Game Audio with FMOD and Unity
eBook - ePub

Game Audio with FMOD and Unity

  1. 266 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Game Audio with FMOD and Unity

About this book

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design.

Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

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Yes, you can access Game Audio with FMOD and Unity by Ciarán Robinson in PDF and/or ePUB format, as well as other popular books in Tecnologia e ingegneria & Scienze della comunicazione. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Contents
  6. List of Figures
  7. Preface
  8. 1 Game Engines
  9. 2 Audio Middleware
  10. 3 Game Audio vs Film Sound
  11. 4 Getting Started with FMOD
  12. 5 Looping
  13. 6 2D vs 3D Sound
  14. 7 Getting Started in Unity
  15. 8 Level Building in Unity
  16. 9 Exploring the Game Environment
  17. 10 Integrating FMOD and Unity
  18. 11 Interactive Game Objects
  19. 12 Crate Sounds
  20. 13 Putting the “S” into FPS
  21. 14 Changing Footsteps
  22. 15 The Enemies Shoot Back
  23. 16 Parameters
  24. 16b Bonus Chapter – Parameters 2
  25. 17 Signal Routing in FMOD
  26. 18 FMOD Effect Plugins
  27. 19 Ambience and Transceivers
  28. 20 Real-Time Mixing
  29. 21 Mix Snapshots
  30. 22 The Health System
  31. 23 Game Over Man!
  32. 24 Game Music Part 1: Variation
  33. 25 Game Music Part 2: Parameter Control
  34. 26 Setting Up Unity for Music
  35. 27 Mixing the Game: Sidechains
  36. 28 Optimizing the Game
  37. 29 Building the Game
  38. Index