
- 118 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Designing and Developing Digital and Blended Learning Solutions
About this book
Designing and Developing Digital and Blended Learning Solutions is essential reading for anyone studying the Level 5 CIPD L&D module of the same name as well as all learning and development professionals looking to understand the growing role of technology in L&D. Covering both current and emerging learning technologies, this book will help readers assess which technologies are right for their needs. It also covers how to design blended learning solutions, how to develop digital learning content as well as how to evaluate the effectiveness of this digital content. Most importantly, Designing and Developing Digital and Blended Learning Solutions provides guidance on how to implement digital and blended learning solutions including identifying the appropriate platforms and the roles, tools and processes needed to support effective implementation. Full of practical examples and advice, this is an invaluable guide for students and practitioners alike.
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Information
01
Digital Technologies, and Learning and Development
- To what extent do you think it is millennials who are driving the digitisation of learning?
- What about other generations? How well have they adapted to the use of digital technologies?
- How has your organisation prepared different generations for using technologies in learning and development?
- virtual learning environments
- digital/learning repository and document sharing tools
- blogs (and vlogs)
- media streaming systems and video learning
- screencasting and lecture capture
- e-portfolios
- podcasting tools
- synchronous communication tools
- wikis
- virtual worlds
- digital/video games
- simulation games
- social media and enterprise social network
- mobile learning
- other learning-related digital technologies.
Current learning technologies
Virtual learning environments
- as a repository. This is the most basic function of a VLE that allow materials to be organised in any way the instructor feels is appropriate. VLEs can also be used as a portal, such as a gateway to social learning websites, tools and other materials.
- as a communication and collaboration tool. Some VLEs have built-in modules for participants to have synchronous discussions. Collaboration may also take place as some VLEs have forums that allow participants to debate and work on problems asynchronously.
- for self-assessment and reflection. Some VLEs allow learning activities such as quizzes to be created (or integrated with third-party software), and automated scoring that shows how well the student is doing. VLEs may also include blogs and wikis for learners to reflect on their own work and performance.
- in tracking studentsā progress. Some VLEs allow learners to use their personalised page on the VLEs to track how well they are progressing in terms of completing work required in a course.
- as a submission and feedback mechanism. Education providers such as universities use VLEs as a submission point for studentsā work, and to communicate the studentsā grade and feedback. Some VLEs allow integration with third party programs such as plagiarism detection tools.
- Does your organisation use VLEs, and if so how are they used (e.g. types of ācoursesā, support on-the-job-training)?
- How does the VLE function and how would you improve the VLE to enhance the learning experience?
- Is the VLE linked to any content management system (CMS) or learning management system (LMS)? If so, how are they integrated?
- What might you imagine the future holds for VLEs?
Digital/learning repository and document sharing tools
Blogs (and vlogs)
Podcasting
E-portfolios
- How familiar are learners with these technologies?
- How can learners benefit from using these technologies in their own learning and development?
- How are these technologies used in the design of learning and development curriculum?
Synchronous communication tools
Table of contents
- Cover
- Title Page
- Copyright
- Contents
- List of figures
- List of tables
- Introduction and Overview
- 1 Digital Technologies, and Learning and Development
- 2 Designing Blended Learning Solutions
- 3 Designing and Developing Digital Learning Content
- 4 Implementing Digital and Blended Learning Solutions
- 5 Conclusion