
Emerging Extended Reality Technologies for Industry 4.0
Early Experiences with Conception, Design, Implementation, Evaluation and Deployment
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Emerging Extended Reality Technologies for Industry 4.0
Early Experiences with Conception, Design, Implementation, Evaluation and Deployment
About this book
In the fast-developing world of Industry 4.0, which combines Extended Reality (XR) technologies, such as Virtual Reality (VR) and Augmented Reality (AR), creating location aware applications to interact with smart objects and smart processes via Cloud Computing strategies enabled with Artificial Intelligence (AI) and the Internet of Things (IoT), factories and processes can be automated and machines can be enabled with self-monitoring capabilities. Smart objects are given the ability to analyze and communicate with each other and their human co-workers, delivering the opportunity for much smoother processes, and freeing up workers for other tasks. Industry 4.0 enabled smart objects can be monitored, designed, tested and controlled via their digital twins, and these processes and controls are visualized in VR/AR. The Industry 4.0 technologies provide powerful, largely unexplored application areas that will revolutionize the way we work, collaborate and live our lives. It is important to understand the opportunities and impact of the new technologies and the effects from a production, safety and societal point of view.
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Information
PART I
EXTENDED REALITY EDUCATION
- Chapter 1: Mixed Reality Use in Higher Education: Results from an International Survey
- Chapter 2: Using 3D Simulation in Medical Education
CHAPTER 1
MIXED REALITY USE IN HIGHER EDUCATION: RESULTS FROM AN INTERNATIONAL SURVEY
1.1 Introduction
1.2 Organizational Framework
- Action research with volunteer faculty, instructional designers and students.
- Teaching: What can/should we do now, in the near or distant future in the education space?
- Learner: How will learners of all ages use these tools in and out of the learning space?
- New Skills: How will these new skills change certifi...
Table of contents
- Cover
- Table of Contents
- List of Figures
- List of Tables
- Foreword
- Introduction
- Preface
- Acknowledgments
- Acronyms
- PART I: EXTENDED REALITY EDUCATION
- PART II: INTERNET OF THINGS
- PART III: MOBILE TECHNOLOGY
- PART IV: TOWARDS DIGITAL TWINS AND ROBOTICS
- PART V: BIG DATA ANALYTICS
- PART VI: TOWARDS COGNITIVE COMPUTING
- Also of Interest
- End User License Agreement