Drawing for Product Designers
eBook - PDF

Drawing for Product Designers

Kevin Henry

Share book
  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Drawing for Product Designers

Kevin Henry

Book details
Book preview
Table of contents
Citations

Frequently asked questions

How do I cancel my subscription?
Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
Can/how do I download books?
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
What is the difference between the pricing plans?
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
What is Perlego?
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Do you support text-to-speech?
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Is Drawing for Product Designers an online PDF/ePUB?
Yes, you can access Drawing for Product Designers by Kevin Henry in PDF and/or ePUB format, as well as other popular books in Diseño & Diseño de productos. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Laurence King
Year
2012
ISBN
9781780671789
208
The 
best 
part 
of 
writing 
this 
book 
has 
been 
channeling 
the 
insights 
of 
so 
many 
smart, 
talented, 
and 
generous 
people 
into 
new 
and 
much 
needed 
narrative 
about 
design 
visualization. 
Indeed 
writing 
book 
gives 
one 
bit 
of 
license 
to 
shoot 
off 
the 
anonymous 
email 
or 
phone 
call 
and 
ask 
what 
might 
be 
an 
ill-formed 
question. 
In 
every 
case, 
my 
queries 
were 
met 
with 
both 
grace 
and 
patience. 
In 
the 
process 
made 
lot 
of 
new 
friends 
including: 
cognitive 
scientists, 
researchers, 
interaction 
designers, 
experience 
designers, 
information 
architects, 
historians, 
and 
technologists. 
One 
goal 
in 
writing 
the 
book 
was 
to 
connect 
the 
various 
ways 
in 
which 
the 
design 
process 
is 
visualized: 
from 
research 
to 
final 
presentation. 
If 
I’ve 
succeeded 
it’s 
due 
in 
large 
part 
to 
the 
contributions 
and 
comments 
of 
those 
listed 
below 
who 
encouraged 
me 
to 
think 
more 
holistically 
about 
every 
aspect 
of 
the 
process…. 
and 
to 
connect 
the 
dots. 
Let 
me 
begin 
by 
thanking 
everyone 
at 
Laurence 
King 
Publishing 
who 
tolerated 
an 
extremely 
slow 
and 
fastidious 
first 
time 
author—especially 
Sophie 
Drysdale 
and 
Gaynor 
Sermon. 
The 
next 
group 
includes 
scientists 
like 
Charley 
Chubb 
(University 
of 
California 
Irvine) 
who 
helped 
me 
to 
understand 
some 
of 
the 
fundamentals 
of 
cognition 
early 
on; 
Don 
Norman 
who 
graciously 
answered 
countless 
questions 
on 
psychology 
and 
whose 
own 
writing 
has 
been 
constant 
inspiration; 
Barbara 
Tversky 
whose 
crystal 
clear 
writing, 
email 
exchanges, 
and 
conversations 
helped 
shape 
my 
thinking; 
Edward 
Adelson 
whose 
theories 
of 
color 
perception 
were 
vital 
to 
my 
explanations 
of 
rendering, 
and 
Bill 
Verplank 
who 
talked 
and 
sketched 
simultaneously 
like 
only 
he 
can 
do. 
The 
remaining 
list 
include 
designers, 
historians, 
comic 
book 
artists, 
researchers, 
assistants, 
and 
everyone 
in 
between: 
Victor 
Margolin, 
Jim 
Elkins, 
Dave 
Cronin 
(Cooper) 
Gretchen 
Anderson 
(Lunar 
Design); 
Ivan 
Brunnetti, 
Chris 
Ware, 
Scott 
McCloud, 
Michelle 
Looney 
(HLB), 
Elizabeth 
de 
Montfort 
Walker 
(HLB), 
Joey 
Nakayama 
(HLB, 
Gravity 
Tank), 
Paul 
Hatch 
(TEAMS 
Design), 
Craig 
Berman 
(Gravity 
Tank), 
Jan 
Schwochow 
(Golden 
Section), 
Josh 
Handy 
(Method), 
Daniel 
Lipscomb 
(Fiskars, 
USA), 
Michael 
DiTullo 
(Converse, 
Frog), 
Jane 
Fulton 
Suri 
(IDEO), 
Emiliano 
Godoy 
(Godoylab), 
Martin 
Kastner 
(Crucial 
Detail), 
Dan 
Roam 
(Digital 
Roam), 
Dave 
Gray 
(XPlane), 
Chris 
Glupker 
(RKS), 
Greg 
Clark, 
Omer 
Hacıomeroglu, 
Lorenza 
Cappello, 
Yves 
Behar 
(Fuseproject), 
Scott 
Wilson 
(MNML), 
Konstantin 
Grcic 
(KGID), 
Tony 
Ruth 
(Vessel 
Ideation), 
Phillipe 
Starck, 
Matthew 
Boudreau 
(Reebok), 
Kyle 
Swen 
(Astro 
Studios), 
James 
Dyson, 
Katharina 
Weisflog 
(Vitra), 
Vico 
Magistreti 
(Flos), 
Bradley 
Whitermore 
(Emilio 
Ambasz 
Associates), 
Alberto 
Meda, 
Corin 
Assenzio 
(Artemide), 
Anna 
Re 
(Mario 
Bellini 
Architects), 
Christine 
Soner 
(IKEA), 
Monika 
Mulder 
(IKEA), 
Chuck 
Harrison, 
Dan 
Ramirez 
(Radius 
Design), 
Thomas 
Maguire, 
Chandra 
Lewis 
(Bosch), 
Jim 
Morrow 
(Morrow 
Design), 
Evan 
Ward 
(Ignite 
USA), 
Tara 
Prasad 
(Insight), 
Steve 
McPhilliamy 
(Insight), 
Tarja 
Österberg 
(Nokia), 
Jacqueline 
Latour 
(Nokia), 
Katie 
Wharton 
(Nokia), 
Dave 
Fugiel 
(Nimlok), 
and 
John 
Muhlenkamp 
(idsketching.com).
My 
final 
thanks 
go 
to 
my 
parents, 
Tom 
and 
Nancy 
Henry.
Author’s 
acknowledgments

Table of contents