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Fans and Videogames
Fans and Videogames
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Fans and Videogames

Histories, Fandom, Archives
Melanie Swalwell, Angela Ndalianis, Helen Stuckey
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pages
242 pages
language
English
format
ePUB (mobile friendly)
availableOnMobile
Available on iOS & Android
Unavailable in your region

Fans and Videogames

Histories, Fandom, Archives
Melanie Swalwell, Angela Ndalianis, Helen Stuckey
Book details
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About This Book

This anthology addresses videogames long history of fandom, and fans' important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

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Information

Publisher
Taylor and Francis
Year
2017
ISBN
9781317191902
Topic
Social Sciences
Subtopic
Media Studies
Edition
1

Table of contents