Human Computer Interaction Handbook
eBook - PDF

Human Computer Interaction Handbook

Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition

  1. 1,518 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Human Computer Interaction Handbook

Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition

About this book

Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Human Computer Interaction Handbook by Julie A. Jacko in PDF and/or ePUB format, as well as other popular books in Technology & Engineering & Industrial Health & Safety. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front Cover
  2. Contents
  3. Series Foreword
  4. Foreword : The Expanding Impact of Human–Computer Interaction
  5. Preface
  6. Editor
  7. Contributors
  8. Introduction : A Moving Target: The Evolution of Human–Computer Interaction
  9. Chapter 1 - Perceptual-Motor Interaction : Some Implications for Human–Computer Interaction
  10. Chapter 2 - Human Information Processing : An Overview for Human–Computer Interaction
  11. Chapter 3 - Mental Models in Human–Computer Interaction
  12. Chapter 4 - Task Loading and Stress in Human–Computer Interaction : Theoretical Frameworks and Mitigation Strategies
  13. Chapter 5 - Choices and Decisions of Computer Users
  14. Chapter 6 - Input Technologies and Techniques
  15. Chapter 7 - Sensor- and Recognition-Based Input for Interaction
  16. Chapter 8 - Visual Displays
  17. Chapter 9 - Haptic Interface
  18. Chapter 10 - Nonspeech Auditory and Crossmodal Output
  19. Chapter 11 - Network-Based Interaction
  20. Chapter 12 - Wearable Computers
  21. Chapter 13 - Design of Fixed, Portable, and Mobile Information Devices
  22. Chapter 14 - Visual Design Principles for Usable Interfaces : Everything Is Designed: Why We Should Think before Doing
  23. Chapter 15 - Globalization, Localization, and Cross-Cultural User-Interface Design
  24. Chapter 16 - Speech and Language Interfaces, Applications, and Technologies
  25. Chapter 17 - Multimedia User Interface Design
  26. Chapter 18 - Multimodal Interfaces
  27. Chapter 19 - Systems That Adapt to Their Users
  28. Chapter 20 - Mobile Interaction Design in the Age of Experience Ecosystems
  29. Chapter 21 - Tangible User Interfaces
  30. Chapter 22 - Achieving Psychological Simplicity : Measures and Methods to Reduce Cognitive Complexity
  31. Chapter 23 - Information Visualization
  32. Chapter 24 - Collaboration Technologies
  33. Chapter 25 - Human–Computer Interaction and the Web
  34. Chapter 26 - Human-Centered Design of Decision-Support Systems
  35. Chapter 27 - Online Communities
  36. Chapter 28 - Virtual Environments
  37. Chapter 29 - Privacy, Security, and Trust : Human–Computer Interaction Challenges and Opportunities at Their Intersection
  38. Chapter 30 - Human–Computer Interaction in Health Care
  39. Chapter 31 - Why We Play : Affect and the Fun of Games—Designing Emotions for Games, Entertainment Interfaces, and Interactive Products
  40. Chapter 32 - Motor Vehicle–Driver Interfaces
  41. Chapter 33 - Human–Computer Interaction in Aerospace
  42. Chapter 34 - User-Centered Design in Games
  43. Chapter 35 - Older Adults and Information Technology : Opportunities and Challenges
  44. Chapter 36 - Human–Computer Interaction for Kids
  45. Chapter 37 - Information Technology for Communication and Cognitive Support
  46. Chapter 38 - Perceptual Impairments : New Advancements Promoting Technological Access
  47. Chapter 39 - Universal Accessibility and Low-Literacy Populations : Implications for Human–Computer Interaction Design and Research Methods
  48. Chapter 40 - Computing Technologies for Deaf and Hard of Hearing Users
  49. Chapter 41 - User Experience Requirements Analysis within the Usability Engineering Lifecycle
  50. Chapter 42 - Task Analysis
  51. Contextual Design
  52. Chapter 44 - Grounded Theory Method in Human–Computer Interaction and Computer-Supported Cooperative Work
  53. Chapter 45 - An Ethnographic Approach to Design
  54. Chapter 46 - Putting Personas to Work : Employing User Personas to Focus Product Planning, Design, and Development
  55. Chapter 47 - Prototyping Tools and Techniques
  56. Chapter 48 - Scenario-Based Design
  57. Chapter 49 - Participatory Design : The Third Space in Human– Computer Interaction
  58. Chapter 50 - Unified User Interface Development : A Software Refactoring Perspective
  59. Chapter 51 - Usability + Persuasiveness + Graphic Design = eCommerce User Experience
  60. Chapter 52 - Human–Computer Interaction and Software Engineering for User Interface Plasticity
  61. Chapter 53 - Usability Testing
  62. Chapter 54 - Usability for Engaged Users : The Naturalistic Approach to Evaluation
  63. Chapter 55 - Survey Design and Implementation in HCI
  64. Chapter 56 - Inspection-Based Evaluations
  65. Chapter 57 - Model-Based Evaluation
  66. Chapter 58 - Spreadsheet Tool for Simple Cost-Benefit Analyses of User Experience Engineering
  67. Chapter 59 - Technology Transfer
  68. Chapter 60 - Augmenting Cognition in HCI : Twenty-First Century Adaptive System Science and Technology
  69. Chapter 61 - Social Networks and Social Media
  70. Chapter 62 - Human–Computer Interaction for Development : Changing Human–Computer Interaction to Change the World
  71. Back Cover