Part one
Why Superusers?
Chapter 1
Superusersâ C-factors
In the research for this book, certain distinguishing features or attributes common to all Superusers were observed, again and again. Superusers exhibit a predilection and expertise, not only for the technologies they master but finesse with human interaction. While design technologists are needed for their computational skills and productivity, itâs their outlook and consideration for othersâ interests and needs that separate them from ordinary specialists.
This chapter looks at the qualities and attributes that make the Superusersâ superpowers of Chapter 2 possible. These attributes â ten X-factors starting with the letter C â are the bedrock for what separates a Superuser from someone who specializes in technology. The chapter looks at what drives Superusers, their defining qualities, and sought-after differentiators.
Curiosity
Superusers are naturally curious â theyâre driven by curiosity â particularly about the world outside of technology. It is not enough for technologists to focus exclusively on mastering technology and tools â for that to be the end of their interests. Some address this by adding âAâ for art to STEM subjects, making it STEAM. âIâd add a âdâ for design and make it STEAMD,â says Dan Anthony, Design Computation Leader, NBBJ. âWe need design. Iâm personally very enthusiastic about the [Stanford] d.school approach. Experientially solving problems. Hacking out a process. Sometimes the exposure to the arts can be very narrow or cursory if you donât want to apply it.â Anthony explains how curiosity led him to study architecture in the first place:
One of the things that came out of my experience at Stanford is an interest in graphic design â something Iâve always been interested in. One of the things that got me to the University of Oregon is that I continued to explore that space after I graduated from Stanford. I found that the thing that I wanted to learn more about was architecture and design. I went to California College of the Arts (CCA) for classes. I travel and go to museums, draw and photograph buildings. I realized I was gravitating toward the urban space and wanted to learn how to design it. I was driven by curiosity.
Superusersâ interests outside of technology have a positive impact on their work, providing perspective, enhancing their laser focus on a task, making their work more enriching by leveraging alternative reference points. And, as will be discussed in a later chapter, curiosity remains a valued characteristic that employers look for in design technologist candidates. âYouâre just looking for curiosity,â says Brian Ringley, Senior Researcher at WeWork where he leads research efforts in the areas of construction automation and robotics, playing a pivotal role in developing and testing new methods of building manufacturing and working collaboratively with WeWorkâs design, construction, and logistics teams. He continues:
Youâre not looking for somebody who needs to be told what to do. Youâre looking for somebody who has an extremely large appetite for knowledge. Itâs not even problem solving so much. Itâs just gaining knowledge, and the way you gain knowledge is to locate problems and wonder why itâs a problem, and decide if itâs a problem worth solving or if the problem is the problem. Youâre just hungry for knowledge, you have that appetite and youâre a naturally curious person; if you have that attitude, that you should be able to pick things up. Thatâs how I felt about myself and thatâs what Iâve noticed over the years, the students who are the highest performers are those who donât wait for me to demo a tool. They have a problem that they want to solve and they go about solving it.
Outside of WeWork, Ringley recognizes the difficulty in nurturing curiosity in his students in the courses he teaches on data-driven parametric design, interoperable workflow convergence and vertical integration, and robotic automation for architectural manufacturing at Pratt Instituteâs Graduate Architecture and Urban Design (GAUD) program:
I teach a lot of Grasshopper as part of various courses and itâs a good proxy for design computation and smart models and process in general, as well as also just being a useful skill to know Grasshopper. I know I should be more practical about it, but Iâm just always heartbroken that people arenât trying to figure things out and asking questions. It just seems like they, by and large, come in and itâs like they did what they needed to do to get to that point.
Iâve had a lot of advantages in my life so I donât want to hold myself up, like everybody should be the same type of person Iâve been. I remember one advantage being that I learned Rhino in high school, which is a freak accident mostly. I remember just being bored with the assignment and being like, âIâm going to type in every command. Iâm going to run every Rhino command and Iâm just going to see what it does.â I tell my students that and theyâre like, âOh, Grasshopperâs so hard,â whereas I said, âJust put a random component down and see what it does, and then put another one, and just do that once a day, and just see what that leads to.â As an educator, thatâs always been that really, really difficult thing to attain, which is âHow do I nurture curiosity?â rather than âHow do I deliver content?â
Curiosity can also help develop oneâs ability to adapt to change â something of particular import given how quickly technology and processes change today. âThat goes with the curiosity, because inevitably thatâs going to lead you to try new things,â explains Ringley, citing his leaving Woods Bagot for WeWork:
Itâs like coming to WeWork. It was hard not to notice them, and it was hard not to notice they were doing the types of things I wanted to do and they were really, really good at it. Thatâs exciting and that curiosity takes over and youâre like, âWell, I have to go do that now because that seems like where all the smart people went, and where all the big things are happening within this industry, so Iâll pop in over there and see what happens.â
Contextualizers
Woods Bagot Principal Shane Burger has talked in the past about object intelligence, situational intelligence, and systemic intelligence in terms of building components. Could these three qualities be a way of describing the people you want to work with? âIn a way, itâs talking about the different scales of collaboration, communication, or connection,â says Burger. âThereâs always that moment when someone has to put their head down, their headphones on, block out the world, and get something done. But at the same time, I never want somebody who cannot contextualize their work.â
Contextualizers look at their work in larger contexts that spiral out from the problem they are trying to solve, beyond themselves to larger and larger reference points. Contextualizing means to always ask what does my work mean beyond what I am working on now, in ever-increasing questions of beyond? Burger adds:
They ideally know what this means for their individual project. Hopefully they do, beyond themselves. What does this mean for the work Iâm doing now? What does this mean for the larger project team? Beyond that, what does this mean for this typology or this sector? Is there something here I can learn from? Beyond that, what does this mean for the practice, or even beyond that?
Figure 1.1
Wynyard Walk. (2018) Credit: Woods Bagot.
Image credit © Trevor Mein
Connectors
Arguably, people enter the AEC industry because they like working with things, objects, or places, not for the interaction with people. For some, people are an unavoidable liability of working in a profession or industry.
There are a surprising percentage of Superusers that could be considered people-persons. They like people, are energized â not drained or exhausted â by being around people, and thrive in an environment where they daily have the opportunity to be in service to others. Skilled in pattern recognition, their interest in serving others goes a long way to help explain why Superusers are â whether connecting people, tools, processes, or just the dots â considered connectors. Shane Burger explains:
That is a big part of what I do. I constantly look for connections and problems to solve. Sometimes applying something that happens over in the Perth office to something that happens in London. I absolutely encourage the team to do that. I donât want them to become overwhelmed. You donât want to over-weight the individual task that they are doing at that time that then might be used to solve 10,000 other problems. Thatâs where there are two mindsets between the 50/50 of the work. The one 50% thatâs focusing on the individual project, and the other 50% thatâs to say, alright, letâs back up. Letâs look at this from a 10,000 foot view. What am I doing now that can go bigger?
Hereâs an example of what is meant by connection. âWe were seeing a lot of problems happen on projects related to some aspects of interoperability and some very common workflows from Grasshopper into Dynamo into Revit that were happening on a very regular basis,â explains Burger. He continues:
Because we were using Flux at that time, we added on top of that some concerns about where Flux was going from a big picture point of view. That then turned into Brian Ringley and Andrew Heumann building some aspects of the Wombat toolkit that we then released publicly. These were some utilities that we were using again and again and again in the practice. We didnât see anyone else with them out there. They are not really that complicated in terms of IP, but they are really handy utilities. Where this went after this was saying OK, now wait a minute. Weâve fixed some of that for us. But is that really a long-term solution? Additionally, we have this design research group based in our Sydney studio called SuperSpace that is running into similar paradigms, but not quite the same solution space. There are some similar conversations happening. That then sparked a conversation around, letâs start thinking about a future system that might be similar to Flux. We started having very serious conversations with the team from Speckle, in particular Dimitrie Stefanescu. We started talking with Jonatan Schumacher with where Konstru was going in its next steps. That went from single project tools, to multi-project tools, to enterprise tools that we pulled out, developed, and then released, to then start thinking about platforms. So it went at that point from plug-ins to platforms. Thatâs a good conversation to have. I donât want to saddle a particular project with a platform-level conversation, but there does need to be that moment where you can back-up and think at platform and infrastructure level, asking: how does this actually impact how we do our work on a regular basis? And is there some amazing opportunity that we could have by thinking about it at platform level?
Communicators
How do colleagues and firm leaders inside the office become aware of Superusersâ superpowers? âThey probably walked past my desk and said, âHey, whatâs that?â And I said, âhere, watch this.â That was how it happened,â says Ryan Cameron, Project Architect at DLR Group who actively shares what he is working on, online and off, with others. He says:
We have an Intranet that all the big firms have. I will post occasionally, âFor the next episode of Dynamo Next we have this going on. Here are some cool things we can do with data, some basic steps you can learn.â
When it comes to communicating what design technologists or computational designers do, many clients wouldnât know what to ask for. So it falls on Superusers to be able to clearly explain what it is they do, what problems they can solve, and just what value they bring to assignments, projects, and their clients. It may be hard to communicate the focus of oneâs work to outsiders when design technology is focused on internal research and development. Early schematic design on a project would fall within the firmâs visualization guru, or architectural designer, explains Jordan Billingsley, BIM Coordinator with Hord Coplan Macht:
We would only need to bring in the computational designer when theyâve settled on rough rules for what the design of the façade should be, and then trying to get a transparency versus opacity percentage, and thatâs when...