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Drawing for Product Designers
Kevin Henry
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eBook - PDF
Drawing for Product Designers
Kevin Henry
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Information
Topic
DiseñoSubtopic
Diseño de productos208
The
best
part
of
writing
this
book
has
been
channeling
the
insights
of
so
many
smart,
talented,
and
generous
people
into
a
new
and
much
needed
narrative
about
design
visualization.
Indeed
writing
a
book
gives
one
a
bit
of
license
to
shoot
off
the
anonymous
email
or
phone
call
and
ask
what
might
be
an
ill-formed
question.
In
every
case,
my
queries
were
met
with
both
grace
and
patience.
In
the
process
I
made
a
lot
of
new
friends
including:
cognitive
scientists,
researchers,
interaction
designers,
experience
designers,
information
architects,
historians,
and
technologists.
One
goal
in
writing
the
book
was
to
connect
the
various
ways
in
which
the
design
process
is
visualized:
from
research
to
final
presentation.
If
I’ve
succeeded
it’s
due
in
large
part
to
the
contributions
and
comments
of
those
listed
below
who
encouraged
me
to
think
more
holistically
about
every
aspect
of
the
process….
and
to
connect
the
dots.
Let
me
begin
by
thanking
everyone
at
Laurence
King
Publishing
who
tolerated
an
extremely
slow
and
fastidious
first
time
author—especially
Sophie
Drysdale
and
Gaynor
Sermon.
The
next
group
includes
scientists
like
Charley
Chubb
(University
of
California
Irvine)
who
helped
me
to
understand
some
of
the
fundamentals
of
cognition
early
on;
Don
Norman
who
graciously
answered
countless
questions
on
psychology
and
whose
own
writing
has
been
a
constant
inspiration;
Barbara
Tversky
whose
crystal
clear
writing,
email
exchanges,
and
conversations
helped
shape
my
thinking;
Edward
Adelson
whose
theories
of
color
perception
were
vital
to
my
explanations
of
rendering,
and
Bill
Verplank
who
talked
and
sketched
simultaneously
like
only
he
can
do.
The
remaining
list
include
designers,
historians,
comic
book
artists,
researchers,
assistants,
and
everyone
in
between:
Victor
Margolin,
Jim
Elkins,
Dave
Cronin
(Cooper)
Gretchen
Anderson
(Lunar
Design);
Ivan
Brunnetti,
Chris
Ware,
Scott
McCloud,
Michelle
Looney
(HLB),
Elizabeth
de
Montfort
Walker
(HLB),
Joey
Nakayama
(HLB,
Gravity
Tank),
Paul
Hatch
(TEAMS
Design),
Craig
Berman
(Gravity
Tank),
Jan
Schwochow
(Golden
Section),
Josh
Handy
(Method),
Daniel
Lipscomb
(Fiskars,
USA),
Michael
DiTullo
(Converse,
Frog),
Jane
Fulton
Suri
(IDEO),
Emiliano
Godoy
(Godoylab),
Martin
Kastner
(Crucial
Detail),
Dan
Roam
(Digital
Roam),
Dave
Gray
(XPlane),
Chris
Glupker
(RKS),
Greg
Clark,
Omer
Hacıomeroglu,
Lorenza
Cappello,
Yves
Behar
(Fuseproject),
Scott
Wilson
(MNML),
Konstantin
Grcic
(KGID),
Tony
Ruth
(Vessel
Ideation),
Phillipe
Starck,
Matthew
Boudreau
(Reebok),
Kyle
Swen
(Astro
Studios),
James
Dyson,
Katharina
Weisflog
(Vitra),
Vico
Magistreti
(Flos),
Bradley
Whitermore
(Emilio
Ambasz
&
Associates),
Alberto
Meda,
Corin
Assenzio
(Artemide),
Anna
Re
(Mario
Bellini
Architects),
Christine
Soner
(IKEA),
Monika
Mulder
(IKEA),
Chuck
Harrison,
Dan
Ramirez
(Radius
Design),
Thomas
Maguire,
Chandra
Lewis
(Bosch),
Jim
Morrow
(Morrow
Design),
Evan
Ward
(Ignite
USA),
Tara
Prasad
(Insight),
Steve
McPhilliamy
(Insight),
Tarja
Österberg
(Nokia),
Jacqueline
Latour
(Nokia),
Katie
Wharton
(Nokia),
Dave
Fugiel
(Nimlok),
and
John
Muhlenkamp
(idsketching.com).
My
final
thanks
go
to
my
parents,
Tom
and
Nancy
Henry.
Author’s
acknowledgments