
- 252 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Building Virtual Reality with Unity and SteamVR
About this book
Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.
Key Features:
- Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiences
- Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive, and Valve Index
- Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts
- Explore advanced spatialized audio with Steam Audio.
- Discover how to build user interfaces for virtual reality, as well as discussing some best practices for VR-based user interface design
- Written by a games industry veteran with a proven track record, having worked for IBM Research in educational VR research projects and having made and launched VR experiences.
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Building Virtual Reality with Unity and SteamVR by Jeff W Murray in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Acknowledgments
- Author
- Prerequisites
- Introduction
- Chapter 1 ◾ A Brief Introduction to the Virtual World
- Chapter 2 ◾ Healthy VR Experience
- Chapter 3 ◾ Getting Set Up for Unity SteamVR Development
- Chapter 4 ◾ The SteamVR Interaction System
- Chapter 5 ◾ Building a Main Menu
- Chapter 6 ◾ Advanced Interactions
- Chapter 7 ◾ Making the Most of Virtual Reality with Audio
- Chapter 8 ◾ Building Seated or Static VR Experiences
- Chapter 9 ◾ Virtual Reality Sickness
- Chapter 10 ◾ Hands-On, Practical Techniques for Reducing VR Sickness in Unity
- Chapter 11 ◾ Unity Engine Polish and Optimization
- References
- Index