
- 574 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
An Integrated Introduction to Computer Graphics and Geometric Modeling
About this book
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f
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Yes, you can access An Integrated Introduction to Computer Graphics and Geometric Modeling by Ronald Goldman in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front cover
- Contents
- Foreword
- Preface
- Author
- Part I: Two-Dimensional Computer Graphics: From Common Curves to Intricate Fractals
- Chapter 1. Turtle Graphics
- Chapter 2. Fractals from Recursive Turtle Programs
- Chapter 3. Some Strange Properties of Fractal Curves
- Chapter 4. Affine Transformations
- Chapter 5. Affine Geometry: A Connect-the-Dots Approach to Two-Dimensional Computer Graphics
- Chapter 6. Fractals from Iterated Function Systems
- Chapter 7. The Fixed-Point Theorem and Its Consequences
- Chapter 8. Recursive Turtle Programs and Conformal Iterated Function Systems
- Part II: Mathematical Methods for Three-Dimensional Computer Graphics
- Chapter 9. Vector Geometry: A Coordinate-Free Approach
- Chapter 10. Coordinate Algebra
- Chapter 11. Some Applications of Vector Geometry
- Chapter 12. Coordinate-Free Formulas for Affine and Projective Transformations
- Chapter 13. Matrix Representations for Affine and Projective Transformations
- Chapter 14. Projective Space versus the Universal Space of Mass-Points
- Chapter 15. Quaternions: Multiplication in the Space of Mass-Points
- Part III: Three-Dimensional Computer Graphics: Realistic Rendering
- Chapter 16. Color and Intensity
- Chapter 17. Recursive Ray Tracing
- Chapter 18. Surfaces I: The General Theory
- Chapter 19. Surfaces II: Simple Surfaces
- Chapter 20. Solid Modeling
- Chapter 21. Shading
- Chapter 22. Hidden Surface Algorithms
- Chapter 23. Radiosity
- Part IV: Geometric Modeling: Freedom Curves and Surfaces
- Chapter 24. Bezier Curves and Surfaces
- Chapter 25. Bezier Subdivision
- Chapter 26. Blossoming
- Chapter 27. B-Spline Curves and Surfaces
- Chapter 28. Knot Insertion Algorithms for B-Spline Curves and Surfaces
- Chapter 29. Subdivision Matrices and Iterated Function Systems
- Chapter 30. Subdivision Surfaces
- Further Readings
- Index
- Back cover