PROTOCOL AND ADVICE FOR BEGINNERS
Maybe you like action because you think itâs cool, or fun. It is! But everyone on set whoâs doing this to pay bills is part of the gig economy. This means theyâve come together as specialists and professionals to get a job done. Theyâre constantly auditioning for the next job by building portfolios, forming good working relationships with other professionals who might hire or refer them, or otherwise bettering and proving themselves.
At least thatâs what they should be doing, but often thereâs someone on set whoâs busy burning bridges and shooting themselves in the foot, and they donât even know it. Itâs okay to be ignorantâwe all start there. Just acknowledge how much you donât know, listen to those around you, and try to learn quickly. Even if this is just a passion project, someone invested money and time in bringing this idea to life, and for them this job is both professional and personal. Problems you create become both professional and personal problems. Thatâs the price we pay for getting to work in a field where people care about what they do. Hopefully some of the following will help you avoid the first round of stupid mistakes. Experience is a great teacher, but it can be cruel, so letâs see if this helps you come across a bit better on that first gig.
For those trying to segue into screen work from backgrounds in theatrical stage combat/ performance/directing, youâll quickly find differences. Some elements of professionalism carry over, of course:
- Early is on time, on time is late, late is fired.
- Donât touch other peopleâs stuff. Especially electronics or prop weapons.
- Donât be defensive about feedback. Shut up and take the note.
- Donât bring politics to work unless invited to do so, or if itâs relevant to the project. Be aware that political norms are often different on action movie sets than they are in theatre.
- Donât be smarmy, donât be a jerk, and donât lie. Be honest about your resumĂ© and skills.
- Keep your ego in check. If youâre a filmmaker, know that your first half-dozen projects (at least) will suck. Thatâs okay. Learn from them. Donât insist youâre Godâs gift to the industry. If youâre a performer, know youâre replaceable. If youâre coordinating, that doesnât make you the coolest person on set. Even if youâre a star DP, performer, or coordinator, humilityâs still a virtue. Know your worth, but donât lord that over others.
Yet some things are not the same as theatre, and the overall experience can be very different. If shooting on-location and not soundstages, you arenât in controlled environments. You may be on uneven or treacherous footing, the weather might be miserable or not at all match the weather your characterâs dressed for, and you might be finding obscure, middle-of-nowhere and not-on-your-GPS locations every week. You may shoot at 5am, or at night; performers and crew shooting the battle of Westeros for Game of Thrones had eleven weeks of cold night shooting. You may not get call time or sides until the evening before you shoot. You wonât have the predictable, consistent schedule youâre accustomed to in theatre.
If youâre new to screen performance of any type, there are a few rules you need to know up-front, that arenât specific to fight scenes but still apply. This quick lesson has a combat bias in mind, but there are plenty of good books out there on acting, directing, or cinematography, most of which have a thorough breakdown of the on-set roles, titles, calls, and etiquette as well.
First, some generalizations:
CERTIFICATIONS? NOBODY CARES
If youâre coming from academic theatre, technical trades, or stage combat, you may expect there to be certifications people flash to show theyâre qualified. The world of movies/television doesnât necessarily work like that.
Stunts arenât all fights, but all fights should be stunts. Professional unions and best practices require someone qualified in charge of stunts, but itâs largely up to productions to determine whether someoneâs qualified. SAG-AFTRA has proposed a registry of stunt coordinators theyâll endorse, based solely on having clocked a minimum 500 days on union stunt contracts. Theyâll also have mentor and apprentice categories at lower day counts. Itâs debatable whether this metric adequately measures whatâs important in coordinators, but even this is still just a roster, and itâs not clear what the consequences will be (if any) should off-list coordinators be used for union productions.
If you have a black belt in taekwondo, I donât know if that means you just went to some strip-mall franchise and paid your money for five years to get automatically bumped up every test, or if youâre a legit competitive or defensive martial artist. I also donât know whether you can translate those skills to screen fighting or not. I had one guy on set who made the same darn iai! sound for everything. Punch someone: âiai!â Get punched: âiai!â Fall down: âiai!â It was like badly dubbed movies with only one sound effect button. The set is not a dojo. Black belts donât hurt, but they may not help.
Camera operators and editors can earn certificates saying they trained on cameras or software packages, but nobody really cares. People want to see what youâve done, and can do, not what a piece of paper says.
Point being, if you went to film school, stunt school, or earned stage combat certificates, donât go waving that around and expect anyone to care. You need other ways to show youâre legitimate cinematographers, stunt performers, or choreographers. Much of that will be through experience and portfolio, so demo reels and references are vital. Some of it will be connections or networking/hustling ability. And a lot of it boils down to how you act when you show up.
Itâs worth acknowledging that some markets outside the US do have official, legit stunt registers. Theyâre generally not school/training-based, but peer-reviewed committee-run systems based on experience. In other words, not even performers with The British Stunt Register got special letters delivered by owl inviting them to magical stunt schools, where they just have to get good enough grades to succeed. The person next to you on set still has to vouch for you.
There are related areas that require important certifications, especially effects work. Licensed pyrotechnicians are often needed on action sets, and in the US licensing can be Federal, State, or both, and can be required for purchasing, transporting, or using squibs, flame effects, or sometimes even blanks. States vary greatlyâsome require pyrotechnics licenses of anyone loading blank firearm props, some for firing them in front of audiences. Closed sets arenât performances so that gets us out of some requirements that might be placed on live actors, whose shows are categorized with municipal fireworks displays (under somewhat over-simplistic logic: it goes bang and itâs public). Some locations, whether through municipal requirements or property/insurance mandates, require fire marshals present for anything with sparks or open flame. In California you canât even light candles on set without a 3-Card (assistant-level state pyro license). Some places donât care, but obviously if you have full-on fire stunts, spark-hit effects near dry vegetation, or other risk factors, having fire crews on hand is the right thing to do. Firearms have their own potential permits like FFLs (Federal Firearms License, allowing you to ship or receive firearms like gun stores, which can be useful if renting modified firearms); concealed carry, concealed weapon, or concealed handgun permits (specifics vary from state to state); and item-specific things like tax stamps for NFA items (suppressors, short-barreled rifles, etc.). State and local jurisdictions have all sorts of varying restrictions or licenses around ownership, concealed or open carry, magazine capacity, and more. Usually restrictions only apply to real guns but some places like New Jersey or NYC also restrict replicas. Entertainment-specific firearms licenses are mostly just required in California, but other countries have their own systems. Canada and the UK have much stricter regulations on both replicas and actual firearms.
YOUâRE A SMALL COG IN A BIG MACHINE
Okay, maybe not for backyard indies, but on full features, chances are good there are lots of people involved who youâll never even meet. Iâve had times I didnât realize until I saw the movie that bits in the trailer were scenes I was in, because I never saw the reversals. In live theatre youâre an ensemble, a team, and once it goes into production youâre all there, start to finish each night. Screen work, not so much. Come in, do your part, go home. That also means you have very little understanding (let alone control) of other elements that go into production. Thatâs okay. Know your place. You donât need to be everyoneâs friend, or to know what theyâre doing or how it will all fit together. Just make sure your partâs solidâwith the caveat that some jobs require awareness of others, or something from others.
TIME IS PRECIOUS
This is true in live theatre as well, but different; rehearsal timeâs limited in theatre, but it rarely feels like a crisis until the week before opening. You might need to shave down performance time to keep the show under two hours, but itâs not like if youâre running a bit behind they just cut whole sections of your fight or cut scenes. On film and television sets that happens regularly.
Time may or may not be money, depending on what sort of set youâre on, but even if this is a passion project for you and your buddies, timeâs always a limited resource. Maybe itâs time on location, because you can only shoot there one weekend while the business is closed. Maybe youâre shooting outside and losing light or good weather. Maybe youâre doing night shoots and half the cast/crew have work or school in the mornings, or your lead starts another movie next week. Maybe lights or camera run on batteries, and thereâs no on-set power. Point is, even if you arenât running into union overtime rates for everyone on set and making producers cranky, thereâs almost always a sense of rush. Donât let that push you into compromising safety, but know that efficiency is prized, and the less time you waste, the better your chances of redoing mediocre takes.
One of the first features I did fights for was comedic fantasy, so witty dialogue and shtick were prioritized over action. Often fights were shot last, with only a half hour of light or location time left. I always had at least one gag or phrase prepared that we had to skip, and the number of takes was always limited.
Time being precious also means you start as soon as possible. If youâre given a call time, thatâs not when you should be pulling up, thatâs when you should be signed in, warmed up, ready to go. Often callâs earlyâanother thing that will be foreign to those coming from theatre. If you need daylight, you may have a 5am call, which means you ought to be getting there around 4:30am. When I worked on Lincoln (just special skills background/cavalry) my first day I was there fifteen minutes early, got through wardrobe and makeup, got to the stables ⊠and waited all day. They forgot we were there: we almost even missed lunch. Never got on set. Next day I was there almost an hour early, and sure enough, right about when my call time would have been an AD came by and asked if any cavalry were suited up and ready to goâand it was just me. That was the first day I got to ride on set, which lead to being picked other days as well.
Of course, there are always days when youâre ready for your shoot and then it rains, so they cancel last-minute. Movies are less constrained by time than plays are in that sense. Low-budget projects often get pushed back due to casting issues, fundraising, rewrites, or other problems. I was gone a lot after my first child was born, working on a feature that was supposed to shoot the year before, but had gotten pushed back.
REHEARSALâS A LUXURY, CHANGE IS A GIVEN
Unlike in live theatre, thereâs no guarantee youâll get time with the cast and directors to learn lines or choreography in advance. For important fight scenes we certainly hope choreography has been approved by the director, and leads (and stunt doubles, if applicable) have learned it, but on episodic TV or web series that may not happen. If itâs comedy or drama, production teams may decide to spend all their time working on dialogue, with fights being an afterthought. Sometimes you can work things with the stunt team for a while in advance, planning moves and shots, but you donât get advance time with leads, and they or the director or DP decide to change things when you get to show them. Or you suddenly find the set is changed, and you have to adjust last-minute. The good news is that your fight coordinator will be there on set to help make it work (as opposed to live theatre, where if something goes wrong during the run, actors are on their own). Neither moves nor lines are sacredâcontracts and ideas about intellectual property are very different in video production than they are in plays, and rewrites are common. Even with the best planning and intentions, sometimes we end up having to make stuff up five minutes before shooting. Thatâs an accepted norm you need to learn to live with.
This also means you practice whenever you can. Rather than telling stories over at craft services, use that extra half hour to run the sequence. Donât stand around bored while they adjust lights yet again, see if you can do a half-speed run-through for you and camera. Remember that camera movementâs part of this dance; if they donât catch it right, you all look bad, so it helps if DPs know the choreo too.
What this does not mean is to improvise or ad-lib fights. Itâs not uncommon to improvise bits of dialogue, especially with comic actors, letting them riff on jokes to keep laughs fresh and genuine. Some great moments have come from off-the-cuff lines, but for fight scenes, thatâs not a safe option. If you want to change something, take time to talk it over with scene partners and the coordinator first. It might be quick alterations you only walk through once or twice, but at least everyone knows whatâs coming.
It can be hard to get time ahead of shooting. Actors may have back-to-back projects and limited availability, and producers may not want to pay for training timeâbut rehearsal timeâs cheaper than production time, so itâs worth it. Get as much quality training and rehearsal in while you donât have a bunch of other crewmembers standing around on the clock, and daylight or on-location time running out.
SELF-CARE
Never turn down a chance to pee, because you never know when youâll have another.
Donât overload at Craft Services, especially before fighting.
Donât count on production to have sunscreen, bug repellent, pads, etc.
SHARING
What youâre allowed to share from your time on set can vary greatly. Crowdfunding and social media are central to production paradigms of many indies. Itâs like community theatre, where they want you to get all your friends and family interested. If thatâs the case, you can Instagram, Tweet, or whatever to your heartâs content. Theyâll even give you hashtags to use. There may be photographers or videographers shooting behind-the-scenes candid content.
On the other hand, most professional productions and some smaller indies make you sign NDAs before you do or see anything. They make you leave cellphones in trailers (a good idea for several reasons; cameras, distractions, electrical interference, and ringtones can all be problems on set). Anyone leaking selfies or other images is in trouble. This includes rehearsals and previz. The threat of spoilers on franchise movies like Avengers: Endgame has led to ridiculous security, where even stars donât get to see anyone elseâs lines, or know who theyâll be talking to or fighting once the scene is composited from its various elements.
When in doubt, ask before you take pictures or share anything. Legal or contract issues aside, itâs part of how you come across as professional.
FOLLOW-UP
Once youâre done on set, now what? If the project was a low-budget indie and youâre not involved in post-production, you may never hear from them again. Or you may get constant invites to screenings, or to âlikeâ fan pages. I wouldnât count on deferred pay ever happening unless itâs union. Be patient. If you want instant gratification, do 48hr film fests. Otherwise expect to wait a while before projects are released. If theyâre looking for distrib...