Flexible, Reliable Software
eBook - PDF

Flexible, Reliable Software

Using Patterns and Agile Development

  1. 527 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Flexible, Reliable Software

Using Patterns and Agile Development

About this book

Flexible, Reliable Software: Using Patterns and Agile Development guides students through the software development process. By describing practical stories, explaining the design and programming process in detail, and using projects as a learning context, the text helps readers understand why a given technique is required and why techniqu

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Yes, you can access Flexible, Reliable Software by Henrik B. Christensen in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Algorithms. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front cover
  2. Contents
  3. Foreword
  4. Preface
  5. Iteration 1: Basic Terminology
  6. Chapter 1: Agile Development Processes
  7. Chapter 2: Reliability and Testing
  8. Chapter 3: Flexibility and Maintainability
  9. Iteration 2: The Programming Process
  10. Chapter 4: Pay Station Case
  11. Chapter 5: Test-Driven Development
  12. Chapter 6: Build Management
  13. Iteration 3: The First Design Pattern
  14. Chapter 7: Deriving Strategy Pattern
  15. Chapter 8: Refactoring and Integration Testing
  16. Chapter 9: Design Patterns – Part I
  17. Chapter 10: Coupling and Cohesion
  18. Iteration 4: Variability Management and 3-1-2
  19. Chapter 11: Deriving State Pattern
  20. Chapter 12: Test Stubs
  21. Chapter 13: Deriving Abstract Factory
  22. Chapter 14: Pattern Fragility
  23. Iteration 5: Compositional Design
  24. Chapter 15: Roles and Responsibilities
  25. Chapter 16: Compositional Design Principles
  26. Chapter 17: Multi-Dimensional Variance
  27. Iteration 6: A Design Pattern Catalogue
  28. Chapter 19: Facade
  29. Chapter 20: Decorator
  30. Chapter 21: Adapter
  31. Chapter 22: Builder
  32. Chapter 23: Command
  33. Chapter 24: Iterator
  34. Chapter 25: Proxy
  35. Chapter 26:Composite
  36. Chapter 27: Null Object
  37. Chapter 28: Observer
  38. Chapter 29: Model-View-Controller
  39. Iteration 7: Frameworks
  40. Chapter 30: Introducing MiniDraw
  41. Chapter 31: Template Method
  42. Chapter 32: Framework Theory
  43. Iteration 8: Outlook
  44. Chapter 34: Systematic Testing
  45. Part 9: Projects
  46. Chapter 35: The HotGammon Project
  47. Bibliography
  48. Back cover