Understanding and Using Spoken Language
UNDERSTANDING SPOKEN LANGUAGE
Active Listening and Memory
- Stage I
- Greetings Card
- Harriet's Hats
- Waiter!
- Railway Stations
- Give it a Name
- Fill in the Gaps
- Stage II
- Mrs Chatter's Shopping
- Character Sketch
- What were they Doing?
- Word Alert (1)
- Whose Birthday?
- Commercials
- Stage III
- Stop Thief!
- Poetry Please
- Word Alert (2)
- Tombola
- Get Organised!
- Calendar
- Stage IV
- Ask me a Question
- Word Alert (3)
- Story Map
- No!
- For and Against
- Training Sessions
Stage 1
Greetings Card
Aim
To be able to follow instructions to make a simple greetings card.
Equipment
Drawing equipment, card and a selection of decorative materials.
Preparation
You will need to decide what sort of card it is to be, and jot down the basic instructions for making it. (See examples below.)
Activity
Explain to the children that they are each going to make a card. Tell them what the occasion is, and who the card might be for. Each child should be able to reach the materials easily. They must listen carefully, and try to do exactly what you tell them. Sometimes they will need to choose their own colour, and at other times they must use the colour you suggest. Read each part of the instruction twice before anyone is allowed to start. Allow the children to complete each instruction before giving the next. At the end you can check that everyone has added all the decorations and details you suggested.
Example
A birthday card for Gran
Fold your piece of card in half. Draw a big flower on the front of the card. Colour the petals red or yellow. Choose four shiny sequins from the box. Stick one sequin in each corner on the front of the card. Open up the card. Choose a piece of coloured tissue-paper from the box. Cut it into a flower shape. Stick it on the right-hand page. Write āTo Granā at the top. Write āLove from, and then your nameā, in red under the flower.
Harriet's Hats
Aim
To be able to follow instructions relating to pattern and colour.
Equipment
āHarrietās hatsā template from Teaching Resources.
Preparation
Write simple descriptions of seven different hats, one for every day of the week. Write the descriptions on a large sheet of paper. Mark which hat refers to which day (see examples below). Copy the hat template for each child
How to Play
Give each child a āHarrietās hatsā sheet, and a supply of colouring pencils or crayons. Tell them that Harriet loves hats and wears a different one every day of the week. Describe the first hat, and give them time to colour it according to your description. Continue until all the hats are coloured. Now the children must cut out the individual hats, following the dotted lines. They should write their initials on their hats. You can then collect all the hats and shuffle them. Put the sheet with the descriptions of the hats up so that everyone can see it. Ask a child to pick a hat from the pile, and see if they can identify which day it belongs to by its colour and pattern.
Example
On Mondays Harriet liked to wear the white hat with purple spots.
On Tuesdays she always wore the red hat with the black feather.
On Wednesdays the green and yellow stripy hat was her favourite.
Thursday was the blue and white check hatās turn.
Friday was market day, so she wore the yellow hat with an orange bow.
On Saturday she went to watch football, wearing the green hat with black stars.
On Sundays she always wore the pink and blue stripy hat.
Waiter!
Aim
To be able to remember a list of instructions.
Equipment
Food pictures from Teaching Resources.
Preparation
Copy two sets of the food pictures, and cut them up into individual pictures.
Activity
Separate the children into three or more small groups, sitting at separate tables. Choose someone to be a waiter, and someone to be the chef. Put one food picture onto each table, which the ādinersā look at and then turn face down. Lay out the second complete set in front of the chef. The waiter then visits three or more tables and takes their orders, which will be the items on their concealed pictures. He goes to the chef, tells him what has been ordered (three or more items), collects the appropriate pictures and takes the orders back to each table. The ādinersā check to see if they have the right order. Then change both waiter and chef, and give out another set of orders. Repeat the activity as often as time permits.
Example
An apple.
A glass of cola.
An iced bun.
Tip
You can make the memory load harder by letting each table order two or more items.
Extension
Children could suggest different food items, and make the pictures using a computer graphics programme. Menu cards could be made in Design and Technology. Add a bit of fun by allowing the ādinersā to criticise their orders ā for example, burnt, undercooked, no chips ā and getting the waiter to relay the criticisms to the chef.
Railway Stations
Aim
To be able to remember and spot the instruction that applies to you.
Equipment
None.
Activity
Seat the children one behind the other in a long line, on chairs, a bench, or the floor.
Explain that they are on a train. At every station there are people on the platform selling things to eat and drink. Each child will be told what they are allowed to buy, and when the train stops at a station where those things are being sold, they can get off the train. Decide on four different types of refreshment. Tell the first four children what they can buy ā for example, apples, chocolate, orange squash, ice cream. Repeat the same sequence for the next four and so on, until everyone knows their snack. Then set the train going, and talk about its journey, without making the instructions too clear or direct. (āThe train is slowing down for Notown. I can see the man coming along the platform. I think he has a tray of chocolate.ā) The children who were told they could buy chocolate get off the train, with or without reminders. Set the train going again. (āRight, off we go again. The next station is quite soon. Oh yes, here we are ā there is a man selling lovely ripe apples and pears.ā) The game ends when everybody has got off the train.
Extension
Make it harder by āwrapping upā the instructions ā for example, āThereās a man selling lollipops and chocolate and mugs of coffee.ā
Give it a Name
Aim
To be able to think of a suitable title for a short story.
Equipment
āGive it a nameā texts from Teaching Resources.
Activity
Explain to the children that you are going to read them a very short story. The author has given it a name, but the publisher does not like what has been chosen. The children are to think up a better title. Read the text a couple of times, and then ask for suggestions for good titles. These could be written up, or recorded on to audiotape. Then go through the various suggestions, asking for a show of hands to vote on the suitability of each one. The most popular title is chosen for the story.
Extension
The children could continue the story as a creative writing activity, or prod...