
- 206 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry.
Key features of this book:
⢠An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies.
⢠An insider's look at the game industry, including advice on breaking into the industry.
⢠Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers.
⢠Lessons and exercises to help students develop narrative design and game design skills.
⢠A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included.
Author Bio:
Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.
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Information
CHAPTER1
What Is Narrative Design?
Writer versus Narrative Designer
Narrative Design

Writing
Designing
Interacting and Collaborating
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Acknowledgements
- Author
- Introduction
- Chapter 1 ā¾ What Is Narrative Design?
- Chapter 2 ā¾ What Is Game Design?
- Chapter 3 ā¾ Story in Games
- Chapter 4 ā¾ Game Development as a Craft
- Chapter 5 ā¾ The Idea Is Everythingā¦and Nothing
- Chapter 6 ā¾ The Playerās the Thing
- Chapter 7 ā¾ The Teamās the Thing, Too
- Chapter 8 ā¾ Game Genres and Their Players
- Chapter 9 ā¾ The Game Development Process
- Chapter 10 ā¾ Writing and Design for Analog Games
- Chapter 11 ā¾ Writing Advice
- Chapter 12 ā¾ Teaching Narrative Design and Game Design
- Chapter 13 ā¾ Career Opportunities in the Game Industry
- Appendix A: Publications List
- Appendix B: Class Syllabi
- Appendix C: Course Assignments (Instructions and Templates)
- Index