
eBook - PDF
Human Computer Interaction Handbook
Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition
- 1,518 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Human Computer Interaction Handbook
Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition
About this book
Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st
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Yes, you can access Human Computer Interaction Handbook by Julie A. Jacko in PDF and/or ePUB format, as well as other popular books in Technology & Engineering & Industrial Health & Safety. We have over one million books available in our catalogue for you to explore.
Information
Edition
3Subtopic
Industrial Health & SafetyTable of contents
- Front Cover
- Contents
- Series Foreword
- Foreword : The Expanding Impact of HumanâComputer Interaction
- Preface
- Editor
- Contributors
- Introduction : A Moving Target: The Evolution of HumanâComputer Interaction
- Chapter 1 - Perceptual-Motor Interaction : Some Implications for HumanâComputer Interaction
- Chapter 2 - Human Information Processing : An Overview for HumanâComputer Interaction
- Chapter 3 - Mental Models in HumanâComputer Interaction
- Chapter 4 - Task Loading and Stress in HumanâComputer Interaction : Theoretical Frameworks and Mitigation Strategies
- Chapter 5 - Choices and Decisions of Computer Users
- Chapter 6 - Input Technologies and Techniques
- Chapter 7 - Sensor- and Recognition-Based Input for Interaction
- Chapter 8 - Visual Displays
- Chapter 9 - Haptic Interface
- Chapter 10 - Nonspeech Auditory and Crossmodal Output
- Chapter 11 - Network-Based Interaction
- Chapter 12 - Wearable Computers
- Chapter 13 - Design of Fixed, Portable, and Mobile Information Devices
- Chapter 14 - Visual Design Principles for Usable Interfaces : Everything Is Designed: Why We Should Think before Doing
- Chapter 15 - Globalization, Localization, and Cross-Cultural User-Interface Design
- Chapter 16 - Speech and Language Interfaces, Applications, and Technologies
- Chapter 17 - Multimedia User Interface Design
- Chapter 18 - Multimodal Interfaces
- Chapter 19 - Systems That Adapt to Their Users
- Chapter 20 - Mobile Interaction Design in the Age of Experience Ecosystems
- Chapter 21 - Tangible User Interfaces
- Chapter 22 - Achieving Psychological Simplicity : Measures and Methods to Reduce Cognitive Complexity
- Chapter 23 - Information Visualization
- Chapter 24 - Collaboration Technologies
- Chapter 25 - HumanâComputer Interaction and the Web
- Chapter 26 - Human-Centered Design of Decision-Support Systems
- Chapter 27 - Online Communities
- Chapter 28 - Virtual Environments
- Chapter 29 - Privacy, Security, and Trust : HumanâComputer Interaction Challenges and Opportunities at Their Intersection
- Chapter 30 - HumanâComputer Interaction in Health Care
- Chapter 31 - Why We Play : Affect and the Fun of GamesâDesigning Emotions for Games, Entertainment Interfaces, and Interactive Products
- Chapter 32 - Motor VehicleâDriver Interfaces
- Chapter 33 - HumanâComputer Interaction in Aerospace
- Chapter 34 - User-Centered Design in Games
- Chapter 35 - Older Adults and Information Technology : Opportunities and Challenges
- Chapter 36 - HumanâComputer Interaction for Kids
- Chapter 37 - Information Technology for Communication and Cognitive Support
- Chapter 38 - Perceptual Impairments : New Advancements Promoting Technological Access
- Chapter 39 - Universal Accessibility and Low-Literacy Populations : Implications for HumanâComputer Interaction Design and Research Methods
- Chapter 40 - Computing Technologies for Deaf and Hard of Hearing Users
- Chapter 41 - User Experience Requirements Analysis within the Usability Engineering Lifecycle
- Chapter 42 - Task Analysis
- Contextual Design
- Chapter 44 - Grounded Theory Method in HumanâComputer Interaction and Computer-Supported Cooperative Work
- Chapter 45 - An Ethnographic Approach to Design
- Chapter 46 - Putting Personas to Work : Employing User Personas to Focus Product Planning, Design, and Development
- Chapter 47 - Prototyping Tools and Techniques
- Chapter 48 - Scenario-Based Design
- Chapter 49 - Participatory Design : The Third Space in Humanâ Computer Interaction
- Chapter 50 - Unified User Interface Development : A Software Refactoring Perspective
- Chapter 51 - Usability + Persuasiveness + Graphic Design = eCommerce User Experience
- Chapter 52 - HumanâComputer Interaction and Software Engineering for User Interface Plasticity
- Chapter 53 - Usability Testing
- Chapter 54 - Usability for Engaged Users : The Naturalistic Approach to Evaluation
- Chapter 55 - Survey Design and Implementation in HCI
- Chapter 56 - Inspection-Based Evaluations
- Chapter 57 - Model-Based Evaluation
- Chapter 58 - Spreadsheet Tool for Simple Cost-Benefit Analyses of User Experience Engineering
- Chapter 59 - Technology Transfer
- Chapter 60 - Augmenting Cognition in HCI : Twenty-First Century Adaptive System Science and Technology
- Chapter 61 - Social Networks and Social Media
- Chapter 62 - HumanâComputer Interaction for Development : Changing HumanâComputer Interaction to Change the World
- Back Cover