of several days or as an ongoing research project.
Choose a river in a city or a town.
Decide where the most significant point of the river is in the urban area.
Find out where the river’s source is.
Go to the source. Take a photograph or make a drawing of the source. Write notes about the source. Note any ambiguities as to what is the actual source.
Walk from the source to the point on the river in the town or city you have chosen. (This can be done in one go or in sections). Take photographs, make drawings, take notes as you go. Note how you have to take diversions around private land.
Reflect on the fact that there are parts of the river you will never see.
When you arrive at your town or city river point take a photograph, make a drawing and take notes.
Reflect on the fact that the water has come from the source to this point and flows on.
Note how the journey of the river changed as you walked along it.
Note how your journey changed as you walked along it.
Compare the source with the end point.
Now walk the route in reverse.
Repeat, doing the same from town/city river to mouth of river.

2. Feeling and Touching: a tactile-kinaesthetic walk

> A very simple way in is to start by feeling the ground beneath your
feet. Notice how you shift your centre of gravity, what your body
does to keep your balance or soften the impact of each step in
response to different surfaces – concrete, paving, turf, mud, ice,
sand… You don't have to change how you walk, just take an interest
in what's going on.>>
>> Then you can experiment – look
out for different surfaces to walk on, try different speeds or spread
your weight between a soft and a hard surface or a slippery and a
bumpy one. Avoid nothing; take an interest in everything: even
dogshit can be interesting to walk on if you have an
experimental approach.>>>
>>> Another simple activity:
touch the surfaces you see. Use your hand or face or
the skin elsewhere on your body (easier in summer) to
sample texture, hardness and temperature. You could touch
everything (which will definitely slow down your walk) or
sample surfaces from time to time. On an everyday urban
walk I can find different sorts of brick, bark, metal, moss,
stone, leaves, concrete, earth, sand, blossom, wood, glass,
fabric, standing water, running water, cat, dog, rubber, plastic…
How long can your skin hold the memory of what you've
just touched?>>>>
>>>> Or:
try imagining the feel of everything
you see, and check the accuracy of your sensory
imagination from time to time by touching
something. If thereÊs a mismatch, does
that matter? With practice, perhaps your
brain will start directly converting the visual to
the tactile and you can feel the landscape on
your skin without thinking.><|||
Ā 
Ā 
From: Claire Hind (C.Hind)
Sent: 21 May 2014 07:26
To: Clare Qualmann (c.qualmann)
Subject: Ways to Wander project
----------------------------------------------------
Dear Clare,
Walking is both a controlled, limited and rule-based activity and a free, spontaneous and improvised experience. Rebecca Solnit's Wanderlust calls upon the seriousness of walking and also its playfulness.
My childhood consisted of repetitive acts of hiking in the mountains of Wales and always with a task of getting around a lake, or scrambling to the top of a rock - but never a summit, as a family of 6 we could never quite make it that far – because the clouds came down and the weather changed pretty rapidly, I recall. Still, we set off every week even in the worst of weathers and we hiked with purpose but with jokes and laughter, sometimes tears. I remember once being scared of some boggy terrain convinced it was sinking sand and I prayed that the soggy landscape underneath my feet wouldn't feed me to the mud troll. At the age of 7, the site of Tryfan, always dark, perpetually in shadow towering above me, tall and fierce was both exciting and terrifying like a sleeping dinosaur that could wake at any moment.
Solnit's walking that wanders so readily into religion, philosophy, landscape, urban policy, anatomy, allegory and heartbreak shaped my past and paved my future, if there is ever a pilgrimage then it is the walk that slips between Ludus (serious play) and Paidia (free play) – which Roger Caillois talks about in his book Man, Play and Games.
Claire

3.

For years, I have used the metaphor of wandering to help explain how I understand the central creative process I believe to be at the heart of design. In using the word design, I wish to include artists, musicians and architects: the word design refers to a shared creative process.
Imagine the following. You go into the countryside and start walking. You maybe have a small hamper with you, or some food in a rucksack. You walk along a bit, and after a time see something you think you might walk towards. In a while, you change your mind and walk off the path through some trees, with no idea where you’re going. Well, you’ve had no idea where you are going all along: you are wandering. You find a path, follow it, come to a junction and decide to go one way or the other. After a bit you decide to go and take the other branch. Perhaps you can still see that something, but probably not.
So it goes on.
After a bit you come to a place that you just like. Perhaps the sun is out. You are quietly by yourself. It’s peaceful, birds sing, the grass is inviting.
Somehow, without any particular criteria, perhaps without even realising it, you feel this is the place to stop. You sit down, get out your picnic, eat and drink. This is wonderful. You realise that your wandering has acquired a purpose: to arrive at this place. You can look back at your wandering journey and pretend it was logical and sensible and ordered! You did not know it before and you could not have described it, But it’s right. Everything fits in place. The walk takes form as leading you here.
If that sounds to you like a metaphor for design, I am glad.

4. Crossing Paths/Different Worlds in Abney Park Cemetery

images
Ā 
Upon entering the Victorian gates on Stoke Newington High Street, ignore (or not) the Strong Brew-favouring vagabonds who have made the right-hand corner their local. Walk with me towards the overhanging gloom, tread the worn path that takes you to the left. There is such a clash of histories in this anachronistic space. Crooked stones being swallowed up by lush and greedy nature, beaten back kindly by the Friends of Abney Park Cemetery – their eternal merry war. Let’s leave the jogging traffic and laughter of this open space to take a turn to the right into this first side path. The branches overhead and vines ever climbing create a little silence for you and me. What shoes are you wearing? Feel like a scramble? You’re not supposed to (shhhh) but here up on the left we can climb (respectfully) through the gravestones to an even more secluded spot. Here.
This is where my best thinking gets done. Amidst these voices long-silenced I find my voice. A little secret place of quiet away from the main path where other trajectories are being lived. It’s a funny thing, crossing paths, different worlds. There is no reverence here for joggers or teenagers just out from school – just a space, a path, a journey that needs to be made over a space in the way; but, perhaps, not even in the way, simply ignored.
Let’s leave our isolation and get back to the path. Make a left at the next junction. Do you see that? Straight ahead? It’s a ruin in the midst of refurbishment: the oldest dissenter chapel in Europe. Walk towards it.
In the clearing at the top of the chapel, above the nave, is an old tree, right here on your right. Do you see? It has a sign announcing that it has survived two fires. Not ten feet away is a burnt out fire site with ash. Perhaps this site has some ritualistic significance for people. They can’t seem to resist lighting fires here. Or perhaps the sign declaring the tree’s survival inspires people to continue the tradition. Or maybe all this is just a coincidence. Let’s sit here. The sun is nice. No need for a fire.

5. Teleconnection Teledirection

An urban game for two pedestrian players
Equipment:
Two mobile phones.
Rules:
Begin back to back, phone in hand.
The leader explores the city in any direction, and at whatever pace, they choose.
Every time the leader turns left or right, doubles back, pauses or resumes their walk, they text this direction to the follower.
The follower may only act when fol...

Table of contents

  1. Front Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. 1. River Rural; River Urban
  6. 2. Feeling and Touching: a tactile-kinaesthetic walk
  7. 3. For years, I…
  8. 4. Crossing Paths/Different Worlds in Abney Park Cemetery
  9. 5. Teleconnection Teledirection
  10. 6. I Cannot See…
  11. 7. Off-the-Grid…
  12. 8. Going in Circles
  13. 9. Walk with me…
  14. 10. The Underpass
  15. 11. Maternity Leaves
  16. 12. Perambulator
  17. 13. Walking In Drains
  18. 14. Notes to the novice pedestrian
  19. 15. Thank you for…
  20. 16. Following Forgotten Footprints
  21. 17. Take a piece…
  22. 18. Step-By-Step
  23. 19. City Centre
  24. 20. Play the City…
  25. 21. Walking with my Dog
  26. 22. Walk as you…
  27. 23. Long Shore Drift…
  28. 24. Walker
  29. 25. The Closer Walk
  30. 26. Walking Ideas
  31. 27. Folding Paper Listening Trumpet
  32. 28. Google the name…
  33. 29. The Best of all Possible Places
  34. 30. The A-Game
  35. 31. A Walk for Seaton Carew Beach in Hartlepool at Low Tide
  36. 32. How to Wander Lonely as a Cloud3
  37. 33. Chip Walk
  38. 34. Walking With Limited…
  39. 35. Walking in a Gallery
  40. 36. Transecting
  41. 37. Radically Walking
  42. 38. For the River Valley
  43. 39. Perhaps we are like stones
  44. 40. On the Maunga
  45. 41. In One Step
  46. 42. Intertidal Walking
  47. 43. Watch people and…
  48. 44. From: Clare Qualmann…
  49. 45. The city as a site of performative possibilities
  50. 46. Wolf Trot
  51. 47. Love at First (Site)
  52. 48. Materials: Tennis ball…
  53. 49. Waylaid Walking (inspired by Walter Benjamin's practice)
  54. 50. Psithurism n. the…
  55. 51. A Certain History
  56. 52. Nostalgic and Pre-Nostalgic…
  57. 53. ā€œWelcome toā€¦ā€
  58. 54. Ways to reflect
  59. Authors
  60. About the Publisher