Principles of Game Audio and Sound Design
eBook - ePub

Principles of Game Audio and Sound Design

Sound Design and Audio Implementation for Interactive and Immersive Media

  1. 296 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Principles of Game Audio and Sound Design

Sound Design and Audio Implementation for Interactive and Immersive Media

About this book

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

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Yes, you can access Principles of Game Audio and Sound Design by Jean-Luc Sinclair in PDF and/or ePUB format, as well as other popular books in Computer Science & Media Studies. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Focal Press
Year
2020
Print ISBN
9781138738966
eBook ISBN
9781351731126

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. BRIEF CONTENTS
  6. DETAILED CONTENTS
  7. 1 Introduction
  8. 2 The Role of Audio in Interactive and Immersive Environments
  9. 3 The Game Engine Paradigm
  10. 4 The Audio Engine and Spatial Audio
  11. 5 Sound Design – The Art of Effectively Communicating With Sound
  12. 6 Practical Sound Design
  13. 7 Coding for Game Audio
  14. 8 Implementing Audio: Common Scenarios
  15. 9 Environmental Modeling
  16. 10 Procedural Audio: Beyond Samples
  17. 11 Adaptive Mixing
  18. 12 Audio Data Reduction
  19. Index