
- 222 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Pedagogies of Digital Learning in Higher Education
About this book
Pedagogies of Digital Learning in Higher Education explores topical issues in education and pedagogy related to the learning process in a technology and media-enriched environment. With a range of international contributions, it opens discussions on the development of the educational science sector and strategies for smart pedagogy to promote a synergy between technology and pedagogy to support students in the learning process.
This book analyzes the knowledge-building dimension; the potential of technological solutions to provide feedback. It provides practical offerings that will be of use to those whose interests are related to the collection of research results, digital referencing, the use of online learning tools, or the use of virtual reality solutions in historical constructions. In addition, ideas to promote creativity and the use of digital technology in music education, biology, career education, and social work education have also been developed.
This book will be of great interest to academics, researchers, and post-graduate students in the fields of higher education, vocational education, and digital learning
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Information
Table of contents
- Cover
- Half Title
- Series
- Title
- Copyright
- Contents
- List of figures
- List of tables
- List of contributors
- Possibilities of digitalization in higher education
- 1 A proposal for a blended learning didactic sequence (in collaborative environments to improve shared (regulation during knowledge building
- 2 Computer-based feedback to foster self-regulated (learning in a blended learning environment: (An experience in the financial area
- 3 Zotero: An online digital writing tool for digital (age English language learners' academic writing
- 4 Sharing personalized learning to cultivate creativity
- 5 A multidimensional taxonomy of digital learning (materials for music education
- 6 Using digital materials in bioinspired design learning
- 7 The digital design: Student portfolio as a resource (for their introduction in the labour market
- 8 Gamification as a method for vocational training: (Evidence for a business course in Spain
- 9 Digital learning curriculum design: (Outcomes and affordances
- 10 The application of multimedia system for (ancient construction in civil engineering courses
- 11 15 years experiences from digital teaching (and learning within international social (work online courses: Competences achieved (and challenges solved
- 12 Some ideas for future directions
- Index