Virtual Reality Designs
  1. 248 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

About this book

Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions.

Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions.

Analyses directed to understand people's perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.

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Yes, you can access Virtual Reality Designs by Adriana Peña Pérez Negrón, Graciela Lara López, Héctor Rafael Orozco Aguirre, Adriana Peña Pérez Negrón,Graciela Lara López,Héctor Rafael Orozco Aguirre in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Preface
  5. Table of Contents
  6. 1. Virtual Reality as a Tool for Behavior Analysis and Applications
  7. 2. Navigation in Virtual Reality
  8. 3. User Modeling Systems Adapted to Virtual Environments
  9. 4. Synthetic Perception and Decision-making for Autonomous Virtual Humans in Virtual Reality Applications
  10. 5. An Internal Model for Characters in Virtual Environments: Emotions, Moods and Personality
  11. 6. Pedagogical Agents as Virtual Tutors: Applications and Future Trends in Intelligent Tutoring Systems and Virtual Learning Environments
  12. 7. Gamification in Virtual Reality Environments for the Integration of Highly Effective Teams
  13. 8. Integrating Virtual Reality into Learning Objects-based Courses
  14. 9. Virtual Simulation of Road Traffic Based on Multi-agent Systems
  15. 10. The Sense of Touch as the Last Frontier in Virtual Reality Technology
  16. Index