Principles of Game Audio and Sound Design
eBook - ePub

Principles of Game Audio and Sound Design

Sound Design and Audio Implementation for Interactive and Immersive Media

Jean-Luc Sinclair

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  1. 296 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Principles of Game Audio and Sound Design

Sound Design and Audio Implementation for Interactive and Immersive Media

Jean-Luc Sinclair

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About This Book

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

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Information

Publisher
Focal Press
Year
2020
ISBN
9781351731126
Edition
1

Table of contents