
- 160 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Aesthetics and Design for Game-based Learning
About this book
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
- player positioning
- game mechanics
- narrative design
- environment design
- character design.
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Title
- Copyright
- Contents
- Illustrations
- Digital Games and Learning: Series Introduction
- Acknowledgments
- 1 Aesthetics, Experiences and Games
- 2 Aesthetics and Game Genres
- 3 Aesthetics and Player Perspective
- 4 Aesthetics and Narrative Design
- 5 Aesthetics and Character Design
- 6 Aesthetics and Environment Design
- 7 Aesthetics and Game Mechanics
- 8 Aesthetics, Inquiry and Research
- Index