Computers and the Collaborative Experience of Learning (1994)
eBook - ePub

Computers and the Collaborative Experience of Learning (1994)

  1. 274 pages
  2. English
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eBook - ePub

Computers and the Collaborative Experience of Learning (1994)

About this book

Originally published in 1994.

Until this book was published, the application of computers to educational practice has received little input from psychological theory. Computers and the Collaborative Experience of Learning locates this topic within the contemporary movement of socio-cultural theory, drawing on the writing of Vygotsky and others. Charles Crook reviews psychological approaches to cognition and learning, in so far as they implicitly direct strategy in respect of computer-based learning. He also takes a novel stance in considering how new technology can enhance rather than undermine the social experience of learning and instruction, and can allow teachers to achieve more in the classroom. He argues that computers can provide the conditions for effective collaboration and enhance the social dimension of education.

With its unique blend of theory and practice, from the primary school to university settings, Computers and the Collaborative Experience of Learning will be of interest to educational psychologists, as well as psychologists studying group processes, cognition and development.

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Information

Publisher
Routledge
Year
2018
Print ISBN
9781138564473
eBook ISBN
9781351346795

Chapter 1

Computers in education: some issues

From some point in the early 1980s, the microcomputer became an increasingly conspicuous object: a potent symbol of ā€˜new technology’. In Britain, for example, 1980 was the year that Clive Sinclair launched the first mass-produced micro – the ZX80. Since then, other manufacturers have marketed ever cheaper, smaller and more powerful versions of this instrument. It has penetrated and occupied the offices, shops, factories and spare bedrooms of our culture. Moreover, within these various niches it supports a curious variety of human activity: a situation that has been of some interest to social scientists. Perhaps their research may help us appreciate just how this pervasive technology is affecting our experiences of work, recreation and social relations. Certainly, that is the very area to be explored in the present book. We shall consider one particular niche occupied by computers – classrooms or, more generally, those places where teaching and learning get deliberately organised.
I shall concentrate on the British experience of this educational innovation; although I am sure circumstances in many other countries will reflect that experience quite closely (see Eraut, 1991a; Gywn, 1988; Plomp and Pelgrum, 1991). In the past ten years, rapid evolution of the microcomputer has made it possible for British schools to contemplate substantial investment in this technology. Political pressure has encouraged them to do so and targeted financial support (via the Department of Trade and Industry) allowed schools to cope with the strain that this sudden financial commitment entailed. Moreover, institutional structures were created to support the curriculum development and staff training that would necessarily follow. For example, the Microelectronics in Education Program was launched for schools and the Computers in Teaching Initiative for Higher Education.
Ten years on, much of this priming activity has ended. Recent National Curriculum documents indicate that pressure to assimilate new technology has now been applied to most subject teaching. The majority of teachers will have enjoyed some form of in-service training for tackling the management and application of computers. Most British classrooms will have reliable access to at least one machine. So, at the time of writing, there is some sense of stability in terms of staff development and infrastructure investment. This is not to imply that the technology itself is not evolving: far from it, recent developments (notably in multimedia) are impressive and hold a special promise for educational applications. In any case, it seems a good time to be taking stock of what has been achieved.
The first question an observer of this scene might ask is: ā€˜Have computers been any use to education?’ Has this substantial commitment allowed teachers and learners to reach their goals more efficiently, more creatively, more agreeably – or however it is we want to express progress?
In the next section, I offer a summary of evaluative research concerned with such questions. Evaluation defines the first of three central ā€˜issues’ arising from computer-based learning that will be reviewed in this chapter. Discussion of the evaluative research will be organised under two sub-headings below, but the discussion in each case will be quite brief. This is because I am not convinced that judging the outcomes of disparate current practice is necessarily the only, or the most urgent, kind of enterprise to be tackled. The situation is in a great flux and we find a good deal of educational computing has an improvised and volatile quality. Evaluation makes sense when we are comfortable with our general aims as practitioners, and have done some conceptual work to help understand how technology can relate to them. Without a preliminary analysis of just what kind of educational environment we want pupils to experience, formal evaluations of particular computer-based ventures are unlikely to have very much impact. These more overarching concerns motivate a good deal of the discussion in this book.
The second of the three broad issues to be considered in the present chapter concerns prevailing models of what an educational computer activity might ā€˜do’ for a learner: what kind of learning resource does this technology provide? I shall review contemporary models of computer-based learning by reference to four metaphors that are suggested by them. Given my declared interest in the social dimension of education, the frameworks for practice that emerge from this review will prove somewhat discouraging: none of them defines a clear priority for processes of social exchange.
This problem will be defined and explored as the final issue to be addressed in this chapter. My remarks there set the scene for all the discussion that then follows. Typically, computers are not regarded as objects that contribute to the ā€˜social’ quality of our lives. Yet, I shall argue, effective educational environments are necessarily rich in socially organised experiences. The notion of learning as a ā€˜collaborative’ activity will be central to the present analysis. I shall principally be concerned with defining how new technology can support the collaborations that should flourish within educational settings.

EVALUATION OF COMPUTER-BASED PRACTICE

Now, I would like to turn to the first issue referred to above: the educational evaluation of computer-based practice. Because of my concern with social psychological themes, it is natural to begin with some observations focusing on the people caught up in this innovation. In the first of the following two sections, I will summarise difficulties associated with the reaction of practitioners to the implementation of new technology in education. In the second section, I shall summarise evaluative research on learning outcomes associated with computer-based instruction where it has been implemented.

Evaluation of implementation strategies

When we reflect on experience within schools and colleges over the past ten years, it is inevitable that our judgements about progress will be influenced by what was expected when investment and training began. These expectations were often extravagant. As Maddux (1989) observed in this context, pessimism is the familiar enemy of innovators, so a degree of vigorous optimism was natural enough in the early period of computer diffusion. Even commentary on the very first, and most modest, examples of such educational intervention could be fired with enthusiasm (the title of a review by Feldhusen and Szabo (1969) refers to computer-assisted instruction as the ā€˜educational heart transplant’). A more recent judgement that is often cited occurs in an article by Bork (1980). He comments:
We are at the outset of a major revolution in education, a revolution unparalleled since the invention of the printing press. The computer will be the instrument of this revolution…. By the year 2000, the major way of learning at all levels, and in almost all subject areas, will be through the interactive use of computers. (p. 53)
This prediction has more time to run but, in my view, it now looks to have misjudged something significant in the relation between education and new technology. It seems that the diffusion of this technology has not been as dramatic as was expected in the early period of microcomputer development. Certainly, within recent years, a number of commentators (themselves sympathetic to computer-based learning) have felt obliged to remark on the problems associated with getting computers into active use within education (e.g. Bliss, Chandra and Cox, 1986; Collis, 1987; Cox, Rhodes and Hall, 1988; Cuban, 1986; Hanson, 1985; Heywood and Norman, 1988; Holden, 1989; Lepper and Gurtner, 1989; McCormick, 1992; Plomp, Pelgrum and Steerneman, 1990).
Consequently, actual classroom usage remains limited. A recent British government report suggests that only about 20 per cent of teaching time is making use of computers (DES, 1989b). Similar limits on uptake are apparent in other countries (Dillon, 1985; Plomp and Pelgrum, 1991). Becker comments on the findings of one large-scale US survey: ā€˜in spite of the changes that computers have brought to schools, only a small minority of teachers and students can be said to yet be major computer users’ (Becker, 1991).
What are the obstacles? It is natural to seek them within the attitudes or strategies adopted by the teachers who manage this technology – by looking in a focused way at what is being done at the classroom chalk-face. However, this would be too narrow a view. McCormick (1992) characterises problems arising from a widespread failure to develop a whole-school strategy. McInerney (1989), Plomp et al. (1990) and Wild (1991) identify a whole range of issues at the institutional level that need to be confronted to make this innovation work.
So, progress may depend, to an important extent, upon action organised at the level of institutional practices. Research that is directed more at the classroom level tends to dwell on teachers’ lack of self-assurance when using this technology. For example, Heywood and Norman (1988) highlight obstacles to good practice arising from a shortfall in (primary) teachers’ self-confidence. In Britain at least, there was limited anticipation of how difficult it might prove for staff unfamiliar with computers to assimilate them into their practices. On reflection, the combination of circumstances characterising many teachers’ first encounters with this technology should have been fairly explosive. Early configurations of classroom microtechnology were tedious and time-consuming to prepare (often requiring the loading of programs off small audio cassettes). Educational software could be of very dubious quality. All sorts of occasions were possible where the computer would appear to fail – leaving the teacher exposed as having lost control (the children’s more spontaneous enthusiasm having been undermined in the process).
Politicians and educational administrators were sensitive to this problem – if not to its scale. Certainly, some of the extra financial support for priming this innovation was given over to staff development. Many formal courses of in-service training (Inset) were offered. Yet the feeling often expressed within the profession (in Britain, at least) is that it was not enough and, often, not of the right character. It is now popular to challenge the faith of early policy makers (e.g. Fothergill, 1984) that in-service provision was the quickest way to create an impact. A cascade model underpinned much of this thinking: the hope was that those who received training on intensive short courses would go back to their institution and pass on their expertise. For one reason or another, if they gained any expertise, it looks as if they often kept it to themselves (Boyd-Barrett, 1990).
The contemporary view is that a better strategy would have been to concentrate more effort on initial training (Davis, 1992). We are still in a situation where new teachers can be awkwardly unfamiliar with this technology – possibly seeing it only as threatening (Bracey, 1988; Wellington, 1990). It remains true that many teachers will have had only superficial pre-service exposure to new technology; few will yet have enjoyed the experience of growing up themselves within an established culture of computer use. At the moment, the opportunities for teachers to gain confidence with new technology across the period of initial training are often limited. One survey in 1986 suggested that only 10 per cent of students would use IT on teaching practice (ITTE, 1987). The situation has improved recently, although most students report they are still encountering the technology as an isolated activity (Dunn and Ridgeway, 1991).
The urgency of this problem is hinted at by one extensive review of the effectiveness of microcomputer work (in primary classrooms). In a meta-analysis of recent evaluative research, Ryan (1991) documented the effects of forty variables on the impact of computer-based learning experiences. Only one external variable was found to exert any moderating effect of computer activity on pupil achievement: the extent of teacher pre-training on the activity under study. This draws attention to the fact that effective preparation involves more than instilling the confidence to motivate implementation. The success of computer-supported learning also depends upon teacher contact with pedagogic ideas concerning good practice with this technology: the enthusiastic teacher needs to be prepared in this sense also.
Of course, any present initiative for acting at the point of initial training is of little relevance to teachers already in post. Thus, attention to the format of Inset experiences remains important. At present, there is evidence that these experiences are not always ideal. The problems are not merely a limited cascade of expertise: the experience of course participants themselves is often one of disappointment. The problems are illustrated in an extensive study of in-service provision carried out by Rhodes and Cox (1990a, b). They were able to witness the management of training programs and to visit the schools of staff who had attended them, so they could observe classroom practice as well as interview participating teachers. A somewhat gloomy picture emerges from this comprehensive survey. The training regimes did not appear well matched to the experience or needs of these teachers. Consequently, they were not as effective as the tutors had expected or hoped. Much of what was achieved related to problems of using the technology itself, at the expense of tackling real educational issues. Half of the sample of teachers believed the computer resulted in an increase in their workloads and that it made no fundamental change to the way in which they worked – merely reinforcing existing patterns of activity.
This snapshot of practitioner experience is sobering – particularly to those of us researchers whose (possibly selective) contact with classroom practice may create a rosy picture of innovative possibilities. The situation is well summarised in one survey that revealed only 14 per cent of primary school teachers felt competent to use a range of IT applications without assistance (Davis, 1992). Yet how might the general picture be made more heartening? Rhodes and Cox identify the commitment of the head teacher as significant in determining attitudes within a school more generally. But they also urge more effective experiences for preparing and supporting teachers in their use of this relatively unfamiliar resource. Thus, at present, there may be few sites where a culture of computer use is comfortably established – where the potential impact of particular computer-based activities can be evaluated in a convincing manner.
Nevertheless, my colleague Geoff Alred and I have recently had the opportunity to study one initiative where an effective context for innovation was carefully cultivated and thus where circumstances seemed more favourable to effective implementation of the kind that policy-makers hope for. A local education authority invited primary schools to volunteer staff for participation in a project to evaluate Turtle Logo. This is an activity that will be described in more detail in a later section. Suffice to say it is a challenging exercise in computer programming based upon controlling the movements of either a floor robot or a screen icon (ā€˜turtle’). New equipment was supplied; the project ran over a generous time period (at least four terms), and it incorporated specialised in-service support (with suitable teaching cover). In short, the conditions of the venture would seem to be very favourable: the focal activity (Logo) is widely endorsed in early education and the project was well supported by specialised training opportunities. Moreover, the participants were motivated (if not highly experienced) and could enjoy the advantage of being part of a community of innovators. In summary, this situation seemed to us to approximate what elsewhere has been described as the ā€˜ideal’ circumstance of an IT-related in-service provision (Owen, 1992, p. 130).
These teachers kept diaries summarising their experience and Aired and I were able to interview them at some length towards the end of the formal project. The emerging picture is a mixed one. Although it was not part of our purpose to observe the classroom activity directly, it was apparent that the children had enjoyed the Logo work: most of the teachers had been impressed by their engagement with it. Yet, on balance, the implementation project as a whole cannot be regarded as a great success. One measure of success would be how far the activity remained in use to become part of classroom routine for subsequent generations of pupils to enjoy. One year after the official end of the project, less than a quarter of the teachers were found to be still using Logo with their new classes. As it happens, our conversations with them had led us to expect this.
Although they recognised the innovative nature of the activity – as well as the children’s enthusiasm for it – they were also keen to identify the practical difficulties associated with managing it on a routine basis. Mundane problems of unreliable turtles were a major source of disappointment. But as the activity can be supported on the screen alone (i.e. it does not depend on a working floor robot), this cannot explain the widespread failure to consolidate the experience beyond the life of the project. Other problems mentioned related to the time and effort involved in preparing the computer and ensuring its security. The teachers also remarked on the difficulty of monitoring and supporting the activity while classroom life continued as normal around it. Finally, taking such necessary effort into account, there was some doubt as to whether comparable academic achievements could not be reached in simpler ways.
To some extent the adequacy of the in-service provision arises again here: certainly, this was another source of some dissatisfaction among the participants. Many of the problems experienced seem as if they should have been tractable with experienced advice and encouragement; however, there is a danger in continually laying the blame at this door. At some point we may have to acknowledge that the creative deployment of this technology puts a lot more strain on the status quo of classroom life than has been recognised. More sensitive preparation and training might be some part of a solution to this problem but there is clearly an invitation to reflect more carefully on defining the optimal computer environment for supporting innovation as effortlessly as we can. That is an issue to which I shall return later in this book.

Evaluation of learning outcomes

Evaluation of what gets learned from such a multi-faceted innovation is not easy. For one thing, its use has not been planned in programatic terms. In so far as pressure for innovation has largely been applied from above, practitioners may have felt little sense of dealing in options for change: options that might be catalogued and approached in a spirit of formal evaluation. The atmosphere has been more one of seizing opportunities and improvising a way forward. However, if we persist in seeking evaluative data, it can be sought in respect of two broad questions. First, has there been progress in imparting to young learners some fluency in simply using new technology? The phrase ā€˜computer literate’ has evolved to capture what this might mean. Second, can computers assist mastery of those particular curriculum areas where they have been used to support teaching: geography, maths, music or whatever? This is a more subject-based question.
Simply in terms of whether pupils now have the chance to encounter new techn...

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Original Copyright Page
  6. Table of Contents
  7. Illustrations
  8. Preface
  9. Acknowledgements
  10. 1 Computers in education: some issues
  11. 2 Human cognition as socially grounded
  12. 3 Theoretical frameworks from psychology compared
  13. 4 Collaborative interactions with computers
  14. 5 Collaborative interactions in relation to computers
  15. 6 Learning within peer collaborations
  16. 7 Collaborative interactions at computers
  17. 8 Collaborative interactions around and through computers
  18. 9 Afterwords
  19. References
  20. Name index
  21. Subject index

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