1
THE NEW GRAMMAR OF STEREOSCOPIC FILMMAKING
Following the recent wave of stereoscopic 3D film and TV content there is a growing body of opinion that if 3D is ever to be more than a theme park experience the potential of the new format needs far greater artistic exploration.
There is a need, not just for technically accurate stereo 3D to create a comfortable viewing experience, but for a creatively enhancing 3D that lifts content away from novelty and mundanity and into the art form of filmmaking.
Curious directors are beginning to see the potential of stereo 3D as a visual storytelling tool and to embed it into productions from inception as one would use lighting or sound.
Such filmmakers have instinctively reached for artistic metaphors with which to describe the new medium at their disposal. Working on Hugo, Academy Award winner Martin Scorsese likened the technology to cubism and sculpture, understanding that characters and objects can be seen from new perspectives and need no longer be fixed to a flat canvas. âPicasso and Braque went to see films between 1909 and 1912 and were fascinated by the idea that on a flat screen you could see different aspects of the same figure because they move,â says Scorsese. âThis seemed to translate into cubism.â
Perhaps, he suggests, 3D cinema can provide the illusion of seeing around people and objects. âWith sculpture you walk around it so it becomes something different every place you look. In doing so you are visually performing a tracking shot. Suddenly the sculpture has a very powerful presence with different aspects to it and that is the effect that 3D delivers.â
He also sees parallels in dance. âWhen you see dancers move on stage, the depth between their bodies allows you to see a fluid sense of the visual field they are moving in. The only thing that approximates that in 2D cinema is camera movement. Add to that the illusion of depth and you have something that is not simply a flat image but something that opens up to infinite possibility. It is no longer cinema that we know.â
Director Wim Wenders (Paris, Texas; The Buena Vista Social Club) has also compared 3D direction to sculpture. Struggling to find a way to capture the choreography of Pina Bausch on film, he claims, âIt was only when 3D was added to the language of film that I could enter danceâs realm. 3D, with its illusion of depth, could open out the flatness of the cinema screen and give dance the depth and sculptural quality it needed to work cinematically.â
Some of the most successful Hollywood producers, once dubious of the new medium, are converts. Baz Luhrmann needed to convince Barrie M. Osborne, the Oscar-winning producer of The Lord of the Rings trilogy, that his proposed literary adaptation of The Great Gatsby was suitable for stereo treatment.
ââI was a skeptic who thought 3D was a fad,â admits Gatsbyâs Executive Producer. âHowever having gone through the experience I would definitely consider 3D for future projects. The use of 3D to compose a shot and story can make a scene much more powerful. The power of the actorâs performance and personalities is heightened.â
Given that Peter Jackson has shot The Hobbit in 3D, Osborne unsurprisingly suggests that âwere the technology as advanced then as it is now, I think we would have made The Lord of the Rings in 3D.â
For Avatar producer and Oscar winner Jon Landau, stereo 3D can create an âalmost voyeuristic experienceâ as well as a âsensory experience.â
He says, âIn the past, for the most part, 3D had been relegated to the B moviesâit wasnât for new, original studio tentpole pictures. I think Avatar showed audiences that 3D doesnât have to be a gimmick, that it can be a core part of the filmmaking process and the theater-going experience.â
Stereoscopic 3D is not new of course. It has been around since the very foundations of filmmaking and there have been several books and many articles written about the history of previous incarnations. The current vogue has come about because all the technical elements from digital cinematography cameras to mass market display on cinema and TV screens have made it practicable.
For Landau the backdrop of the wider transition to digital production is more significant than the arrival of 3D alone. âThere are many filmmakers and cinematographers who have spent careers working in [35mm] film and for whom the biggest change is not the ability to shoot 3D but to shoot digitally,â he says.
While critics continue to contend that 3D will be a passing fad, or at best a niche suitable only for select blockbusters, others believe that this time around stereoscopy will grow to become as ubiquitous as two-dimensional imagery is today. Indeed there are some who believe that for the past 100 years or more cinema has been missing a trick.
Some of the earliest stills photography deployed stereo processing as a matter of course. Stereoscopic stills from the 1860s have, for example, been used as the basis of a four-hour documentary series about the American Civil War, featured here in a section examining how 3D has impacted the documentary genre.
At the very birth of cinema its founding fathers Georges MĂ©liĂšs and the LumiĂšre brothers dabbled in stereoscopic short films with the LumiĂšre brothers reshooting their original LâArrivĂ©e dâun Train (1896) in 1935 stating that stereo was how they had conceived cinema would evolve. In Hugo, his astute evocation of the period, rendered in 3D and featuring reconstructions of LâArrivĂ©e dâun Train and the fantasy films of MĂ©liĂšs, Scorsese underscores their vision.
âOnce the moving image arrived people wanted sound, colour and depth but depth has always been experimentalâbecause of the technology and cost,â says Scorsese. âMĂ©liĂšs would have gone there, and did, since two minutes of film he shot in stereo has survived.â
Stereo 3D may trick our mind into believing that the images we see are three-dimensional but proponents of the format argue that since we see in three dimensions 3D is simply a more realistic, more natural approximation for how we experience life. Similarly, just as we hear sound surrounding us, so audio technology has evolved from mono to stereo to surround sound to help us support our belief in what we are seeing on screen.
âOur physiological ability to negotiate the world through spatial awareness works very well between distances of 50 cm to about 10 meters,â notes Jamie Beard, Previs Supervisor at Weta Digital. âI can only theorize that we need this information about our immediate surroundings in order for us to move about. It is no coincidence that stereo 3D is best at this range alsoâit reflects the same responses we have to the real world.â
âFor instance, 3D works particularly well when we look down almost as if we respond more to dimensionality when it feeds our fear of falling.â
Stereo 3D comes closer to simulating human vision, but can only approximate our depth perception. Unlike other art forms which are created in spaceânotably sculpture and theaterâwe cannot physically move our heads or bodies in stereo 3D to see around an object. Filmmakers must direct the way we perceive depth just as they are directing our view of a subject and of a scene by composition and focus.
âTo me, 3D is a tool that allows you to visualize a scene in a way that you would if you could be there to see it yourself,â says Joe Letteri, a four-time Academy Award-winning visual effects supervisor (including one for Avatar) and partner in digital effects facility Weta Digital. âThat is its biggest strength and biggest promise.â
âOnce you have the idea as a basis, you can work with that as a creative tool, for example to get the audience to focus on certain parts of the frame to enable the storytelling.â
This philosophy informed the 3D choices in Avatar: âThe primary goal was to give you a sense of presence and being there,â explains Letteri. âAnd on top of that to work in specific cues for the audience to be able to follow the action, guiding them to where they should be looking within a frame and across shots.
âIf viewers are fishing around the screen not knowing where to look, it becomes uncomfortable. If they have to do it too much, the experience starts to fall apart.â
Cinematographers represent depth using a variety of techniques that have become ingrained in our understanding of what it means to watch a motion picture. Techniques such as perspective, selective focus (depth of field), movement, framing, variations in scene brightness, and other depth cues like shadow and texture can convey the depth of a scene. This entrenched cinematic grammar must obey the physical constraints of the size, shape, and position of the screen plane itself. Stereo 3D however promises a broader palette.
Fig. 1.1 How to Train Your Dragon used 3D to underscore the filmâs emotional connection.
âHow To Train Your Dragonâ © 2010, Courtesy of DreamWorks Animation.
âWe have to deal with an art that has established itself over a century, with an incredibly intricate and elaborate grammar and vocabulary that we love and cherish, but we which we should perhaps see as some sort of a mistakeâa two-dimensional film with the second eye missing,â Wenders argues.
According to Wenders, 3D belongs in the hands of âpeople willing and able to forget limits, rules, formulas, recipes, and enter a whole new age of cinema, where there is moreâŠconnection. Existential connection. Believe it or not, 3D has that connecting power.â
He goes further and suggests that stereo 3D could move beyond mere imitation of real life, transcending it perhaps.
âThese stories will need some sort of affinity to space, to depth and to volume,â Wenders says. âI canât help thinking that the next groundbreaking film needs to be an intimate piece, maybe a simple story trying to transcend everyday life. A film that is thriving on moods, on existential situations, on a description of contemporary living.â
Phil âCaptain 3Dâ McNally, Global Stereoscopic Supervisor, DreamWorks Animation
Courtesy DreamWorks Animation
âYou can think of stereo as a dial on the palette of filmmaking tools that you can increase or decrease with the emotional intensity of the story.
In its simplest form, the benefit of stereoscopic depth over a traditional 2D movie is if you want to be closer to the character, you can really make the character closer. Whether thatâs a pleasant closenessâbecause the character is attractiveâor whether it is unpleasantâbecause the characters is for instance an evil dictatorâthe fact that you can use the space in front of the screen to literally invade your personal space as a viewer is a very powerful tool. Also, if you want to feel remote from someone, you can push them back to make them feel far away and make them very distant. We adjust the stereo from shot to shotâand even within a shotâto heighten intensity.
I would encourage people to stop thinking about this as making a 3D movieâthat can put you in the gimmick/clichĂ© modeâand start thinking about making a spatial movie. When you start thinking about spatial moviemaking that puts you in a different mindset that is more positive for stereoscopic filmmaking. Spatially, what do you want this scene to do or what can this scene add to the story?â
A Creative Discipline
Through the words of filmmakers, weâll examine the potential of 3D to better tell a story through adding elements and features that 2D can never achieve.
Getting there means shifting the focus from thinking about 3D as a purely technical discipline or a cost issue toward a vocabulary that concentrates on the potential of stereo to enhance mood and emotion or help convey a feeling of connection with an actorâs performance, a landscape, or a narrative.
âWith each new movie we produce, 3D is taking us to fantastic new places in visual storytelling,â declares DreamWorks Animation CEO Jeffrey Katzenberg. âAnd there is no question that we are just at the beginning of this revolution.â
Those interviewed for this book believe passionately that 3D is a creative discipline and that only a creative approach will determine whether stereo 3D will this time stay for good.
Of course there is a precedent for 3D mainly attracting technical-minded enthusiasts. âFrom the 1950s until now, 3D has attracted a lot of technical people,â says Stereo Supervisor Phil âCaptain 3Dâ McNally, whose credits include DreamWorks Animationâs How to Train Your Dragon and Puss In Boots, and Disneyâs Chicken Little and Meet the Rob...