
Teaching Health Care in Virtual Space
Best Practices for Educators in Multi-User Virtual Environments
- 288 pages
- English
- PDF
- Available on iOS & Android
Teaching Health Care in Virtual Space
Best Practices for Educators in Multi-User Virtual Environments
About this book
Teaching Health Care in Virtual Space is the first "how-to" manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called "multi-user virtual learning environments" or MUVE. Based on her experience supervising more than 400 learning activities in Second Life® - as of 2014, the largest public (free) MUVE - Dr. Estelle Codier has written a step-by-step handbook for novice and experienced MUVE teachers alike. The book provides those new to virtual teaching with specific steps to assess their own instructional readiness, guidance for assessing student and class readiness, as well as detailed descriptions of problem prevention and solutions. The text is accompanied by lively case studies of both success and failure in virtual learning environments. Inspiring stories of student learning illustrate the power of MUVE to transform health care education.
This innovative handbook presents an extended discussion of the pedagogical advantages for learning in multi-user virtual environments, along with a history of learning in Second Life®. The text includes an appendix of supporting materials for MUVE learning activities: evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Contents
- Sample Second Life® Learning Activities
- Index: Tools to Use
- Preface
- Introduction: How to Navigate This Book
- Part I: Introduction to Multi- user Virtual Environments and the Second Life® World
- Part II: Types of MUVE Learning Activities
- Part III: Planning, Designing, and Executing a MUVE Learning Activity
- Part IV: Appendixes