Creative graduate pathways within and beyond the creative industries
eBook - ePub

Creative graduate pathways within and beyond the creative industries

  1. 114 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Creative graduate pathways within and beyond the creative industries

About this book

Examining pathways from creative education to work, and preparation for these pathways within higher education programs, in the light of long standing labour debates, this book explores the creative launch experiences, destinations, and contributions of graduates emerging into an enormously diverse and heterogeneous creative workforce. Coming from university degree programs that tend to focus on the development of specialist creative disciplinary skills, graduates emerge into the diverse workforce with fairly narrow career identities. With contributions ranging from quantitative analyses of large longitudinal data sets to in-depth qualitative cases, the book aims to provide a range of studies that speak to the complexity found in creative careers. This book was originally published as a special issue of the Journal of Education and Work.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Creative graduate pathways within and beyond the creative industries by Ruth Bridgstock,Ben Goldsmith,Jess Rodgers,Greg Hearn in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over one million books available in our catalogue for you to explore.

Information

Year
2018
Print ISBN
9780367075750
eBook ISBN
9781315317762
Edition
1

Digital technology and creative arts career patterns in the UK creative economy

Roberta Comuniana, Alessandra Faggianb and Sarah Jewellc
aDepartment for Culture, Media and Creative Industries, King’s College, London, UK; bAED Economics Department, The Ohio State University, Columbus OH, USA; cSchool of Economics, University of Reading, Reading, UK
In this article, we ask what role both digital and artistic human capital play in the creative economy by examining employment patterns of digital technology (DT) and creative arts and design (CAD) graduates. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we investigate the characteristics and location determinants of these graduates. The article deals specifically with understanding how digital and creative skills in the UK are embedded across industries, or are concentrated in creative sub-sectors. Furthermore, it explores the role that these graduates play in each of the different sectors and their financial rewards. Findings suggest that digital technology graduates tend to concentrate in the software and gaming sub-sector of the creative industries, but also are likely to be in embedded creative jobs outside of the creative industries. DT and CAD graduates are more likely to be in a creative job than other graduates. Although they are more likely to be in full-time employment than part-time or self-employment, DT graduates suffer from a higher level of unemployment than CAD graduates.
Introduction
A recent report from National Endowment for Science Technology and the Arts (NESTA 2011) highlights the role played by higher education in the creative digital economy and emphasises the important cross-over between artistic skills and STEM skills.1 However, there is a lack of comparative knowledge regarding what kinds of creative careers are undertaken by creative arts and design (CAD) and digital technology (DT) graduates, including their economic rewards and job patterns. The current article argues that, in order to understand better the roles and importance of digital technologies in the creative economy, we first need a better understanding of the role played by digital technology skills in relation to creative skills, both within and outside the creative industries.
The article aims to address this specific gap, exploring the relationship between creative arts and digital technology skills in the creative economy in the UK. It considers the roles of both DT and CAD graduates in the creative labour market and offers a profile of their occupations, including the industry in which they are employed and their salary. It also studies which factors influence the probability of these graduates finding a creative job (in or outside of the creative industries).
The article is divided into 4 sections. Section 1 introduces the literature and previous research in the field. Section 2 briefly describes the data and methodology used. Section 3 presents the results. Finally, Section 4 discusses the findings, presents a conclusion and further possible future research avenues.
Research landscape: the creative economy and creative and DT skills
The intrinsic use of DT is a key factor driving most of the sectors of contemporary economies, but it is said to play a fundamental role in the creative industries. For example, digital technology plays an ever growing role in the distribution and commercialisation of creative content, within the creative supply chain, and also in the creation of new markets for creative and cultural products (Potts et al. 2008). Moreover, Potts and Cunningham (2008) questioned the narrow perspective of considering the ā€˜creative industries’ as a sector of the economy; instead they argue for an ā€˜innovation model’...

Table of contents

  1. Cover
  2. Half Title
  3. Title
  4. Copyright
  5. Contents
  6. Citation Information
  7. Notes on Contributors
  8. Introduction: Creative graduate pathways within and beyond the creative industries
  9. 1. Digital technology and creative arts career patterns in the UK creative economy
  10. 2. Embedded creative workers and creative work in education
  11. 3. Creative work careers: pathways and portfolios for the creative economy
  12. 4. The careers of fine artists and the embedded creative
  13. 5. The rise of the embedded designer in the creative industries
  14. Index