
- 128 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Design And Technology 5-12
About this book
Discusses how CDT fits into the primary curriculum and aims to assist teachers during the initial stages of introducing this type of thinking and making work. It explains basic concepts of DT, includes case studies covering work across the whole
Frequently asked questions
Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, weâve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere â even offline. Perfect for commutes or when youâre on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Design And Technology 5-12 by Patricia Williams,David Jinks in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over one million books available in our catalogue for you to explore.
Information
1: So Now Itâs Design Technology
The activities of designing and making should be regarded as being, at the fundamental stage, every bit as
important as reading, writing andarithmetic, and at the more advanced stages, as important as literature,
science and history. Every child in every school, every year should be involved in designing and making
activity, on the grounds that, in its own right, it is a very valuable educational approach.
(Extract from the Stanley Lecture: A Coherent Set of DecisionsâSir Alex Smith, Royal Society of Arts,
London, 22 October 1980)
It seemed a very ordinary red car, the tissue box body with its wobbly wheels and the length of string tied to a piece of wood,
to be pulled along the ground no doubt. For the two six-year old boys who made it, it was a success. Success? Why? Was it
meant to do something in particular? Their two days work had been a journey of exploration and excitement, frustration and
achievement, because the ordinary red car represented the solution to a very precise design brief: to make an object which
would travel across a table top and stop at the edge. The red car now assumes a quite different significance, not just the
naively pleasing work of a young child, but a sophisticated, precise and appropriate response to a clearly identified problem.
So much is there: the shared experience of failure and reconsideration, because cardboard wheels not centred correctly wonât
travel and you do need an axle; the choice of an appropriate materialâthe tissue box was light and ready made; a genuine
understanding of the mathematical relationship between the length of the string and the height of the table, a basic
appreciation of the notion of force, the quick decision making and the wealth of linguistic opportunities. The children were in
no doubt as to the quality of the experienceâIt was good.
It would have been so easy to discount the value of what had taken place and yet it was so very real and relevant. It is this
reality and relevance which establish the place for design technology in the primary curriculum.
Primary education is constantly being challenged to achieve a further degree of ârealismâ through the experiences it offers
children: the âfeelingâ for mathematics identified by Cockcroft, writing for an identified audience, enjoyment as a respectable
criteria for learning to read. This realism is essential in a world which is rapidly changing as it identifies a kind of learning which
will have a lasting relevance. If this ârealismâ is essential it must also be appropriateâand it is the appropriate design
technology experience which has so much to offer the individual and society.
Design Technology is about designing and communicating, making, testing and evaluating, encouraging children to go
beyond their first ideas and seek alternatives so that they may more effectively influence and control the environment in
which they live. In the primary school children will naturally tend to an investigative style of learning; their inventive urge is
not inhibited by pre-conceived notions of what is acceptable and the desire to communicate is very strong and urgent. They
are anxious to handle materials and to question processes. They are, in fact, beginning to develop a technological awareness.
Yet our attention is repeatedly drawn to the very limited opportunities which exist.


Experimenting with the little red car.
In the 1978 Primary Survey, attention was focussed on the limited materials in use in the primary schools and the lack of
development of skills in handling them. This concern was echoed in the 5â9 Survey (1982). Similarly, both surveys identified
little three-dimensional work.
The comparative neglect of three dimensional construction is disappointing: opportunities should be provided
for the older children, both boys and girls, to undertake some work with wood and other resistant materials and
to learn to handle the tools and techniques associated with them.
5.95 Primary Education in England (1978)
The number of classes involved in three-dimensional work was comparatively small and a limited range of
materials was used.
2.143 Education 5â9 (1982)
Both surveys urged the need for children to learn skills in context and they gave high priority to the development of problem
solving and thinking skills. Even within the opportunities which do exist, it is often possible for the activity to be presented in
such a way that its appeal is more immediately to boys than girls and play activities all too frequently reinforce sexstereotypes.
At the national level concerns of a similar nature exist. This country, which gave birth to the Industrial Revolution and led
the world of manufacturing industry, is now a net importer of manufactured goods. The ideas are there but the Department of
Industry recently found it necessary to mount an exhibition, âDesigned in Britain, Made Abroadâ; what is lacking is the
commitment to making. Applications to study applied sciences fail to show any significant increase. At the present time the
proportion of women engineers is something under 1 per cent, far less than other European countries. Attitudes are formed
early but change slowly and with difficulty. It is too late at secondary level to try to counter the vagaries of the educational
system and to reverse social pressures, but perhaps it is possible at primary level to change the emphasis so that âmakingâ is
accorded some status and the teaching opportunities provided by practical problem solving fully appreciated. This is not to
suggest that the role of Design Technology is simply to promote âeducation for capabilityâ, of equal concern is the social and
cultural dimension it brings to the whole curriculum.

The Littlewick Lickerâput a stamp on the tongue, turn the ears to wind on the tongue. Pour water in the topâit traves down a tube to the
back of the tongue. Wind out the tongue.
CDT helps to develop in people such qualities as imagination, inventiveness, resourcefulness and flexibility.
Industry and commerce need people with such qualities, but people as individuals also need these qualities in
order that they may be able to challenge and change their own roles in life if they so wish. âEqual Opportunities
in CDT.
If Design Technology is to develop within the primary curriculum then it undoubtedly presents a challenge, but it is a
challenge and not a revolution. It involves looking at what is already happening and putting it together rather differently. A
different emphasis will be necessary, particularly an acceptance that even the most basic of basic skills are best and most
readily learned within a relevant context. As David and Steven tried to find a piece of wood to pull their car across the table,
appropriate vocabulary developed: too big and too small were rapidly discarded in favour of heavier and lighter as the
distinction between size and weight was clarified. As leadership changed sides, styles of language altered. The teacher was
aware of the opportunities offered by the-design brief but, in one sense, could not control them since she could not predict the
childrenâs response. Her skill lay in appreciating the childrenâs need to handle and collect apparently rather aimlesslyâuntil
the right piece of wood emerged; their need to find a book which showed how wheels went on a car, and when physical skills
were not adequate, their need for assistance in fixing the wheels. In all this activity the use of time is critical. Once
challenged, the child needs to complete his task. To break for a âphonic groupâ or to read to Mrs. Jones perhaps says
something about the teacherâs perception of the value of the task.
A similar point was made in the 5â9 Survey:
While the children were drawing, painting or modelling, the teacher was busy helping children with work in the
base skills. Thus the educational value of art and craft was often not realised.
The challenge exists too in terms of classroom organization and the availability of resources. But the challenge is in essence
no different to that of organizing for practical experience in mathematics or science or working in groups for other activities.
What is essential is that the child has access to a variety of materialsâ wood, plastic, metalâand also the appropriate tools.
The appropriate plastic for the seven-year old may be the washing-up liquid bottle, but is he encouraged to identify and
appreciate its particular qualities and so learn to discriminate and choose the most appropriate material?

Outside the classroom an even greater challenge exists in developing the role design technology has to play in the primary
curriculum. It can clearly link and give meaning and relevance to many subject disciplines. Perhaps more important is the shift
in values and attitudes it can encourage away from only the academic to an appreciation of social and problem solving skills.
Design Technology offers a natural group activityânot the maths group busily occupied, each on the same page, but working
individuallyâan opportunity to ask other people for help in a most acceptable way and to respond to and modify their
suggestions in an attempt to provide an acceptable solution. In classrooms where so many âopen-endedâ activities are in fact
so tightly fenced, Design Technology offers the child a real opportu nity to make decisions and to quickly appreciate feedback
both in terms of the solution and of its effect on the group.
And what of the teacher as the child delightedly explores the real world that he can actually influence? Uncertainty?
Hesitation? Perhaps inevitably this is so. Most teachers would very confidently rank pieces of written work according to the
chronological age of the child. How? By a series of professional judgements built up not just by themselves but by all the
teachers who have gone before. If pressed to explain the ranking they will refer, for example, to presentation, content,
sentence construction, and yet none of these criteria were expressed before the selection. In Design Technology no such body
of professional judgements exists. It will take time to develop a register of what is appropriate and perhaps we shall be
surprised by the ability we encounterâlike the seven-year-old boy who had constructed a series of interlocking wheels and
could quite confidently predict the direction the speed in relative terms of any further wheel to be addedâan understanding of
the concepts of gearing, ratio, driveâperhaps not quantified but quite clearly there. Technological development is taking
place in the normal curriculum but how well do we appreciate the level of understanding that primary children really have?
How many more red cars could we see?
DISCUSSION POINTS
- What âmakingâ activities exist within your school?
- Do these activities show a development as the children progress through the school in terms of materials; and skills?

A roundabout made by infant children

Looking for improvementsâthe decision must be made together.
2: Design Technologyâ Is it Appropriate at Primary Level?
What does a lessin look like? Sounds small and slimy. They keep them in glassrooms. Whole rooms made out of glass. Imagine.
Roger McGough
Craft Design Technology is developing in the secondary schools from the traditional practices of handicraft. It has a very distinctive philosophyâdeveloping intellectual capacity and practical skills through designing and making. Craft Design Technologyâa rather trendy titleâand at first perhaps not appropriate for primary school, and yet it is through Design Technology which is very much in tune with the primary school ethos, that primary education can make a very relevant curriculum response to the 1980s.
If Design Technology is to develop in the primary school it must be seen to have a primary identity, one which will arise from the strengths and needs of the primary phase. Design Technology shares with the philosophy of primary education a commitment to three concepts: first hand experience, integration and process. Children of primary age are still in the business of collecting experiences which they are gradually learning to sift and order and between which to discriminate. The primary classroom strives to provide concrete first hand experiences and yet in a way these may be said to be contrived, at one step from reality. Design Technology cannot take place without an involvement with materials and this involvement is necessary and real. For the primary child knowledge is still largely a whole, subject disciplines are only gradually beginning to emerge, and discreet concepts still being formed. To solve a design problem work will stretch across the curriculum from planning skills, precise measurement, research skills to formal descriptive writing on craft work, each being brought into play as it becomes necessary. The need is identified by the child who quite clearly understands the purpose of the task he is engag...
Table of contents
- Cover Page
- Title Page
- Copyright Page
- Glossary of Terms
- 1: So now itâs Design Technology
- 2: Design Technologyâ is it Appropriate at Primary Level?
- 3: Where do You Put Design Technology in the Primary Curriculum?
- 4: Design Technologyâ What is it?
- 5: Design TechnologyâWhat Materials are Needed?
- 6: What do we Mean by Technology?
- 7: Design Technology: Successful Construction
- 8: Communication
- 9: Case Studies
- 10: Kits
- 11: Planning a Curriculum for Design Technology
- 12: Starting Points
- 13: Useful Addresses
- Bibliography