
Supporting Children with Anxiety to Understand and Celebrate Difference
A Get to Know Me Workbook and Guide for Parents and Practitioners
- 80 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Supporting Children with Anxiety to Understand and Celebrate Difference
A Get to Know Me Workbook and Guide for Parents and Practitioners
About this book
The 'Get to Know Me' resources aim to support children, with those around them, who may have additional/special educational needs. They are designed to empower the professionals and adults who support those with identified needs. Developed by child psychologist Dr Louise Lightfoot, the series includes activities specific to anxiety, depression and Obsessive Compulsive Disorder (OCD). In supporting the social and emotional health of students, it equips them with the ability to thrive, personally and academically.
This book has been created for key adults (teachers, therapists and parents) as a complement to the picture book and draw along versions of Sammy Sloth – a traditional narrative story exploring thoughts, feelings and sensations experienced by many children with anxiety.
The activities in this book offer practical tools and strategies to support the child and those around them in addition to the information specific to the condition to improve understanding of a child's needs to promote empathy and acceptance.
Picture book and draw along versions of Sammy Sloth are available separately, and as part of the Get to Know Me: Anxiety set.
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Information
Chapter 1
Feelings generator

- ◆ Scared
- ◆ Anxious
- ◆ Happy
- ◆ Ashamed
- ◆ Proud
- ◆ Sad
- ◆ Bad
Additional activities:
- ◆ Photocopy the flash cards so there are two sets of each feeling. Use these to play ‘snap’. This helps to improve word recognition.
- ◆ Place the photocopied flash cards on a table in a random order paying close attention to the cards. Then turn them over and pick up two cards displaying the same feeling if you can remember where the cards are! Set aside each matched ‘pair’. This can be played alone or with others. The person with the most pairs wins! This game improves memory and attention.
- ◆ Mix the cards up and use to play charades. Each person should pick a card and act out that feeling whilst the other players guess. This can be done in a pair or in teams. This is useful in supporting emotional intelligence and for recognising behaviours in ourselves and others.

Chapter 2
Blow up your worries!
- ◆ Falling behind
- ◆ Not getting any qualifications
- ◆ Losing friends
- ◆ Not being able to get a job
- ◆ Disappointing parents
- ◆ Not being able to buy a house or have a car/nice things
- ◆ Being more anxious and needing to see a psychiatrist or to be made to take tablets.
Example: Falling Behind.
- ◆ Missing school means missing work
- ◆ Missing work means not feeling confident in class and being scared to ask for help
- ◆ Being afraid to seem ‘stupid’
- ♦ Feeling like they are so behind they can't catch up
- ♦ Knowing that missing school is making it worse and feeling guilty for allowing things to get worse.
- ◆ Missing school means missing work: can school provide work that can be done at home or a tutor to summarise and prioritise so it is manageable?
- ◆ Missing work means not feeling confident in class and being scared to ask for help: are there examples of other children who have had time off through sickness for example? Try to normalise feeling anxious and make arrangements with staff to ‘check’ that the child understands the task and adopt a nonverbal way for them to ask for help - for example placing a red pencil on the t...
Table of contents
- Cover
- Half Title
- Series Page
- Title
- Copyright
- Contents
- Acknowledgements
- Introduction to the Resource Pack
- CHAPTER 1 Feelings generator
- CHAPTER 2 Blow up your worries!
- CHAPTER 3 The ball of worries
- CHAPTER 4 Feelings sorter
- CHAPTER 5 Using puppets and play to explore emotions
- CHAPTER 6 Colour your feelings
- CHAPTER 7 Compliment cards, part 1
- CHAPTER 8 Compliment cards, part 2
- CHAPTER 9 The bridge to success
- CHAPTER 10 Always, never, everybody
- CHAPTER 11 The miracle question
- CHAPTER 12 The wrong is right game
- CHAPTER 13 Sammy Sloth's Activity Book
- CHAPTER 14 Sammy Sloth's Board Game
- CHAPTER 15 What happens next?
- CHAPTER 16 Alternate ending?