
Digitalization of Society and Socio-political Issues 2
Digital, Information, and Research
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Digitalization of Society and Socio-political Issues 2
Digital, Information, and Research
About this book
Digitalization is a long socio-historic process in which all areas of societys activities are reconfigured.
In the first volume of Digitalization of Society and Socio-political Issues, there is an examination of the transformations linked to the development of digital platforms and social media which affect cultural and communicational industries. The book also analyzes the formation of Big Data, their algorithmic processing and the societal changes which result from them (social monitoring and control in particular). Through diverse critical reflections, it equally presents different ways that digital participates in relations of power and domination, and contributes to eventual emancipatory practices.
Following on, the second volume examines the transformations that are linked to digital practices that affect the production, circulation and consumption of information, as well as new forms that are taken by social mobilizations. It treats several important issues in the digital era that are more likely to become the subject of public debates, among which one can include the renewed relationship between research and digital. Through diverse critical reflections, it equally presents different ways that digital participates in relations of power and domination, and contributes to eventual emancipatory practices.
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Information
PART 1
The Digital and Information
1
New News Formats on/by Digital Social Networks
1.1. Framework for the exploratory analysis
- – Brut is a recently established French media outlet, created in 2016 by personalities with experience in information, generally audiovisual, as well as Web-based information. It is enjoying rapid success and is currently developing versions abroad, particularly in the United States. It presents itself as “a new information medium, 100% video, 100% digital” and publishes videos (between 1 and 3 minutes in length) that are shared or diffused exclusively on DSNs. These are systematically subtitled. Brut has no website, and the content is produced for distribution on digital social networks2. Recently, thematic channels have been developed: Brut Nature, Brut Sports. Always looking for a profitable business model, this outlet broadcasts content that is displayed as “paid”, i.e. videos are produced in partnership with a brand, institution or other media outlet and are therefore comparable to promotional content.
- – Konbini, launched in 2009 by two advertising and Web entrepreneurs, is the oldest of the three media outlets selected for this study. Initially, Konbini did not produce informational content, but promoted itself as a branded content production company. The link with the journalistic world was therefore very weak. It is only recently that it has emerged as an infotainment medium, with pop culture-related content. The information shift took place in 2017 with two concurrent events: the creation of the Konbini News channel and the arrival of Hugo Clément, a journalist known for his participation in the television show Le Petit Journal3. Konbini highlights six thematic channels on its website, including a channel dedicated to information. Some are produced in permanent collaboration with a brand (Coca-Cola, Netflix). Konbini also distributes its content on its DSN, Facebook, Twitter and Snapchat accounts.
- – Le Monde (on Snapchat), whose configuration is very different here as it is a known medium, publishes in its name via the Snapchat application, according to the rules laid down by the latter within a kiosk-type space called “Discover”, which hosts some media (L’Équipe, Vice, Paris Match, Konbini, Cosmopolitan, Vogue, MTV, Melty, L’Express), as well as, more recently, publications by influential personalities and brands. The form of Le Monde’s publications is very elaborate: still and animated images with folders, sometimes large, that you can choose to open to read (no buttons, everything is activated by sliding movements on the screen) according to the “map” model4 and only visible for 24 hours by the users of the application.
Table of contents
- Cover
- Table of Contents
- Acknowledgments
- Introduction
- PART 1: The Digital and Information
- PART 2: Digital and Mobilizations
- PART 3: Digital: Some Major Issues to Conclude
- Conclusion: Widespread Digitalization of Society: A (in)Complete Process?
- List of Authors
- Index
- End User License Agreement