Skill Training in Multimodal Virtual Environments
eBook - PDF

Skill Training in Multimodal Virtual Environments

  1. 321 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

About this book

The advent of augmented reality technologies used to assist human operators in complex manipulative operations-has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid rob

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Yes, you can access Skill Training in Multimodal Virtual Environments by Massîmo Bergamasco, Benoit Bardy, Daniel Gopher, Massîmo Bergamasco,Benoit Bardy,Daniel Gopher in PDF and/or ePUB format, as well as other popular books in Computer Science & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Front Cover
  2. Contents
  3. Preface
  4. Acknowledgments
  5. The Editors
  6. Contributors
  7. Chapter 1 - Virtual Environments and Augmented Reality for Skill Training
  8. Chapter 2 - Development of Training Platforms in Multimodal Virtual Reality Environments
  9. Chapter 3 - Dynamics of Skill Acquisition in Multimodal Technological Environments
  10. Chapter 4 - Perspectives of Multimodal Virtual Reality (VR) Training Platforms
  11. Chapter 5 - Motion Capture Technologies for Pose Estimation
  12. Chapter 6 - Skill Capturing and Augmented Reality for Training
  13. Chapter 7 - Haptic Interfaces for Skills Training
  14. Chapter 8 - Auditory Interfaces in Virtual Environment Training
  15. Chapter 9 - Digital Representation and Modeling of Human Skill
  16. Chapter 10 - Data Management for Evaluation and Training in Virtual Environments
  17. Chapter 11 - Design and Evaluation of a Multimodal Virtual Reality Platform for Rowing Training
  18. Chapter 12 - Training to Juggle with a Light Weight Juggler (LWJ)
  19. Chapter 13 - Designing a Virtual Reality Training Platform for Surgeons: Theoretical Framework, Technological Solutions, and Results
  20. Chapter 14 - Training Platforms for Upper Limb Rehabilitation
  21. Chapter 15 - Training Platforms for Industrial Maintenance and Assembly
  22. Chapter 16 - Training Approaches for Improving Robot Programming-­by-­Demonstration Skills
  23. Chapter 17 - Skill Training in Virtual Reality Environments: Its Requirements and Challenges
  24. Chapter 18 - Future Perspectives and Technological Challenges in Multimodal Human-­Machine Interaction
  25. Back Cover