
Science Worksheets Don′t Grow Dendrites
20 Instructional Strategies That Engage the Brain
- 192 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Science Worksheets Don′t Grow Dendrites
20 Instructional Strategies That Engage the Brain
About this book
"Tate and Phillips provide research-based strategies that will shape your students? learning. From music to graphics to technology, they show educators how to incorporate methods that will excite students and make science memorable."
—Emily Neddersen, Lead Science Teacher, Myford Elementary School, Tustin, CA
A brain-friendly guide for motivating students to live, eat, and breathe science!
Best-selling author and renowned educator Marcia L. Tate brings her trademark practicality to teachers seeking the latest brain-compatible tools for engaging students and bringing science to life in the classroom. Co-authored with award-winning science teacher Warren G. Phillips, this must-have resource includes 20 proven brain-compatible strategies and 250 activities for applying them. Teachers will find concrete ways to integrate national science content standards into their curriculum with visual, auditory, kinesthetic, and tactile experiences that maximize retention, including:
- Music, rhythm, rhyme, and rap
- Storytelling and humor
- Graphic organizers, semantic maps, and word webs
- Manipulatives, experiments, labs, and models
- Internet and Excel projects
The book covers a full range of K–12 science subjects, including physical, life, earth and space science, and provides brain-compatible sample lesson plans. Each chapter offers real-life examples; a what, why, and how for each strategy; activities; and note pages for brainstorming how to implement these exciting new ideas.
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Information
| Brainstorming and Discussion | ![]() |
| WHAT: DEFINING THE STRATEGY | ![]() |


| WHEN: | Before a lesson |
| CONTENT STANDARD(S): | Systems, order, and organization (K–12); Structure and function in living systems (5–8) |
- To prepare students for the concept of classification, ask them to place one shoe in one corner of the room and the other shoe in another corner. Put students in two groups. Have each group brainstorm as many ways to classify the shoes in one pile as they can think of in 20 minutes. Determine which group comes up with the larger number of different classifications.
| WHEN: | Before or after a lesson |
| CONTENT STANDARD(S): | Characteristics of organisms (K–4); Systems, order, and organization (K–12) |
- Put two pieces of chart paper on the wall. Prior to the study of classification, have students brainstorm which animals are vertebrates and invertebrates. Then place five pieces of chart paper on the wall and ask students to name animals that are birds, amphibians, reptiles, mammals, or fish. For younger students, write the lists for them as they name the animals. Then following the study, have them make the lists again and compare the two.
| WHEN: | During a lesson |
| CONTENT STANDARD(S): | All (5–12) |
- Teach students to know the difference between minnow or skinny questions and whale or fat questions. Skinny questions ask for quick recall of facts while whale questions call for students to analyze or explain facts or to predict based on previous knowledge. Have students use Bloom’s Taxonomy Revised: Key Words, Model Questions, and Instruction Strategies (which appears at the end of this chapter) to formulate minnow and whale questions regarding a science topic for discussion. (Berman, 2008, pg. 10)
| WHEN: | During a lesson |
| CONTENT STANDARD(S): | All (5–12) |
- Give students a science question to which there is more than one appropriate answer. Form cooperative groups of four to six students and brainstorm as many ideas as possible in a designated time period while complying with the following DOVE guidelines:
- Defer judgment: Students should not comment positively or neg...
Table of contents
- Cover Page
- Title
- Copyright
- Contents
- Acknowledgments
- About_the_Authors
- Introduction
- Strategy 1:Brainstorming and Discussion
- Strategy 2:Drawing and Artwork
- Strategy 3:Field Trips
- Strategy 4:Games
- Strategy 5:Graphic Organizers, Semantic Maps, and Word Web
- Strategy 6:Humor
- Strategy 7:Manipulatives, Experiments, Labs, and Models
- Strategy 8:Metaphors, Analogies, and Similes
- Strategy 9:Mnemonic Devices
- Strategy 10:Movement
- Strategy 11:Music, Rhythm, Rhyme, and Rap
- Strategy 12:Project-Based and Problem-BasedInstruction
- Strategy 13:Reciprocal Teaching and Cooperative Learning
- Strategy 14:Role Plays, Drama, Pantomimes, and Charades
- Strategy 15:Storytelling
- Strategy 16:Technology .
- Strategy 17:Visualization and Guided Imagery.
- Strategy 18:Visuals
- Strategy 19:Work Study and Apprenticeships
- Strategy 20:Writing and Journals
- Resource: Brain-Compatible Lesson Design
- Bibliography
- Index

