
The Really Useful Primary Design and Technology Book
Subject knowledge and lesson ideas
- 276 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Really Useful Primary Design and Technology Book
Subject knowledge and lesson ideas
About this book
The Really Useful Primary Design and Technology Book brings together essential subject knowledge and pedagogy to support and inspire those planning to teach D&T in the primary school. Offering comprehensive coverage of the 2014 National Curriculum, as well as exciting ideas to extend beyond it, the book is packed full of everything the busy teacher needs to be able to develop children's key skills and techniques, and a range of big and small projects to put them into practice.
With crucial subject knowledge explained in detail, useful 'How To' guides at the end of each chapter reinforce the skills and technology covered with instructions for making a variety of models. Sets of lesson plans include information on the resources needed to support both more and less able children, and assessment guidance, 'Top Tips' and 'Things to Consider' provide extra help and inspiration.
Key topics covered include:
- cooking and nutrition
- textiles and the design cycle
- IT control and monitoring
- mechanisms
- structures
- electronic systems
- the roles and responsibilities of the DT leader
- assessment of D&T
The Really Useful Primary Design and Technology Book provides all the information a new teacher needs to be able to teach D&T confidently, and with valuable cross-curricular links and photocopiable templates, even experienced teachers and subject leaders will find fresh inspiration for their lessons.
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Information
1 Introduction
What is D&T?
- 1) investigating and evaluating existing products;
- 2) learning how things work;
- 3) learning to design and make functional products for particular purposes and users.
Which activities genuinely are D&T and which are not?
National Curriculum (2014)
- the user, purpose, functionality and innovation when children are designing and making;
- designing and making mock-ups at KS1 and prototypes at KS2;
- using creativity and imagination to design and make products that solve real and relevant problems;
- designing and making products using a range of materials including textiles, construction materials and food;
- creating mechanical products at KS1 and KS2 and electrical products at KS2;
- investigating and evaluating existing products and childrenās own ideas and products.
Key changes to the National Curriculum
Main changes
- using an āiterativeā process of designing and making;
- KS1 to use a design criteria and KS2 to encourage innovative design;
- using cross-sectional and exploded diagrams in KS2;
- understanding key events and individuals in D&T at KS2;
- working in a range of relevant contexts, for example: home, school, leisure, culture, enterprise, industry and the wider environment;
- understanding and applying principles of a healthy and varied diet;
- understanding where food comes from in KS1 and seasonality in KS2.
Increased technical demands at KS2, include:
- applying computing to program, monitor and control products;
- using CAD to develop and communicate ideas;
- understanding and using the concept of a āsystemā when designing and making with mechanical and electrical components.
- IDEAs: investigating, disassembly and evaluation activities (how familiar products work and what they are supposed to do);
- FPTs: focused practical tasks (developing a range of techniques, skills, and knowledge);
- children to plan the sequence in which they make their products;
- DMAs: design and make assignments using a range of materials including:
- KS1: food textiles and items that can be put together;
- KS2: electrical and mechanical components, food, textiles, and stiff and flexible sheet material.
Why teach D&T?
- D&T is a multidimensional, dynamic subject that not only teaches children an assortment of skills that they can develop into exciting careers, but also allows them to put their learning from other areas of the curriculum into practice;
- D&T is often one of a childās favourite subjects; Ofsted found that primary school children enjoyed developing practical skills and made swift progress to develop knowledge and understanding about the properties of materials when they had specific problems or challenges to solve that fired their enthusiasm;
- Children are given the opportunity to solve real and relevant problems in D&T lessons, which means that they develop essential everyday skills, unlocking their ability to be the designers and innovators of tomorrow;
- D&T lessons provide opportunities for children who struggle in other subjects (where the focus is perhaps on reading and writing) to excel in practical, iterative hands-on tasks.
Key D&T skills
- analytical skills ā clarifying a task, analysing existing products;
- designing skills ā generating and developing ideas, creating design proposals, communicating ideas, planning ideas;
- practical skills ā making things, including working with materials and components, tools and processes; planning, measuring and marking out; cutting and shaping; joining and combining; finishing;
- evaluating skills ā evaluating existing products as well as childrenās own ideas and products;
- problem-solving ā finding solutions to problems such as products not working or not meeting the usersā requirements.
- Science ā predicting and fair testing, using and applying their knowledge about the properties of materials;
- Maths ā measuring to an appropriate number of decimal places, drawing and interpreting tables, graphs and bar charts;
- IT ā making things happen by the use of control, handling information through the use of a database or spreadsheet, use of CAD;
- Art and Design ā investigating texture and colour or recording visual information.
References
- Department for Education, (2013). National Curriculum Primary Handbook. [online] UK Government. Available at: www.gov.uk/government/collections/national-curriculum [Accessed 3 January 2016].
2 The Design Cycle

Research
Table of contents
- Cover Page
- Half-title Page
- Series Page
- Title Page
- Copyright Page
- Table Of Contents
- Acknowledgements
- 1 INTRODUCTION
- 2 THE DESIGN CYCLE
- 3 COOKING AND NUTRITION
- 4 STRUCTURES
- 5 TEXTILES
- 6 MECHANISMS
- 7 ELECTRONIC SYSTEMS
- 8 IT CONTROL AND MONITORING
- 9 ASSESSMENT OF CHILDRENāS PROGRESS IN D&T
- 10 D&T SUBJECT LEADER: ROLES AND RESPONSIBILITIES
- Glossary
- Index