Transmedia storytelling has become one of the hottest media practices in recent years, as the transmedia phenomenonâwhich is a remediation of one particular cultural form as original to other cultural formsâhas become a very significant media trend in the global cultural industries (Freeman, 2015; Jin, 2019). The rise of each new mediumâprint, film, radio, television, and smartphoneâintroduced new forms of media and entertainment, which triggered the development of the adaptation of media content based on novels and manhwas. Furthermore, the current multichannel and digital platform era gave rise to a new form of storytelling dubbed transmedia, which unfolds a narrative across multiple media channels (Knowledge@Wharton, 2012).
Analyzing the explosion of transmedia storytelling based on several Asia-based cultural materials, including Korean webtoons and Japanese manga/anime, this book focuses on the emergence of East Asian transmedia storytelling. The chapters included in this volume commonly attempt to investigate the recent surge of East Asian popular culture like webtoons and manga/anime as the sources of transmedia storytelling for the creation of popular culture. The primary purpose of this book is to explore whether cultural products utilizing transmedia storytelling take on a major role as the primary local cultural product in the East Asian cultural market and beyond in the 21st century. Some chapters also historicize the evolution of regional popular culture according to the surrounding digital media ecology, driving the continuity and change of the manhwa industry, now focusing on webtoons, over the past 15 years. Therefore, as the foundational basis for the chapters in the volume, this introductory chapter discusses the major characteristics of transmedia storytelling. The major aim here is to provide several key dimensions of webtoon and anime- or manga-based transmedia storytelling to help readers understand the nature of the emerging transmedia practices as a new trend.
Transmedia storytelling and media convergence
As transmedia storytelling has heavily relied on media convergence, cultural production and consumption have depended on digital technologies. Contemporary transmedia storytelling is especially based on digital storytelling, referring to âa two-to-four-minute multimedia story in which photographs, film and drawings are used to convey a personal story, personally narrated by the storytellerâ (Hancox, 2017, p. 53). For example, webtoons, which are major sources of big screen culture, such as television dramas, digital games, and films, are deeply interconnected with the increasing role of digital storytelling, and therefore, it is crucial to understand transmedia storytelling in conjunction with media convergence.
While there are several different characteristics, media convergence is about the mixing of digital technologies and content to achieve endless transformation to maximize the benefits to both users (in a new way of convenience) and developers (in a new way of capital accumulation) in the digital media era (Jenkins, 2006; Jin, 2013). Several scholars have continued to emphasize the nexus of media convergence and transmedia storytelling in the age of digital technologies.
To begin with, transmedia as a combination of âtransâ and âmediaâ implies that contents from several media forms, including film, broadcasting, manga, animation, webtoon, and game, converge beyond their independent medium boundaries (Cho, 2018, p. 310). As Evans (2011, p. 1) points out, âtransmediality describes the increasingly popular industrial practice of using multiple media technologies to present information concerning a single fictional world through a range of textual forms.â In particular,
transmedia storytelling is the technique of telling a single story across multiple platforms and formats using current digital technologies. From a production standpoint, transmedia storytelling involves creating content that engages an audience using various techniques to permeate their daily lives.
Freeman (2017, p. 32) also points out that
at the present moment, therefore, it is digital platforms that most emphatically and most frequently build fictional story worlds across media; online promoters exploit digital tools like social media and film websites to plant in-universe artefacts about a given story world.
As Freeman (2015, p. 215) argues, âtransmedia storytelling is perhaps the most aesthetically theorized component of media convergence, and one that has gained significant academic presence over the last decade.â As Mikos (2016) and Jenkins (2006, pp. 2â3) address, one of the major characteristics of media convergence is âthe flow of content across multiple media platforms,â and the flow has been actualized through transmedia storytelling in the 2010s. In this regard, Evans (2011, pp. 1â2) explains, âit may relate to practices such as franchising, merchandising, adaptations, spin-offs, sequels and marketing.â
More specifically, transmedia storytelling is a popular technique in cultural production as âdoing transmedia means to make the projectâs contents available on different technological platforms, without causing any overlaps or interferences, while managing the story experienced by different audiencesâ (Giovagnoli, 2011, p. 8). Transmedia, and therefore, transmedia storytelling âhas promise as a democratizing force,â offering new opportunities for increased diversity and meaningful participation in media and communication (Baker & Schak, 2019, p. 202) as:
(1) New tools and technologies enable consumers to archive, annotate, appropriate and recirculate media content. (2) A range of subcultures promote do-it-yourself media production, a discourse that shapes how consumers have deployed those technologies. (3) Economic trends favoring the horizontally integrated media conglomerates encourage the flow of images, ideas and narratives across multiple media channels and demand more active modes of spectatorship.
However, transmedia storytelling needs to be understood not only as the flow of story from the original text to several different platforms, but also as the expansion and/or compression of the original story to fit into platformsâ unique attributes. As Jenkins (2011) himself later argues, the media industry has rapidly changed; thus, âthe current configuration of the entertainment industry makes transmedia expansion an economic imperative, yet the most gifted transmedia artists also surf these marketplace pressures to create a more expansive and immersive story than would have been possible otherwise.â Transmedia storytelling as stories told across multiple media âis not just an adaptation from one media to another: it is a narrative expansionâ (Scolari, n.d.). This does not mean that all transmedia experiences are expansive. As Scolari (2013) clarifies, âmany audiovisual contents, rather than expanding the story, reduce it to a minimum expression, like in trailers and recapitulations.â In the snack culture era, the collision of old and new media produces a large number of textual splinters (Miller, 2007), and therefore, sometimes, compression occurs throughout transmedia storytelling.
Meanwhile, transmedia storytelling involves not only text but also characters (Shige, 2019; Steinberg, 2012) and visual images; therefore, the current focus on the adaptation of textual story is limited, nor does it reflect the contemporary emphasis on visual images. This means that it is critical to comprehend that transmedia storytelling is not a simple adaptati...