Drama Games for Classrooms and Workshops
eBook - ePub

Drama Games for Classrooms and Workshops

  1. 208 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Drama Games for Classrooms and Workshops

About this book

101 great drama games for use in any classroom or workshop setting. Part of the Nick Hern Books Drama Games series.

A dip-in, flick-through, quick-fire resource book, packed with 101 lively drama games suitable for players of all ages, with many appropriate for children from age 6 upwards. Whilst aimed primarily at school, youth theatre and community groups, they are equally fun - and instructional - for adults to play in workshop or rehearsal settings.

'An extraordinarily helpful compendium... a valuable help to directors, teachers and workshop leaders' Max Stafford-Clark, from his Foreword

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Yes, you can access Drama Games for Classrooms and Workshops by Jessica Swale in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Acting & Auditioning. We have over one million books available in our catalogue for you to explore.

PART ONE

WARM-UP

Body

1. Rubber Chicken!
A fast-paced, team-building warm-up game that gets a group going quickly.
How to Play
Ask the players to stand in a circle. Explain that you are all going to shake your right hands up in the air eight times, whilst counting loudly and quickly – ‘8, 7, 6, 5, 4, 3, 2, 1!’ Then you are going to repeat this with your left hand, then right leg, then left leg. The counting needs to be fast and loud, and the shaking needs to be vigorous and energetic. As soon as you have done all four limbs from 8 to 1, repeat the shaking and counting from 7 to 1, then 6 to 1, and continue until you finally shake each limb once, counting, ‘1, 1, 1, 1!’ Then everyone shouts ‘Rubber chicken!’ and shakes their whole body like a rubber chicken!
The Aim of the Game
The aim is for the whole group to complete the routine vigorously and enthusiastically as a team. The game also builds their energy levels and gets them moving.
You can easily replace the phrase ‘rubber chicken’ with a word that means something to your group, the name of the play you are rehearsing, or your theatre company or school, to give a feeling of group solidarity and positive energy!
2. Greyhound Race
A quick circle game that encourages everyone to get moving and get involved by mimicking a sports crowd, and the sport, simultaneously.
How to Play
Ask the players to stand in a circle. Explain that they are at the greyhound races and, to everyone’s excitement, the greyhound is going to race around the track right under our feet! When you say ‘Go!’, the dog will be let out and will run as fast as it can in the designated direction (to your left or right). As the imaginary dog passes under your feet, you must jump as high as possible to let it past. You must watch as it whizzes round the circle, and the louder you cheer, the faster it will go!
On your shout (‘Go!’), each of the players then jumps up in the air in turn, as quickly as possible, to allow the greyhound to pass underneath them. Give a running commentary as ‘the sports commentator’ to enliven the game, and to help the players imagine the dog as it is running past:
He’s coming round the final bend, he seems to be slowing down, maybe if we cheer louder he’ll run even faster, look at the sweat pouring off him, he’s almost there, a little bit faster… and he’s done it!!
When playing with older groups you can pass the ‘commentator’ role to a responsible player. Once the greyhound has done several rounds, you can announce that it has won.
The Aim of the Game
The aim is for the players to work as a team to create the idea of the moving greyhound. Everyone needs to participate and jump up – if one person doesn’t jump, the whole race will slow down. By encouraging cheering you can also stretch the players’ imaginative skills and increase the feeling of teamwork, as they encourage each other to jump quicker to help the greyhound win!
3. MTV Cameraman
A hilarious physical warm-up game, in which players use body parts as a pop-music video camera.
How to Play
Ask the players to find a space. They must imagine that they are the newest hot-shot film-maker, the guy (or girl) behind the latest music videos. They are now going to shoot their best pop video yet… using a part of their body.
On the sole of their left foot there is an imaginary video camera. Balancing on their other foot, they can now begin to make the film. In order to create a cool video, they need to move their foot through every angle, zoom in on interesting people and objects, whilst moving their ‘camera’ in time to the imaginary music. Encourage them to video the whole room; behind them, in front of them, the ceiling, and the floor. The wilder the film, the better! Then move onto the right foot, and any other body parts you choose.
The Aim of the Game
Primarily the aim is to physically warm up the players by encouraging them to manipulate their bodies in every direction. It also encourages an awareness of rhythm and demands imaginative thinking.
Variations and Extensions
This game can easily be played with imaginary music, but you could use a CD if you wish. You can also vary the music style each time you begin with a new body part, to encourage them to explore various musical forms; e.g. a slow, lyrical video as opposed to a flashy disco-mix. This also encourages players to think about emotions and genres.
4. Super Shake
An extremely simple but amusing warm-up game, in which players pass ‘the shakes’ to each other.
How to Play
Ask the players to stand in a circle. Explain that you have the dreaded disease ‘The Shakes’, and it is highly contagious!
You begin the game by shaking a body part; for instance, your left hand. The more shocked you act that you have caught the shakes, the better! The shakes become extremely vigorous, and the only way of getting rid of them is to ‘throw’ them to another player across the circle, by physically shaking at them.
They must catch the shakes in the same body part, and then transfer it to another part of their body. They then ‘throw’ the new shake to someone else, and thus the game continues.
The Aim of the Game
The game encourages teamwork and physical confidence – the more you shake, and the more fearful you are of the shakes, the funnier the game! Encourage older players to be inventive with the body parts they choose; it is a hilarious sight to see people catching the shakes in the knee, the eye or even the tongue!
5. Mirror, Mirror…
A physical game that involves passing movements around the ring; a ‘bodily version’ of Chinese Whispers.
How to Play
Ask the players to stand in a circle. You begin by doing a simple movement (e.g. jump and point) towards the person on your right, let’s call her Claire. Claire must then do exactly the same movement back at you, before turning and repeating it to the person on her right, Becky. Becky then copies Claire’s movement back to her, before passing it on to her right-hand neighbour, Natalie, and the game continues.
The idea is to pass the exact movement around the whole circle. However, if anything changes – e.g. if someone laughs halfway through, or gets the movement slightly wrong – the next person must copy what they saw, not the initial movement. Inevitably, the movement that comes back around to you at the end of the circle is likely to be very different from the one you initiated, and can often provoke hysterics amongst the players!
When the group has become adept at passing the movement round, you can introduce a second movement, and pass it in the other direction around the circle. The point at which the two movements swap places is a great source of amusement! You can add more movements to make the game more challenging.
The Aim of the Game
The game encourages physical alertness, concentration, and stresses the importance of observation skills for actors.
Variations and Extensions
Try adding sound to each movement to create a greater challenge for older or experienced players.
6. Yes, Let’s!
Perhaps the most positive of all drama games, an encouraging, energetic and enthusiastic team game involving improvisation. In this game, anything goes!
How to Play
Ask the group to spread out and find a space. During the game, players offer suggestions for spontaneous activities. Each suggestion must begin with ‘I know, let’s…’ Suggestions can be as simp...

Table of contents

  1. Cover
  2. Title page
  3. Contents
  4. Dedication
  5. Foreword by Max Stafford-Clark
  6. Introduction
  7. Acknowledgements
  8. Part One – WARM-UP
  9. Body
  10. 1. Rubber Chicken!
  11. 2. Greyhound Race
  12. 3. MTV Cameraman
  13. 4. Super Shake
  14. 5. Mirror, Mirror…
  15. 6. Yes, Let’s!
  16. 7. The Incredible Itch
  17. 8. Daily-Routine Disco
  18. 9. Cat and Mouse
  19. Face
  20. 10. Pass the Face
  21. 11. Ooey, Gooey, Chewy Gum
  22. 12. Funny Face
  23. Voice
  24. 13. Boom-chicka-boom!
  25. 14. The Ultimate Tongue-Twisting Challenge
  26. 15. Radio Shuffle
  27. 16. Soundscapes
  28. 17. Human Orchestra
  29. 18. Good Evening, Your Majesty
  30. 19. Sing-along Word Association
  31. Part Two – FAMILIARITY
  32. 20. Anyone Who…
  33. 21. Red Ball, Yellow Ball
  34. 22. Name Tag
  35. 23. The Amazing ‘A’s Game
  36. 24. Elbow to Elbow
  37. 25. I Love You, Honey!
  38. Part Three – ENERGY
  39. 26. Energy Ball
  40. 27. Splat!
  41. 28. Whoosh!
  42. 29. Yeehah!
  43. 30. Duck, Duck, Goose!
  44. 31. Fruit Salad
  45. 32. Shark Attack!
  46. 33. Captain Cod
  47. 34. Penguin Race
  48. 35. King of the Jungle
  49. 36. Character Corners
  50. Part Four – FOCUS
  51. 37. Mexican Clap
  52. 38. Eyes Up!
  53. 39. Cyclops
  54. 40. Zip, Zap, Zoom!
  55. 41. The Land of Back-to-Front
  56. 42. Go Bananas!
  57. 43. Relay Rhythms
  58. 44. Meddling Monkey
  59. 45. The Imaginatively Titled Yes-NoGame
  60. 46. Colombian Hypnosis
  61. 47. Liar, Liar!
  62. 48. Wink Murder
  63. Part Five – TEAMWORK
  64. 49. Ring of Hands
  65. 50. Wolf and Sheep
  66. 51. Tableaux
  67. 52. 1, 2, 3, Washing Machine!
  68. 53. Picture Postcards
  69. 54. Star Wars
  70. 55. Enigma
  71. 56. Doctor, Doctor!
  72. Part Six – TRUST
  73. 57. Friendly Follower
  74. 58. Leap of Faith
  75. 59. Falling Trees
  76. Part Seven – CHARACTER
  77. Introducing Characterisation
  78. 60. Family Portraits
  79. 61. Lead With Your…
  80. 62. Themed Musical Chairs
  81. 63. Grandma’s Hat
  82. 64. The Ministry of Funny Walks
  83. 65. Emotion Machines
  84. 66. Psychiatrist
  85. 67. Object Puppetry Challenge
  86. Character Development
  87. 68. Pauper to Prince
  88. 69. Aces High!
  89. 70. Slingshot
  90. 71. Max’s Motivations
  91. 72. Character Hotseat
  92. Part Eight – STORYTELLING
  93. 73. Wally’s Wallet
  94. 74. Super-sized Stories
  95. 75. Story Circle
  96. 76. Hilari-tales
  97. 77. The Great Guild of Archaeologists
  98. 78. Illustration Station
  99. 79. Living Newspapers
  100. Part Nine – IMAGINATION
  101. 80. Super Chair
  102. 81. The Magical Mystery Box
  103. 82. No, Not Me!
  104. 83. Bomb and Shield
  105. 84. Word Wizard
  106. 85. Why Don’t We…
  107. 86. Alien Interview
  108. 87. Pantomime Race
  109. Part Ten – IMPROVISATION
  110. 88. Speed Scene
  111. 89. Freeze!
  112. 90. Cocktail Party
  113. 91. One-Minute Wonder
  114. 92. Gossip Stream
  115. 93. Bus-stop Banter
  116. 94. Dramategories
  117. 95. Death by Chocolate
  118. 96. Rub-a-dub-dub
  119. 97. Sit, Stand, Lie Down
  120. 98. Instant Opera
  121. Part Eleven – COOL-DOWN
  122. 99. Pressure Gauge
  123. 100. 20-1
  124. 101. Ring of Trust
  125. Cross-Reference Index of Games
  126. Skills
  127. Practicalities
  128. About the Author
  129. Other Titles in the Series
  130. Copyright Information