0.1 Aim of This Book
The main aim of this book is to bring together the disparate strands that are required to design and specify current loudspeaker drive units, all in one place. We believe that this book is long overdue, so if you don’t want to study hundreds of papers and pick out the relevant nuggets, this book may well be for you.
The book brings together nearly 40 years’ experience of actually designing loudspeaker drivers and systems. It’s fully up to date and is backed up by the development of both systems and drive units. Our aim is to concentrate mainly on the practical aspects of loudspeaker design, simulation, and measurement, rather than the theory.
There is a little theory, but we have tried to keep this at a fairly basic algebraic level, by leaving all the complicated calculations to the individual programs themselves. A key idea is to take the reader through the whole process required to design and specify loudspeaker drivers and ultimately speaker systems.
The performance of any finished loudspeaker is dominated by the qualities or problems of the underlying driver(s).1 So the specification and simulation of the drivers need to be understood before we can design and produce high quality loudspeakers.
Loudspeaker drivers are currently used in the following devices: ear-buds, headphones, computers/tablets, telephones and mobiles (including smartphones), radios, TVs, cinemas, hi-fi and home cinema systems, musical instruments, and public address systems for concerts and festivals.
All of these need one or more of the following units: micro speakers, full range drivers, tweeters, midrange and bass units, subwoofers, and compression drivers. It’s quite a list, and society today would be almost unrecognisable without the capability to reproduce sound and music.
The fact is that many loudspeakers have been around in their current form for nearly 100 years. The vast majority are based upon the moving-coil design, and most (but not all) can trace their roots back to the Rice & Kellogg [5] patents issued between 1924 and 1929.
This book will take the reader through the design process as we see it, building from the initial concept to its specification(s) and the theoretical modelling of the transducer itself. It will then continue to the detailed design, test, and measurements, plus the statistical analysis of the final product.
We will do this using open-source, free, and commercial software using modern computing techniques. Only in the past 20 years have the modern analytical tools and computing power become readily available, and it is only in the last decade that these tools have started to trickle down to the point that an individual can have access to both the knowledge and the software.
This step change in the availability of knowledge and capability is unprecedented, and it is the subject of progress in many fields in computing and software. Think of the changes Linux has wrought in mobile phones, through the Android and Apple MAC operating systems to 3D CAD and printing.
The target audience includes those people who are just interested in loudspeaker driver design as well as students and engineers who design the products we use on a daily basis.
Much has been written about the theoretical aspects of loudspeaker design, some of which has been published in journals such as the Audio Engineering Society, the Acoustical Society of America, the Institute of Acoustics, and others. There are also many excellent reference books on acoustic theory, from Rayleigh [4], Morse [3], Beranek [1], Kinsler & Frey [2], and many others. Unfortunately, most of this has been from a purely theoretical perspective, which has put off many people from further exploration because of the ‘academic’ approach this implies.
Sometimes it may be necessary to develop a loudspeaker fully from theory, but in practice much real design is based upon tried and tested developments, often made by relatively inexperienced engineers thrown into a task at short notice. How to approach the tasks then?
In reality, a lot of the real design work is (and perhaps always has been) done by relatively inexperienced engineers or technicians perhaps a year or two out of college or university. They may well have been taught the academic theory by their lecturers, but do they really need to start from scratch? We would say no. That is a very poor choice today and leaves many points unknown, simply because those who are teaching design have (often) never actually done it! Another case is where designers or engineers are experienced, but in a different area, and they have a need to understand how to design and mod...