Real-Time Rendering
eBook - ePub

Real-Time Rendering

Computer Graphics with Control Engineering

  1. 223 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Real-Time Rendering

Computer Graphics with Control Engineering

About this book

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering.

Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book:

  • Explains how control systems work with real-time computer graphics
  • Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process
  • Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques
  • Uses real-world data from rendering applications in proof-of-concept experiments
  • Compares the proposed solution to existing techniques
  • Provides practical details on implementation, including references to tools and source code

This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.

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Yes, you can access Real-Time Rendering by Gabriyel Wong,Jianliang Wang in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Engineering. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Dedication Page
  5. Table of Contents
  6. List of Figures
  7. List of Tables
  8. List of Abbreviations
  9. Preface
  10. Acknowledgements
  11. Summary
  12. Authors
  13. Chapter 1 Introduction
  14. Chapter 2 Preliminaries
  15. Chapter 3 Linear Model Analysis of Real-Time Rendering
  16. Chapter 4 Modelling Non-Linear Rendering Processes
  17. Chapter 5 Model-Based Control
  18. Chapter 6 Model-Less Control
  19. Chapter 7 Applications, Challenges, and Possibilities
  20. Chapter 8 Conclusion
  21. Annex A: Sample Applications
  22. Annex B: Patent for Application Method and System for Adaptive Control of Real-Time Computer Graphics Rendering
  23. Annex C: Neural PID Control System Code
  24. References
  25. Publications and Achievements
  26. Index