Entertainment Tourism
eBook - ePub

Entertainment Tourism

  1. 66 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Entertainment Tourism

About this book

Entertainment tourism has recently become more popular. Entertainment attractions encourage tourists to travel around the world to have fun and are an important part of many gaming destinations. This book explores the tourist experience in entertainment destinations. It introduces and outlines the concept of entertainment and tourism in the global environment, focusing on entertainment tourism development in Las Vegas, USA and Macau, China. Macau has become one of the most famous gaming destinations in the world, now surpassing Las Vegas in terms of gaming revenue. This book explores the market for entertainment tourism market and major trends, such as Virtual Reality, as well as the experience of tourists using entertainment products.

This book is a valuable resource not only for social science researchers, but also for those in related fields, such as entertainment service providers and tourism officers, among many others.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Entertainment Tourism by Jian Ming Luo,Chi Fung Lam in PDF and/or ePUB format, as well as other popular books in Business & Hospitality, Travel & Tourism Industry. We have over one million books available in our catalogue for you to explore.

Information

1
An introduction to entertainment tourism

Defining entertainment tourism

Entertainment tourism has attracted attention from industry and academics (Adeboye, 2012). There are many entertainment products, such as talk shows, concerts, magic performances, dance performances, and so on. Different scholars understand entertainment tourism differently. On one hand, Hughes (2000) defined entertainment as a subset of art performance. On the other hand, Xu (2010) believed that entertainment was a subset of tourism products with the objective of providing an unforgettable experience. Gambling is one of the entertainment products. It provides joy and enhances the attractiveness of a place (Loi & Pearce, 2012). According to McCarthy (2002), gambling is one of the driving forces for economic growth in many countries.
Entertainment is one of the attractions on many tours. Despite the fact that tourism and entertainment are two different industries, both industries share some common areas. Mathieson and Wall (1982) defined tourism as “temporary movement to destinations outside the normal home and work-place, the activities undertaken during the stay, and the facilities created to cater for the need of tourists” (p. 1). According to this definition, the tourism industry includes travel agents and operators, transportation and the associated facilities, hotel accommodations, and site attractions.
Attractions are an important part of the tourism industry. Attractions allow tourists to explore the sights, infrastructures, and wonders of a place. Attractions include but are not limited to arcades, art museums, heritage sites, zoos, parks, botanical gardens, cultural attractions, casinos, and so forth. Some hotels in Southern Europe include entertainment shows to increase the attractiveness of the hotel. The goal is to impress the customers, which can be achieved via the services provided by the hotel, and to make the money paid by the customers worthwhile.
Recreation and entertainment activities include bird watching, fishing, horse riding, golfing, and educational visits to entertainment spots. These facilities hire workers to maintain, manage, operate, and promote the facilities. Hence, recreation and entertainment has become one of the fastest-growing industries in the world. According to the Hospitality Industry Education Advisory Committee (2016), the expected labor hired from this industry is over 20,000 annually.
The attractiveness of a destination comes from different sources, one of which is the perceived ability of a destination to fulfill and satisfy tourists’ needs. Mayo and Jarvis (1981) related destination attractiveness to the decision-making process and the associated happiness. In particular, destination attractiveness was defined as a consolidation of travel benefits and the perceived travel benefits of traveling to the particular destination. As individuals thought the destination was able to deliver on their needs, they would become more attracted to the destination and would identify the place as a potential travel destination (Hu & Ritchie, 1993).
Attractions are not only a crucial part of tourism, but also are the driving force of tourism. According to Robinson, LĂźck, Smith, Lackey (2013, p. 3), tourist attractions are:
The most important component in the tourism system. They are the main motivators for tourist trips and are the core of the tourism product. Without attractions, there would be no need for other tourism services. Indeed, tourism as such would not exist if it were not for attractions.
Many tourist attractions are connected to entertainment. For example, some tourist attractions include areas for the audience to engage or attempt to captivate emotions through perceptive stimulations. Most theaters, museums, and historical sites could be classified as tourist attractions, but not all entertainment venues are tourist attractions.
Vogel (2014) defined entertainment as things that could stimulate, encourage, and generate enjoyable distractions. In fact, entertainment could generate more than distractions. It could be fascinating and charming. The corresponding word in Latin, tenare, means something that could catch you and your soul. Therefore, even when life is not perfect, entertainment provides something people can enjoy and look forward to. This creates the ultimate reason for demanding entertainment products and services. This is the main characteristic of many entertainment attractions, such as cinemas, sports events, theme parks, and so on (Chen, 2012).
There are many categories within the entertainment industry. Some entertainments do not require any entertainment venues, such as media, Internet, and video games. It would be hard to classify these entertainment activities as tourism. On one hand, tourism provides potential markets to entertainment. On the other hand, the development of tourism depends on entertainment. The parts where the two overlap are entertainment tourism (See Figure 1.1 ).
Figure 1.1 Entertainment-based tourism
Figure 1.1 Entertainment-based tourism
Source: By authors.
The entertainment industry has changed rapidly during the last decade; in particular, the destinations were changing rapidly (Minton, 1998). Entertainment destinations can be defined as places tourists travel to for entertainment activities. The classic example is Branson in Missouri, which was the second most popular destination in the United States in the early 1990s (“Utopia, Missouri”, 1994). Recently, entertainment has included a variety of shows, such as concerts, musicals, music and medieval festivals, magic and street performances, circuses, comedy, and so on. Furthermore, other activities, such as sports events, theater, dancing, clubbing, and theme park visits, are also included in entertainment (Besciu, 2013). Las Vegas is another classic example with a particular focus on entertainment activities. The attractions in Las Vegas not only include the casinos, but also live performances. The purpose of the live performances is to lure tourists to stay in the hotel or to gamble in the casino afterwards. Hotels further provide other entertainment products, such as theme parks, virtual reality experiences, and so on (Hughes & Benn, 1997).
Las Vegas provides a wide range of entertainment products, such as night-life, shows, exhibits, museums, theme parks, pool parties, and so on. In the old days, many hotels included bars, lounges, and showrooms to retain guests. However, ever since Club Rio created the revolutionary first mega nightclub in Las Vegas, the city has been rapidly developing the nightclub business. Various mega nightclubs, such as RA at Luxor, Studio 54 at MGM, Run Jungle at Mandalay Bay, and C2K at the Venetian, were opened afterwards, and Las Vegas developed a whole new market (Stein, 2011). According to Gelt (2011), this business grew at an annual rate of 20% from 2007 to 2011 and became one of the main attractions of the city. Over 40% of visitors claimed to have visited a nightclub, a bar, or a lounge during their stay (Las Vegas Convention and Visitors Authority, LVCVA, 2012).

A profile of the entertainment tourism industry

Tourism and entertainment are two important sectors in the service industry. On one hand, international tourist arrival has grown steadily. There were roughly 25 million international tourist arrivals in 1951, and this number increased to over 500 million in 1995 and over 1 billion in 2015. Furthermore, roughly 10% of the jobs in the world come from the tourism sector, and around 30% of international exports of services come from tourism (UNWTO, 2016). On the other hand, the entertainment sector is an important part of international business. The revenue generated from the entertainment and media market globally was close to USD 1.6 trillion in 2013 and was forecasted to reach USD 2.1 trillion in 2017 (Bond, 2013). In the United States, people spend over USD 200 billion a year on entertainment (Chen, 2012). These numbers have increased academics’ and practitioners’ attention. In particular, they want to know the functions of the two industries, the relationships between the two industries, and the role played by the service industry under these contexts, which involves much intangible and emotional content (Klassen, Russell, & Chrisman, 1998).
Entertainment tourism is becoming more popular these days (Adeboye, 2012). It encourages tourists to travel around the world to have fun. Entertainment includes popular performing arts, such as concerts, musicals, magic performances, dancing performances, and so on (Hughes, 2000). Entertainment activities are tourism products created to satisfy the needs of tourists and to create an unforgettable experience (Xu, 2010). Entertainment is an important part of many gambling destinations. Gambling, when combined with entertainment, creates a fascinating image and products for the gambling business (Loi & Pearce, 2012). This combination has become the vehicle for economic growth in destinations such as Singapore, the United States, Australia, and Europe. Furthermore, this combination has been used as a repositioning strategy for destinations that depend heavily on gambling (McCarthy, 2002).
Live entertainment is an additional attraction to tourists. People sometimes travel abroad to watch live shows or performances. This action is not limited to international travel, but also includes domestic travel. For example, in 2010, two Finnish girls traveled all the way from Western Finland to Helsinki, a place in Eastern Finland, to watch a live performance. This activity is classified as domestic tourism (Goeldner & Ritchie, 2012). Big concerts attract both domestic and international tourists, which creates demand for short term accommodation during those periods.
Entertainment zones are defined as nightlife areas located at former commercial or industrial areas, underutilized retail corridors, and underdeveloped waterfront. These areas are a by-product of the growth of greedy developments, such as corporate skyscrapers, freeways, parking lots, and mega retail chain stores. They exist around areas such as museums, convention centers, stadiums, and casinos. This urban nightlife is not sophisticated, expensive, and “high-end”, limited to the upper class. It is more simple and “down-to-earth” for the general population, who want to drink, dance, and have fun (Campo & Ryan, 2008).
In the United Kingdom, particularly London, tourism is important. In 2015, over 30 million tourists, including domestic and international tourists, traveled to London (VisitBritain, 2016). One particular attraction is the Soho area, which is located in the West End of London. The whole area is only around 3 square kilometers; therefore, walking around the area is feasible. Furthermore, the area is surrounded by Oxford Street, Regent Street, Leicester Square, and Charing Cross Road, which are all famous and popular tourist attractions. Soho in London is famous for live performances, from great musicals to street performance; from great dinners to fascinating nightlife; from popular bars, such as The O Bar and Bar Soho, to casual pubs and secret bars. One can also find great theaters, such as the Prince Edward Theatre and the Prince of Wales Theatre. Until 2015, over 14 million people visited Soho in London and spent over 600 million pounds (see Figure 1.2 ) (Society of London Theatre, 2016).
In the United States and Italy, there have been many innovations in retail shopping and leisure centers. This is especially true in Italy. According to the Ministry of Industry, over 40% of the total space in shopping centers is allocated to extra-retail services (Ministero delle Attivita’ Produttive, 2002). Due to architectural features and synergetic effects, particularly the trinity of synergy among retail, food and beverage, and entertainment, these shopping and leisure centers eventually became tourist attractions and community centers (Beyard, Braun, McLaughlin, Philips, & Rubin, 2001). Furthermore, the integrated features of these shopping and leisure centers allow people to enjoy cinema, restaurants, live performances, exhibitions, and fitness centers all in one safe and weatherproof environment. In Las Vegas, many resorts advocate celebrity chef restaurants, multimillion-dollar shows, boutique shops, nightclubs, and spas. These amenities have become one of the revenue centers of modern resorts (Vora, 2007).
Figure 1.2 Entertainment zones in London
Figure 1.2 Entertainment zones in London
Source: By authors.
In Hong Kong, Lan Kwai ...

Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. List of figures
  6. List of tables
  7. Preface
  8. Acknowledgements
  9. 1 An introduction to entertainment tourism
  10. 2 History of entertainment tourism
  11. 3 Entertainment tourism development
  12. 4 Entertainment tourism management
  13. 5 Trends of entertainment tourism
  14. 6 Entertainment product evaluation: a case of tourist experience in Macau
  15. Index