
The Innovation Tools Handbook, Volume 2
Evolutionary and Improvement Tools that Every Innovator Must Know
- 420 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Innovation Tools Handbook, Volume 2
Evolutionary and Improvement Tools that Every Innovator Must Know
About this book
In today's fast-moving, high-technology environment, the focus on quality has given way to a focus on innovation. From presidents of the United States to presidents of Fortune 500 companies, it is clear that everyone thinks innovation is extremely important. The challenge is that few people stop to define why innovation is importantāto understand what's driving the need for more innovation. We all agree that more frequent innovation is important, even necessary.
There is actually a growing body of evidence that indicates that looking outside of your company (rather than purely looking internally) and to customers' needs, using the tools in this Handbook, will lead to more innovative ideas. Responding to customers' needs is the key to a successful business. You can use these tools to talk to customersāsatisfied ones, unsatisfied ones, potential customers, people who would never buy your product or service, and also people you have never considered as a potential customer. In addition, these tools will help you ask your competitors' customers about what makes them happy with the current businesses and offerings in the industry, why they buy or do not buy from you, your competitors, and other industries. These tools will help you understand the steps in the customer journey they need to take, what delights and frustrates them, and what their pain points are.
The three volumes of The Innovation Tools Handbook cover 76 top-rated tools and methods, from the hundreds available, that every innovator must master to be successful. Covering evolutionary and/or improvement innovative tools and methodologies, Volume 2 presents 23 tools/methodologies related to innovative evolutionary products, processes, and services, or the improvement of existing ones.
For each tool, the book provides a definition, identifies the user of the tool, explains what phases of the innovation process the tool is used, describes how the tool is used, supplies examples of the outputs from the tool, identifies software that can maximize its effectiveness, and includes references and suggestions for further reading. Ideation is about developing ideas on how to seize identified opportunities. What are the possible answers to your breakthrough questions? Having a deep understanding about the customer, their needs and pain points, as well as the existing solutions (i.e. business models in the industry) will naturally lead to new ideas. How seriously you do your discovery homework using the tools in these Handbooks will determine not only how fast you create ideas, but about how likely these ideas are to succeed.
Tools and methodologies covered include: 5 why questions, Affinity diagrams, attribute listing, brainwriting 6ā3ā5, cause-and-effect diagrams, creative problem solving model, design for tools, flowcharting, force field analysis, Kano analysis, nominal group technique, planādoācheckāact, reengineering/redesign, reverse engineering, robust design, SCAMPER, simulations, six thinking hats, social networks, solution analysis diagrams, statistical analysis, tree diagram, and value analysis.
The authors believe that by making effective use of the tools and methodologies presented in this book, your organization can increase the percentage of creative/innovative ideas by five to eight times its present performance level.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Foreword
- Preface
- Acknowledgments
- About the Editors
- About the Contributors
- Chapter 1 5 Whys
- Chapter 2 Affinity Diagrams
- Chapter 3 Attribute Listing, Morphological Analysis, and Matrix Analysis
- Chapter 4 Brainwriting 6ā3ā5
- Chapter 5 Cause-and-Effect Diagram
- Chapter 6 Creative Problem-Solving Model
- Chapter 7 Design for X
- Chapter 8 Flowcharting
- Chapter 9 Force Field Analysis
- Chapter 10 Kano Model
- Chapter 11 Nominal Group Technique
- Chapter 12 PlanāDoāCheckāAct (Shewhart Cycle)
- Chapter 13 Reengineering/Redesign
- Chapter 14 Reverse Engineering
- Chapter 15 Robust Design
- Chapter 16 SCAMPER
- Chapter 17 Simulations
- Chapter 18 Six Thinking Hats
- Chapter 19 Social Networks
- Chapter 20 Solution Analysis Methods Using FAST
- Chapter 21 Statistical Analysis
- Chapter 22 Tree Diagrams
- Chapter 23 Value Analysis (Value-Added Analysis)
- Appendix: Innovation Definitions
- Index