Adventure Games
eBook - ePub

Adventure Games

Playing the Outsider

  1. 240 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Adventure Games

Playing the Outsider

About this book

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo.

In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

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Information

Year
2020
Print ISBN
9781501385827
Edition
1
eBook ISBN
9781501346569

Table of contents

  1. Cover
  2. Halftitle Page
  3. Title Page
  4. Contents 
  5. List of figures
  6. List of tables
  7. Acknowledgments
  8. 1 Outsider Characters, Outlier Players
  9. 2 Defining Adventure Games from the Ground Up
  10. 3 Cinematic Choice Games
  11. 4 Fragments of Adventure
  12. 5 Gone Home? Walking Simulators and the Importance of Slow Gaming
  13. 6 Breaking Boundaries in Visual Novels
  14. 7 Rick and Morty on the Holodeck
  15. 8 Futures of Adventure: Kentucky Route Zero and Machines for Getting Lost on Purpose
  16. Ludography
  17. Index
  18. Imprint

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Yes, you can access Adventure Games by Aaron A. Reed,John Murray,Anastasia Salter in PDF and/or ePUB format, as well as other popular books in Social Sciences & Media Studies. We have over 1.5 million books available in our catalogue for you to explore.